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| a3_documentation:cvwp:sraam [2025/05/16 02:08] – rock | a3_documentation:cvwp:sraam [2025/11/09 01:54] (current) – rock | ||
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| ===== HERE IS THE LOGIC. ===== | ===== HERE IS THE LOGIC. ===== | ||
| - | Most of BIS' values for SRAAM aren't much different than the ammo_Missile_ShortRangeAABase class values. | + | Most of BIS' values for SRAAM aren't much different than the ammo_Missile_ShortRangeAABase class values. Normally you should find a weapon in game that you can find the real world equivalent of and get the specs. BIS actually has, what they are calling the " |
| - | + | ||
| - | Normally you should find a weapon in game that you can find the real world equivalent of and get the specs. BIS actually has, what they are calling the " | + | |
| **Assumption #1** - With a bit of research you can find that the ' | **Assumption #1** - With a bit of research you can find that the ' | ||
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| </ | </ | ||
| - | We may massage/ | + | We may massage/ |
| - | So that is it. The entire logic behind how we chose the range values of our weapons. | + | That is it. The entire logic behind how we chose the range values of our weapons. |
| ===== SOURCES ===== | ===== SOURCES ===== | ||