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a3_documentation:cvwp:aim9m

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AIM-9X Sidewinder

rksl_prev_aam_aim9.jpgHOLDING PAGE

The Air Intercept Missile (AIM)-9X Sidewinder is the latest of the Sidewinder family of short-range air-to-air missiles. It features a high off-boresight focal-plane array seeker mounted on a highly maneuverable airframe with a greatly improved infrared counter-countermeasures feature. The AIM-9X incorporates many AIM-9M legacy components (rocket motor, warhead and active optical target detector), but its performance far exceeds the legacy Sidewinder. Unlike previous AIM-9 models, the AIM-9X can even be used against targets on the ground. The AIM-9X Block II is the most advanced short-range air-air missile in the U.S. inventory, capable of using its datalink, thrust vectoring maneuverability, and advanced imaging infrared seeker to hit targets behind the launching fighter. The missile provides fighter aircrew with the first shot, first kill opportunities that are essential for survival during air combat maneuvering in the visual arena. The AIM-9X delivers these opportunities with unmatched offensive and defensive capabilities against threats as well as supports air superiority in the Beyond Visual Range air-to-air battle. TheAIM-9X Block II missile provides the Joint Force with fighter aircraft lethality and survivability necessary to counter threats identified in the Chief of Naval Operations Guidance and the National Defense Strategy.

Similar or Equivalent weapons are:

Ingame stats:

Arma Real World
Weapon Type Short Range AAM Short Range AAM Weapon Type
Mass (Weapon only) Mass (Weapon only)
Sensor Seeker Type
Warhead Type Warhead Type
Hit Value Warhead Mass
Indirect Hit
Indirect Hit Range Blast Radius
Proximity Detonation Range Det Sensor Range
FuseDistance Fusing min Distance
Arma maxSpeed (m/s) Real max Speed m/s
Min Range Min Range
Max Range Max Range
Inheritance Path rksla3_ammo_aim9x : ammo_Missile_ShortRangeAABase
TimeToLive
maneuvrability
airFriction
sideAirFriction
trackOversteer
trackLead
initTime
timeToLive
thrusttime
thrust
lockType 0 = Fire and Forget 1= Beamrider 2= Manual
CM Immunity
weaponLockSystem 0 = Undetectable1 = Visual/Contrast2 = Infra-red4 = Laser8 = Radar16 = Missile
missileLockCone
missileKeepLockedCone
missileLockMaxDistance
missileLockMinDistance
missileLockMaxSpeed
flightProfiles
lockSeekDistanceFromParent
Camera View Available

Classnames:

Weapon rksla3_wpn_aim9x Mass Hardpoint
Magazine rksla3_mag_aim9x_lau127x1 ? RKSLA3_AIM9X_LAU127
rksla3_mag_aim9x_directx1 ? RKSLA3_AIM9X_DIRECT
Ammo rksla3_ammo_aim9x
a3_documentation/cvwp/aim9m.1762644070.txt.gz · Last modified: by rock