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a3_documentation:cvwp:mraam [2025/05/16 00:59] rocka3_documentation:cvwp:mraam [2025/05/16 01:43] (current) rock
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 ====== Comparative Ranges and explanation ====== ====== Comparative Ranges and explanation ======
  
-All the values and ranges I'm using are all calculated relative to the BIS Short Range missile class: +In the group of weapons the values and ranges I'm using are all calculated relative to the BIS Medium Range missile class:
- +
-{{:a3_documentation:cvwp:mraam_range_scale.png?nolink}}+
  
 ===== HERE IS THE LOGIC. ===== ===== HERE IS THE LOGIC. =====
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 Just like the SRAAMs most of BIS' values for MRAAM aren't much different than the ammo_Missile_MediumRangeAABase class values. This time we dont have to assume as much. Just like the SRAAMs most of BIS' values for MRAAM aren't much different than the ammo_Missile_MediumRangeAABase class values. This time we dont have to assume as much.
  
-BIS actually has an AIM-120C and D.  But we will use the AIM-120C as our datum.+Normally you should find a weapon in game that you can find the real world equivalent of and get the specs. BIS actually has an AIM-120C and D ingame so that makes it a bit easierWe will use the AIM-120C as our datum.
  
 +**Assumption #1** - the __real__ world ranges of the weapons we are looking at are:
  
 +  * AIM-120B = 75km
 +  * AIM-120C = 90km
 +  * AIM-120D = 130km.
  
->**Assumption #1** - With a bit of research you can find that the 'average' range of the __real world__ short range air-to-air missiles (SRAAMcomes to something like 16km.+**Assumption #2** - The Armaverse AIM-120C (class ammo_Missile_AMRAAM_Chas a 12000m (12Km) max range.
  
->**Assumption #2** - In the armaverse 5000m (5Km) is equivalent to 16000m (16km) in the real world. The 5000m comes from the max range BIS specified. +Now comes the maths here is an example.
- +
-Now comes the maths:+
  
 <code c> <code c>
-   (Real World MAX Range) / (Assumed Average Range) = "RangeRatio"  +   (Range of the weapon you are configing) / (DATUM Weapon Real World MAX Range) = "RangeRatio"  
 </code> </code>
  
-For example the Aim-9M max range is given as ~20km. So:+So when we apply some real world figures we get a ration compared to the ingame "Datum weapon" we have chosen:
  
 <code c> <code c>
-   (20km) / (16km) = "1.25+  AIM-120B (75km) / (90km) = "0.8333"  
 +  AIM-120C (90km) / (90km) = "1"  
 +  AIM-120D (130km) / (90km) = "1.44"
 </code> </code>
  
-Now we have the "RangeRatio" we can multiply that by BIS'5km max range value to give us the 'Adjusted/scaled range' for our new missile.+You can see by the results the figure you get is the "ratio" compared to our AIM-120C "Datum weapon"  Now we have the "RangeRatio" we can multiply that by BIS'12km max range value to give us the 'Adjusted/scaled range' for our new missile.
  
 <code c> <code c>
    (BIS MaxRange) * (RangeRatio) = "NewScaledRange"    (BIS MaxRange) * (RangeRatio) = "NewScaledRange"
- +  
-   (5km) / (1.25) = "6.25 (Km)" = "6250m"+AIM-120B =   (12km) / (0.83) = "10 (Km)" = "10000m" 
 +AIM-120C =   (12km) / (1.00) = "12 (Km)" = "12000m" 
 +AIM-120D =   (12km) / (1.44) = "17.333 (Km)" = "17333m"
 </code> </code>
 +
 +And that is it. The entire logic behind how we chose the range values of our weapons.
  
 ===== SOURCES ===== ===== SOURCES =====
  
-  - [[https://en.wikipedia.org/wiki/AIM-9_Sidewinder]] +  - [[https://en.wikipedia.org/wiki/AIM-120_AMRAAM#Variants_and_upgrades]]
-  - [[https://www.af.mil/News/Art/igphoto/2000427151/#:~:text=Range%3A%2010%20miles]].+
  
-Ammo class from \A3\weapons_f_jets\config.cpp ~Line 144+Ammo class from \A3\weapons_f_jets\config.cpp ~Line 62
  
 <code c> <code c>
a3_documentation/cvwp/mraam.1747357168.txt.gz · Last modified: by rock