The AGM-65 Maverick is an air-to-ground missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities.
Development began in 1966 at Hughes Aircraft Company as the first missile to use an electronic contrast seeker. It entered service with the United States Air Force in August 1972. Since then, it has been exported to more than 30 countries and is certified on 25 aircraft. The Maverick served during the Vietnam, Yom Kippur, Iran–Iraq, and Persian Gulf Wars, along with other smaller conflicts, destroying enemy forces and installations with varying degrees of success.
Since its introduction into service, numerous Maverick versions had been designed and produced using electro-optical, laser, and imaging infrared guidance systems. The AGM-65 has two types of warhead: one has a contact fuze in the nose, the other has a heavyweight warhead fitted with a delayed-action fuze, which penetrates the target with its kinetic energy before detonating. The missile is currently produced by Raytheon Missiles & Defense.
The Maverick shares the same configuration as Hughes' AIM-4 Falcon and AIM-54 Phoenix, and measures more than 7.9 ft (2.4 m) in length and 12 in (30 cm) in diameter.
We have two versions in the pack.
PLEASE NOTE: This is just for Arma3. The game engine doesn't natively support all the Target and Guidence options in the real world so we have to compromise. This means twisting the various real-world options to fit
| Fire and Forget | NO | locktype = 0 | Fire and Forget |
|---|---|---|---|
| Beam Rider | YES | locktype = 1 | Beam riding |
| Manual | NO | locktype = 2 | Manual control like TV Guided or SACLOS |
| Laser | YES | LaserLock = 1 | Laser Guidence and beam-riding |
| InfraRed | NO | irLock = 1 | IR Guidence |
| Radar | NO | Defined in components | Radar Guided/Homing |
| DataLink/GPS/INS | NO | Defined in components | Tactical Data Link |
| Range Min | 500 | Calculated In-game relative range | |
| Range Max | 8000 | Calculated In-game relative range | |
| WPN Class | rksla3_wpn_agm65e | Mass | ||
|---|---|---|---|---|
| Mag Class name | rksla3_mag_agm65e_lau117_x1 | Hardpoint | RKSLA3_AGM65_LAU117 | 359.7 |
| Ammo Class | rksla3_ammo_agm65e | 293 | ||
| submunitionAmmo | NONE | N/A | ||
PLEASE NOTE: This is just for Arma3. The game engine doesn't natively support all the Target and Guidence options in the real world so we have to compromise. This means twisting the various real-world options to fit
| Fire and Forget | NO | locktype = 0 | Fire and Forget |
|---|---|---|---|
| Beam Rider | YES | locktype = 1 | Beam riding |
| Manual | NO | locktype = 2 | Manual control like TV Guided or SACLOS |
| Laser | NO | LaserLock = 1 | Laser Guidence and beam-riding |
| InfraRed | YES | irLock = 1 | IR Guidence |
| Radar | NO | Defined in components | Radar Guided/Homing |
| DataLink/GPS/INS | NO | Defined in components | Tactical Data Link |
| Range Min | 500 | Calculated In-game relative range | |
| Range Max | 8000 | Calculated In-game relative range | |
| WPN Class | rksla3_wpn_agm65f | Mass | ||
|---|---|---|---|---|
| Mag Class name | rksla3_mag_agm65f_lau117_x1 | Hardpoint | RKSLA3_AGM65_LAU117 | 372.7 |
| Ammo Class | rksla3_ammo_agm65f | 306 | ||
| submunitionAmmo | NONE | N/A | ||