ASPIDE

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ASPIDE MRAAM

Aspide (the Italian name for the asp) is an Italian medium range air-to-air and surface-to-air missile produced by Selenia (then by Alenia Aeronautica, now a part of Leonardo S.p.A.). It is provided with semi-active radar homing seeker. It is very similar to the American AIM-7 Sparrow, using the same airframe, but uses an inverse monopulse seeker that is far more accurate and much less susceptible to ECM than the original conical scanning version.

This resemblance, and that Selenia was provided with the technology know-how of the AIM-7 (around 1,000 of which it had produced under licence), has generally led non-Italian press to refer to the Aspide as a Sparrow variant. However, the Aspide had original electronics and warhead, and a new and more powerful engine. Closed-loop hydraulics were also substituted for Sparrow's open-loop type, which gave Aspide better downrange maneuverability. Even the control surfaces are different, replacing the original triangular wings, fixed in the air-to-air and instead foldable in the surface-to-air version, to a newly designed common cropped delta fixed version.

A similar design is the UK's Skyflash, which entered service about the same time. The US's own Sparrow fleet also added a monopulse seeker in the AIM-7M versions of 1982.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type MRAAM weaponType = "x";
Mass 220 220 mag: mass = "n";
Warhead Mass 35Kg 220 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Semi Active Radar Datalink /Active Radar See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity Med 0.80 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 55 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 800 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 800 ammo: minRange = n; (Dist in m)
Max Range 14000 10000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 125 ammo: indirectHit = 50;
Indirect Hit Range 13 ammo: indirectHitRange = n; (m)
Maneuverability 35G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU127 N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_aim7 rksl_mag_aim7_x1_direct rksl_wpn_aim7 AIM7_DIRECT
rksl_mag_aim7_x1_lau127 AIM7_LAU127