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a3_documentation:mq9_reaper:operator_handbook

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Operator's Handbook

I've chosen to set the Reaper up to support our group's playstyle. It is intended to be flown, not just left to orbit. You can of course use it however you like. The way we use it maybe different than you. We have dedicated “pilots” in our teams but not every mission needs fast jets or attack helos. So having a UAV ready to provide ISR or light CAS gives our mission maker's options.

The drone uses the vanilla UAV control system. No ACE interactions etc. You need a UAV terminal to operate it. ideally the same faction etc. But if you can get close enough you can always hack it.

The intent was to make an platform that takes some degree of skill to use effectively. it is meant to be flown from the Pilot's seat. Weapons can be used from both the pilot and gunner positions but we mostly employ the weapons in the Pilot's seat. it gives use some more flexibility and accuracy… and is less arcade like.

You will need to learn how to use the weapons effectively, what the limits are and what weapon is best in what scenerio.

Flight Characteristics

In Game Real World
KtAS KPH KtAS KPH
Max Speed 260 482 260 482
V1 Speed 80 148 ? ?
Vr Speed 92 170 ? ?
V2 Speed 103 190 ? ?
VNe 270 500 ? ?
Stall Speed 75 140 ? ?
Feet Meters Feet Meters
Service ceiling 50,000 15,420 50,000 15,420
Opertional Alt 25,000 7,500 25,000 7,500
Hours Hours
Endurance ~5 ~27

Pilot's HUD Layout.

Observer's HUD Layout

Weapons Support

Weapon Selection

Weapon Delivery

a3_documentation/mq9_reaper/operator_handbook.1765159856.txt.gz · Last modified: by rock