AIM-120: Difference between revisions

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!colspan="3"|ARMA Class details
!colspan="4"|ARMA Class details
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!Ammo
!Ammo
!Mag
!Mag
!Weapon
!Weapon
!Hardpoint
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|rksl_amo_aim120
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|rksl_mag_aim120
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|rksl_wpn_aim120
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Revision as of 19:38, 7 January 2023

AMRAAM

Aim120

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Real World against Arma
Detail Real ARMA Config Value
Weapon Type weaponType = "x";
Mass mag: mass = "n";
Warhead Mass ammo: hit = "n";
Warhead Type ammo: warheadName = "x";
Fuse Type NOTE: No Direct Arma value
Fuse Range ammo: proximityExplosionDistance = n;
Seeker See class component type
Auto Seek Target ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) ammo: maxSpeed = n; (n= m/s)
Min Range ammo: minRange = n; (Dist in m)
Max Range ammo: maxRange = n; (Dist in m)
Indirect Hit Value ammo: indirectHit = 50;
Indirect Hit Range ammo: indirectHitRange = n; (m)
Maneuverability ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint