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a3_documentation:cvwp:sraam [2025/05/16 02:08] rocka3_documentation:cvwp:sraam [2025/11/09 01:54] (current) rock
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 ===== HERE IS THE LOGIC. ===== ===== HERE IS THE LOGIC. =====
  
-Most of BIS' values for SRAAM aren't much different than the ammo_Missile_ShortRangeAABase class values. So lets assume: +Most of BIS' values for SRAAM aren't much different than the ammo_Missile_ShortRangeAABase class values. Normally you should find a weapon in game that you can find the real world equivalent of and get the specs. BIS actually has, what they are calling the "BIM9X", which logically should equate to the AIM-9X. The problem with that is that is the AIM-9X has a supposed range of ~34km. So thats not really a good choice. So we are going to make an assumption or two:
- +
-Normally you should find a weapon in game that you can find the real world equivalent of and get the specs. BIS actually has, what they are calling the "BIM9X", which logically should equate to the AIM-9X. The problem with that is that is the AIM-9X has a supposed range of ~34km. So thats not really a good choice. So we are going to make an assumption or two:+
  
 **Assumption #1** - With a bit of research you can find that the 'average' range of the __real world__ short range air-to-air missiles (SRAAM) comes to something like 16km. This is now our "DATUM Weapon Real World MAX Range" **Assumption #1** - With a bit of research you can find that the 'average' range of the __real world__ short range air-to-air missiles (SRAAM) comes to something like 16km. This is now our "DATUM Weapon Real World MAX Range"
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 </code> </code>
  
-We may massage/fudge the values a bit to try and balance things out a bit. Some of the older weapons ranges when using this method come out to about 1km in some cases. So we may give them a little bit of help.+We may massage/fudge the values a bit to balance things out a bit. Some of the older weapons ranges when using this method come out to about 1km in some cases. So we may give them a little bit of help.
  
-So that is it. The entire logic behind how we chose the range values of our weapons.+That is it. The entire logic behind how we chose the range values of our weapons.
  
 ===== SOURCES ===== ===== SOURCES =====
a3_documentation/cvwp/sraam.1747361290.txt.gz · Last modified: by rock