User Actions Explained
Given the number of questions about how and why things work I thought it best to document some of the quirks and logic behind the Wildcat's functioning.
Blade Folding Mechanism
The original scripts for the Blade folding turned out to be a bit problematic for some people. Once the engine turned on, the rotors unfolded and - bang - if the helo was too close to a vehicle, tree or building then you were dead. I've changed that with a huge revamp of the functions and scripts.
Folding the Blades
The process to fold the blades is controlled via the action menu:
Engine must be OFF.
Rotor Brake must be ON.
“Toggle blades” will then appear in the action menu. Pressing this starts the animation. NOTE: This also animates the geometry and firegeo LoDs. Meaning you wont hit the hidden blades.
The process is complete when the yellow blade stays appear.
Unfolding the Blades
With the blades folded you will not be able to start the engine anymore.
The script now does a raycast proximity check to see if anything is in a 10m radius of the aircraft.
If it finds anything it will not let you unfold the rotors. You must either tow the helicopter clear or move the blocking object/vehicle.
Once clear, use the action menu and “Toggle Blades”. This will trigger the animation.
Once complete you will need to turn the Rotor Brake OFF. If you dont do this the engine will not start.
You can now start the engine.