This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| legal_why_we_have_a_eula [2025/11/28 15:31] – rock | legal_why_we_have_a_eula [2025/12/19 06:17] (current) – rock | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Why we have a eula. ====== | ====== Why we have a eula. ====== | ||
| + | |||
| + | I'm writing this because several people are asking why we need a EULA or trying to make fun of it etc without actually asking or knowing the reasons. | ||
| + | |||
| + | Everything in this EULA exists because of some previous incident or multiple incidents. But lets look at the EULA summary. | ||
| ===== END USER LICENSE AGREEMENT ===== | ===== END USER LICENSE AGREEMENT ===== | ||
| Line 17: | Line 21: | ||
| **POLICY ON RE-UPLOADS FOR STEAM:** Any uploads will be met with a DMCA takedown request. | **POLICY ON RE-UPLOADS FOR STEAM:** Any uploads will be met with a DMCA takedown request. | ||
| - | ===== DISTRIBUTION | + | ==== DISTRIBUTION ==== |
| - | People repeatedly repackage and modify our (community made) work. This causes problems with compatibility and troubleshooting. This is as much about protecting my time and rep as it is about the addons. | + | Why make a specific clause about distribution when its on Steam? |
| - | ===== ATTRIBUTION | + | ==== ATTRIBUTION ==== |
| - | This exists because of people claiming credit for my work. You may not pay for it. but its not " | + | This exists because of people claiming credit for my work. You may not pay for it. but its not " |
| - | This clause is more for other legal entities to acknowledge during DMCA or Article 14 take down requests. its all to ensure my protection and smooth legal processes. | + | Why do I feel its necessary? Because more than 4-5 times a month, sometimes a week I deal with someone claiming my work on some platform. I've been doing this 20+ years across a dozen or so games. I have a lot of work out there in use. This legal " |
| - | ===== NO COMMERCIAL USE ===== | + | ==== NO COMMERCIAL USE ==== |
| - | Just like the VBS/No Training clauses this pops up but typically in different ways. Monetised media, youtube shorts, news show recreations (mostly in Non-EU or US nations) On at least two occasions defence companies using video of in game action in trade show videos and online PR media.\\ \\ And since I also do this commercial and use the RKSL stuff as a shop window of sort for my own commercial offerings to these clients | + | Just like the VBS/No Training clauses this pops up but typically in different ways. Monetised media, youtube shorts, news show recreations (mostly in Non-EU or US nations) On at least two occasions defence companies using video of in game action in trade show videos and online PR media.\\ \\ And since I also make part of my living doing commercial |
| - | ===== NO DERIVATIVE WORKS ===== | + | ==== NO DERIVATIVE WORKS ==== |
| - | I spent months trying to track down a well documented problem (screenshots + videos) only to find that it was caused by a file someone had modified but kept the same names etc. I wasted a load of time and got attacked for it. Yet it was not my fault. | + | Sounds like a dick move yeah? Well no, not really. |
| - | ===== NO VBS (or training use) ===== | + | ==== NO VBS (or training use) ==== |
| - | OK about 16-17 or so years ago i was working for BISIM. Teaching militaries how to use the VBS2 tools. I walked into a training session for the Bundeswehr. And guess who's addons are being used along with the BWMOD. Something expressly forbidden by BIS and BISIM EULAs.\\ \\ The coordinator' | + | **__Example one; __**About |
| - | ===== DO NOT UPLOAD TO STEAM WORKSHOP | + | **__Example two;__** A private training company was using some of our models to teach people about 3D modelling and game design without a licence. (I actually went on the course and discovered it). They claimed fair-use and it got laughed out of court. (They also had to refund me for the course fees) |
| + | |||
| + | **__Example three:__** A university lecturer (I have an NDA as part of the settlement) who was passing out some of my models to his class. His students were selling them online. | ||
| + | |||
| + | ==== DO NOT UPLOAD TO STEAM WORKSHOP ==== | ||
| This exists because of version mismatch issues and people putting old versions in their own mod packs. | This exists because of version mismatch issues and people putting old versions in their own mod packs. | ||
| Line 46: | Line 54: | ||
| It happens so often that I still have to do a purge via the Workshop crawler 1 or 2 times a month and still find ~30 reuploads on average.\\ | It happens so often that I still have to do a purge via the Workshop crawler 1 or 2 times a month and still find ~30 reuploads on average.\\ | ||
| + | |||
| + | ====== Conclusion ====== | ||
| + | |||
| + | So yeah, some people say that EULAs on game mods are pointless or unenforceable. But they sadly are necessary. | ||
| + | |||
| + | Everything is there for a reason. Everything is there due to repeated and repeating problems. Everything is there to help me spend less time fighting for ownership of my IP etc. | ||
| + | |||
| + | And its sadly here to stay. | ||
| + | |||
| + | I would LOVE a return to the Arm/OFP community of 20 years ago when everyone was friends. Everyone helped each other and shared models and knowledge freely. Sadly, that world does not exist anymore. | ||
| + | |||
| + | So now we all have EULAs. | ||
| + | |||
| + | Thanks for taking the time to read this. | ||
| + | |||
| + | Rock | ||