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a3_documentation:cvwp:as30l [2025/11/21 09:48] – created rocka3_documentation:cvwp:as30l [2025/12/10 15:11] (current) rock
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 >The AS-30L is a French short-to-medium range air-to-ground missile which employs laser homing guidance. The AS-30L was a development of the earlier 1970s AS-30 missile, which uses MCLOS guidance via a radio command link between the aircraft and the missile. The only difference between the AS-30 and AS-30L is their guidance systems. In appearance, the earlier AS-30 has a sharp nose and the AS-30L has a slightly blunted nose. The AS-30L is employed for attacking targets which require a high degree of precision to engage effectively, but are also potentially dangerous enough to necessitate a longer-distance "stand off" attack profile to reduce the danger to the aircraft and pilot to ground-based anti-aircraft defences. The missile has a range of 3 to 11 kilometers, carries a 240 kilogram warhead, and claims a 1-meter CEP with either airborne or ground-based laser designators. >The AS-30L is a French short-to-medium range air-to-ground missile which employs laser homing guidance. The AS-30L was a development of the earlier 1970s AS-30 missile, which uses MCLOS guidance via a radio command link between the aircraft and the missile. The only difference between the AS-30 and AS-30L is their guidance systems. In appearance, the earlier AS-30 has a sharp nose and the AS-30L has a slightly blunted nose. The AS-30L is employed for attacking targets which require a high degree of precision to engage effectively, but are also potentially dangerous enough to necessitate a longer-distance "stand off" attack profile to reduce the danger to the aircraft and pilot to ground-based anti-aircraft defences. The missile has a range of 3 to 11 kilometers, carries a 240 kilogram warhead, and claims a 1-meter CEP with either airborne or ground-based laser designators.
 +
 +===== Quicklook: Guidence =====
 +
 +PLEASE NOTE: This is just for Arma3. The game engine doesn't natively support all the Target and Guidence options in the real world so we have to compromise. This means twisting the various real-world options to fit
 +
 +^  Fire and Forget | NO ^ locktype = 0 ^ [[https://en.wikipedia.org/wiki/Fire-and-forget|Fire and Forget]] ^
 +^  Beam Rider | YES ^ locktype = 1 ^ [[https://en.wikipedia.org/wiki/Beam_riding|Beam riding]] ^
 +^  Manual | NO ^ locktype = 2 ^ Manual control like [[https://en.wikipedia.org/wiki/Television_guidance|TV Guided]] or [[https://en.wikipedia.org/wiki/Semi-automatic_command_to_line_of_sight|SACLOS]] ^
 +^  Laser | YES ^ LaserLock = 1  ^ [[https://en.wikipedia.org/wiki/Precision-guided_munition#Laser-guided|Laser Guidence and beam-riding]] ^
 +^  InfraRed | NO ^ irLock = 1  ^ [[https://en.wikipedia.org/wiki/Precision-guided_munition#Infrared-guided/electro-optical|IR Guidence]] ^
 +^  Radar | NO ^ Defined in components  ^ [[https://en.wikipedia.org/wiki/Homing_guidance#Radar_homing|Radar Guided/Homing]] ^
 +^  DataLink/GPS/INS | NO ^ Defined in components ^ [[https://en.wikipedia.org/wiki/Tactical_data_link|Tactical Data Link]] ^
 +^  Range Min | 500 |^ Calculated In-game relative range  ^
 +^  Range Max | 6000 |^ Calculated In-game relative range  ^
  
 ===== Classnames ===== ===== Classnames =====
a3_documentation/cvwp/as30l.1763718535.txt.gz · Last modified: by rock