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| a3_documentation:cvwp:pylon_placement [2025/11/29 08:26] – rock | a3_documentation:cvwp:pylon_placement [2025/11/29 10:59] (current) – rock | ||
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| ====== Pylon Placement ====== | ====== Pylon Placement ====== | ||
| - | BIS uses an inconsistent pylon proxy placement. | + | BIS uses an inconsistent pylon proxy placement. |
| >NATO uses specific standards, primarily guided by STANAG 3726 and related U.S. military standards like MIL-STD-8591, | >NATO uses specific standards, primarily guided by STANAG 3726 and related U.S. military standards like MIL-STD-8591, | ||
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| ===== How the BIS Dynamic Pylon System works ===== | ===== How the BIS Dynamic Pylon System works ===== | ||
| - | In the aircraft model, you add a proxy object. These appear as a triangle in Object Builder. | + | In the aircraft model, you add a proxy object. These appear as a triangle in Object Builder. The arma dynamic pylon system uses the "proxy object" |
| - | The arma dynamic pylon system used a "proxy object" | + | BIS decided to do things in a very odd and in my opinion illogical way. Their way means you need to make a custom pylon for each plane or move the proxy location in each model to suit different pylons. |
| - | My way has the proxy at the mid point between the aircraft lugs. | + | This poses a problem with a pack as large and as diverse as ours. |
| - | {{: | + | {{: |
| + | |||
| + | ===== "The RKSL Way" ===== | ||
| + | |||
| + | By using the centre point between the lugs we get consistent and flexible weapons placement on any pylon. | ||
| + | |||
| + | The images below illustrate the proxy placement in the plane model. The first shows the proxy that is on the plane. | ||
| + | |||
| + | * The red triangle dictates the orientation of the proxied object. | ||
| + | * The size of the proxy triangle is irrelevant, scaling it does not change the scale of the proxied object. | ||
| + | |||
| + | {{: | ||
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| + | The second image shows the ' | ||
| + | |||
| + | You can see the orignal image in wireframe in the background. The red triangle in this frame is the proxy for the actual weapon. | ||
| + | |||
| + | ==== TECHNICAL NOTE: ==== | ||
| + | |||
| + | BI uses an ' | ||
| + | |||
| + | <code -> | ||
| + | autocenter = 0 | ||
| + | </ | ||
| + | |||
| + | This ensures the that proxy does not move to the calculated center of all the vertices in the model. Ensuring we get the placement exactly as we wanted. We do the same for the launcher rails and the proxied model of the weapon. | ||
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| + | {{: | ||
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| + | The final image, shows the weapon placed on the Rail, with the original still in wireframe behind. | ||
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| + | {{: | ||
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| + | ==== Directly Mounted Weapons ==== | ||
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| + | For weapons that directly mount to the plane' | ||
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| + | {{: | ||
| + | |||
| + | ==== Podded Weapons and Rockets ==== | ||
| + | |||
| + | Weapons like FFARs, CRV7 and S8 Rockets the system is almost the same. The launcher pod is setup exactly the same way the LAU-117 is above. | ||
| + | |||
| + | Any weapon that is launched from a tube is done the same. The proxy is placed on the centreline of the tube. The proxy for the rocket is set to Autocenter = 0 just like any other proxy weapon. | ||
| + | |||
| + | {{: | ||
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| + | The remaining issue is the Z placement along the pod's launch tubes. | ||
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| + | For our pack, we have rockets with different length warheads. We want the rockets to sit at the back of the pods, touching the igniters. Assuming the rocket motors are the same length we can now use any warhead option in the same pod. | ||
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| + | {{: | ||
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| + | But this maybe a problem in none RKSL launchers. So if you want to use our rockets in your own pods or launchers you may need to slide the rocket proxies in the pod model either forward or back to suit. | ||
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| + | {{: | ||