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| a3_documentation:mq9_reaper:operator_handbook [2025/12/08 02:10] – rock | a3_documentation:mq9_reaper:operator_handbook [2025/12/13 23:11] (current) – rock | ||
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| ===== Flight Characteristics ===== | ===== Flight Characteristics ===== | ||
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| + | I have obviously not flown the M-Q9 Reaper. But it reportedly flies a lot like a more powerful Cessna 172/182 (I have over 300 hours in them), roll rate, landing, approach and cruise speeds etc. | ||
| + | |||
| + | As much as I try to get the flight model as accurate as possible the AI and engine limits always force us to make compromises. | ||
| ^ | ^ | ||
| ^ | ^ | ||
| ^ Max Speed | 260 | 482 ^ | ^ Max Speed | 260 | 482 ^ | ||
| - | ^ | + | ^ |
| - | ^ | + | ^ |
| - | ^ | + | ^ |
| - | ^ | + | ^ |
| ^ Stall Speed | 75 | 140 ^ | ^ Stall Speed | 75 | 140 ^ | ||
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| Line 27: | Line 31: | ||
| ^ Endurance | ~5 |^ | ~27 || | ^ Endurance | ~5 |^ | ~27 || | ||
| - | ===== Pilot' | + | ===== Pilot' |
| + | |||
| + | {{: | ||
| + | |||
| + | **__Flight instruments are in FEET and KNOTS! __** | ||
| + | |||
| + | The HUD is a mix of "Class MFD" and animated model. It is based off the actual MQ-9 interface. But obviously more limited due to engine limitations and lack of scripting. | ||
| + | |||
| + | Top Row: From the Top Left: | ||
| + | |||
| + | * Angle of Attack (Degrees) | ||
| + | * Heading Ribbon | ||
| + | * RPM (%) | ||
| + | |||
| + | Second Row: Left to right: | ||
| + | |||
| + | * Vertical Speed indicator (Ft/Min - not exactly accurate yet) | ||
| + | * Indicated Airspeed (Knots) | ||
| + | * Artificial Horizon | ||
| + | * Radar Altimeter (Above Ground Level) | ||
| + | * SEGT - Exhaust Gas Temperature - (Honestly just cosmetic. Was scripted but was not MP friendly) | ||
| + | * TRQ - Engine Torque - Again, just visual, tied to RPM | ||
| + | * FUELF - Fuel Fuselage - Mass in lbs. | ||
| + | |||
| + | Third Row: Left to right: | ||
| + | |||
| + | * FLAPS - Text indicator | ||
| + | * Landing Gear indicator | ||
| + | * Selected Weapon and Quantity available | ||
| + | * POS - ingame coordinates 8 figure grid | ||
| + | * TME - Local game time. | ||
| + | * TGT - Range to Target | ||
| + | * LAST - I can't remember what this was supposed to be. The pic i used for ref was very low res. ' | ||
| ===== Observer' | ===== Observer' | ||
| - | ===== Weapons | + | It is the default BIS UAV RSC layout. |
| + | |||
| + | If not, I'm old grumpy and not good with code. So since my remaining life is too short to spend weeks frustrated so we'll have to stick with the BIS layout unless some kind soul donates one. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ===== NOT a Radar ===== | ||
| + | |||
| + | {{ : | ||
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| + | This means than anything detected by units with the datalink capability will show up on the sensor display. Including laser targets and other threats. Meaning you can use another unit to designate a target e.g. a soldier on the ground and still engage without having to lase anything yourself. | ||
| + | |||
| + | You can read up on the default game behaviour either on: | ||
| + | |||
| + | - BI Community Wiki - [[https:// | ||
| + | - BI OPREP - [[https:// | ||
| + | |||
| + | So, yeah. Not a radar. People keep saying it is. I keep saying it is not. it is the way the game engine displays things. And its not really any different than most NATO threat displays. | ||
| + | |||
| + | ===== Weapons ===== | ||
| + | |||
| + | Personally I would prefer to limit all weapons to only types cleared for use on that specific airframe. Not everyone agreed so I've opened up the options to include other weapons in the appropriate weight class that __may fit __on the pylons. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Currently Supported Weapons ==== | ||
| + | |||
| + | The MQ-9 Reaper only has 5 pylons. | ||
| + | |||
| + | The four remaining pylons are limited to: | ||
| + | |||
| + | * Up to 1,500 lb (680 kg) on the two inboard weapons stations | ||
| + | * Up to 750 lb (340 kg) on the two outboard stations | ||
| + | |||
| + | === Cleared for use === | ||
| + | |||
| + | Every weapon, pod and sensor that hangs off an aircraft has to be tested, certified and ' | ||
| + | |||
| + | Officially, the MQ-9 Reaper is only cleared for a limited set of weapons. | ||
| + | |||
| + | * AGM-114 Hellfire Series | ||
| + | * AGM-114K - Laser Guided missile | ||
| + | * < | ||
| + | * AGM-114P+ - Specifically designed for UAV use. | ||
| + | * AGM-114R-9X - Flying Ginsu knife missile. | ||
| + | * AGM-179 JAGM - Replacing Hellfires for longer range strikes | ||
| + | * GBU-12 Paveway (500lb) | ||
| + | * GBU-38 JDAM (500lb) - Uses Data linked targets ONLY | ||
| + | * GBU-54/B JDAM (500lb) - Uses Data linked targets ONLY | ||
| + | * Paveway IV (500lb) - Exclusively used by the UK Royal Air Force | ||
| + | * Fuel Tank - Currently cosmetic only. | ||
| + | * Recce Pod - Currently cosmetic only. Was used as a prop for High-value asset recovery (HVAR) missions. | ||
| + | |||
| + | === Not Cleared but Available === | ||
| + | |||
| + | * AGM-176 Griffin B - Light Weight missile. Much smaller warhead, low collateral not typically used on large Drones. | ||
| + | * Brimstone Series - Not strictly cleared on MQ9A Reaper. But it is on the UK's Protector RG.1 a varient of the MQ-9B SkyGuardian | ||
| + | * UK Paveway II (500lb) - Paveway 2 kit on a UK MK4 MC warhead. | ||
| + | |||
| + | ==== Weapon selection in 3DEN Editor ==== | ||
| + | |||
| + | The addon is setup to use the game's native " | ||
| + | |||
| + | {{: | ||
| + | |||
| + | You can then select any of the weapons options on the dropdown. | ||
| + | |||
| + | ===== Weapon Selection ===== | ||
| + | |||
| + | Choose your weapons carefully. | ||
| + | |||
| + | For example: | ||
| + | |||
| + | * JDAMS require DATALINKED targets. They dont have Laser or IR targetting. | ||
| + | * Some limit the warhead meaning you need more than one missile etc. | ||
| + | * Some are meant to be used only on softskins etc. | ||
| + | |||
| + | ==== Weapon Delivery ==== | ||
| + | |||
| + | **The MQ-9 Reaper is designed to be flown**. Use the turret to observer and mark targets. Datalinks are enabled by default. | ||
| + | |||
| + | Thats it, have fun. | ||
| - | Weapon Selection | + | === Rock === |
| - | Weapon Delivery | + | //Dec 2025// |