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| a3_documentation:lcvp_mk5:howto_ramp_at_waypoint_or_trigger [2025/05/14 16:45] – created rock | a3_documentation:lcvp_mk5:howto_ramp_at_waypoint_or_trigger [2025/05/14 17:00] (current) – rock | ||
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| - | ====== How do I animate the ramp at a waypoint or trigger ====== | + | ====== |
| On the LCVP there are really only three animatable parts. Some of these are made up of multiple components so its better to use animatesource rather than just animate. This will move the objects without breaking the timing etc: | On the LCVP there are really only three animatable parts. Some of these are made up of multiple components so its better to use animatesource rather than just animate. This will move the objects without breaking the timing etc: | ||
| - | Ramp = ' | + | * Ramp = ' |
| - | Masts = ' | + | |
| - | Covers* = ' | + | |
| - | NOTE: I wouldn' | + | |
| + | **NOTE: **I wouldn' | ||
| You can control any of the animated parts of the model via waypoints in the missions. To do this you need to: | You can control any of the animated parts of the model via waypoints in the missions. To do this you need to: | ||
| - | Give the LCVP a variable name, eg ' | + | - Give the LCVP a variable name, eg ' |
| - | Place a Waypoint. (IMPORTANT NOTE: If you want to unload vehicles you need to use the " | + | |
| - | In the activation field type: lcvp1 animatesource [" | + | |
| - | Close the dialog and try it. The number controls the phase of the animation. So 1 for open 0 for closed. | + | |
| - | {{: | + | |
| + | | ||
| You do have to be careful about the size of the zones. If the LCVP passes through the waypoint in the wrong order it may have problems opening and closing the ramp. | You do have to be careful about the size of the zones. If the LCVP passes through the waypoint in the wrong order it may have problems opening and closing the ramp. | ||
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