AIM-120: Difference between revisions

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[[File:AIM120AMRAAM.jpg|right|640px|Aim120]]
[[File:AIM120AMRAAM.jpg|right|640px|Aim120]]
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The '''AIM-120 Advanced Medium-Range Air-to-Air Missile''', or '''AMRAAM''' (pronounced ''AM-ram''), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.
 
It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM.  The later "D" model is listed seperately.
 




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|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type
|
|MRAAM
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |weaponType = "x";
! style="text-align:left;" |weaponType = "x";
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! style="text-align:right;" |Mass
! style="text-align:right;" |Mass
|161.5
|161.5
|
|161.5
! style="text-align:left;" |mag: mass = "n";
! style="text-align:left;" |mag: mass = "n";
|-
|-
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|20Kg
|22.7Kg
|
|200
! style="text-align:left;" |ammo: hit = "n";
! style="text-align:left;" |ammo: hit = "n";
|-
|-
! style="text-align:right;" |Warhead Type
! style="text-align:right;" |Warhead Type
|HE Blast Frag WDU-33/B
|HE Blast Frag WDU-33/B
|
|HE
! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
|-
|-
!style="text-align:right;"|Fuse Type
!style="text-align:right;"|Fuse Type
|
|Prox/impact
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |NOTE: No Direct Arma value
! style="text-align:left;" |NOTE: No Direct Arma value
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!style="text-align:right;"|Fuse Range
!style="text-align:right;"|Fuse Range
|3-5m
|3-5m
|
|30
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
|-
!style="text-align:right;"|Seeker
!style="text-align:right;"|Seeker
|Active Radar
|Active Radar
|
|Active Radar
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
!style="text-align:right;"|Auto Seek Target
!style="text-align:right;"|Auto Seek Target
|Yes
|Yes
|
|Yes
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
|-
!style="text-align:right;"|Counter Measure Immunity
!style="text-align:right;"|Counter Measure Immunity
|
|High
|
|0.95
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
|-
!style="text-align:right;"|Camera View Available
!style="text-align:right;"|Camera View Available
|
|No
|
|No
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|Flight Profile
!style="text-align:right;"|Flight Profile
|
|N/A
|
|N/A
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|BoreSight Angle
!style="text-align:right;"|BoreSight Angle
|
|70
|
|70
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
!style="text-align:right;"|Max Speed (m/s)
|
|1372
|
|900
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Min Range
!style="text-align:right;"|Min Range
|
|1000
|
|800
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Max Range
!style="text-align:right;"|Max Range
|
|105000
|
|12000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|125
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|13
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
! style="text-align:right;" |Maneuverability
! style="text-align:right;" |Maneuverability
|
|65G
|
|23
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
|-
! style="text-align:right;" |Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-
|-
! style="text-align:right;" |Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|
|LAU127
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
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!Hardpoint
!Hardpoint
|-
|-
|
|rksl_amo_aim120
|
|rksl_mag_aim120_x1_direct
|
|rksl_wpn_aim120
|
|AIM120_DIRECT
|-
|-
|
|
|rksl_mag_aim120_x1_lau127
|
|
|
|AIM120_LAU127
|
|}
|}



Revision as of 22:00, 7 January 2023

AMRAAM

Aim120

The AIM-120 Advanced Medium-Range Air-to-Air Missile, or AMRAAM (pronounced AM-ram), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.

It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately.


Real World against Arma
Detail Real ARMA Config Value
Weapon Type MRAAM weaponType = "x";
Mass 161.5 161.5 mag: mass = "n";
Warhead Mass 22.7Kg 200 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Active Radar Active Radar See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 70 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 900 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 800 ammo: minRange = n; (Dist in m)
Max Range 105000 12000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 125 ammo: indirectHit = 50;
Indirect Hit Range 13 ammo: indirectHitRange = n; (m)
Maneuverability 65G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU127 N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_aim120 rksl_mag_aim120_x1_direct rksl_wpn_aim120 AIM120_DIRECT
rksl_mag_aim120_x1_lau127 AIM120_LAU127