Super 530D

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Super R.530D MRAAM

The Matra Super 530 is a French short to medium-range air-to-air missile. The Super 530 series is an improved type of the R.530 missile.

The Super 530F and Super 530D share the same general aerodynamic features and internal layout with cruciform low aspect ratio wings, cruciform aft controls, and 30 kg high explosive fragmentation warhead. However the 530D has a lengthened stainless steel body. This allows it to accommodate a more powerful dual-thrust solid propellant motor and a new seeker assembly. The new seeker includes doppler filtering for improved low altitude performance and digital micro-processing to enable the seeker to be reprogrammed against new threats.

The 530D has a claimed maximum interception altitude of 24,400 m (80,100 ft), with a snap-up capability of 12,200 m (40,000 ft), and a snap-down capability to targets at 60 m (200 ft). The missile has a range of 40 km and a maximum speed of less than Mach 5.

The Super 530 is being replaced by the MICA missile.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type MRAAM weaponType = "x";
Mass 270 270 mag: mass = "n";
Warhead Mass 30Kg 250 ammo: hit = "n";
Warhead Type HE Blast Frag HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Active Radar Active Radar See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 70 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1735 1000 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 800 ammo: minRange = n; (Dist in m)
Max Range 105000 12000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 125 ammo: indirectHit = 50;
Indirect Hit Range 13 ammo: indirectHitRange = n; (m)
Maneuverability 25G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail Direct N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_r530d rksl_mag_r530d_x1_direct rksl_wpn_r530d R530D_DIRECT