AGM-114K Hellfire: Difference between revisions

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(Created page with "thumb|A-Darter SRAAMA-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters. The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013. The...")
 
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[[File:Id adarter.jpg|thumb|A-Darter SRAAM]]A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
 
The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.
 
The missile enterED service with the South African Air Force (SAAF) and Brazilian Air Force (FAB) in 2014 equipping the Hawk 120, Gripen C and GripenE


AGM-114K/K2/K2A Hellfire II
* Produced: since 1993
* Target: All armored targets
* Range: 11,000 m (12,000 yd)
* Guidance:
** Semi-active laser homing with electro-optical countermeasures hardening
** Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
* Warhead: 9 kg (20 lb) tandem shaped charge HEAT
* Length: 163 cm (64 in)
* Weight: 45 kg (99 lb)
* K-2 adds insensitive munitions (IM)
* K-2A adds blast-fragmentation sleeve





Revision as of 10:40, 8 January 2023

The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.

AGM-114K/K2/K2A Hellfire II

  • Produced: since 1993
  • Target: All armored targets
  • Range: 11,000 m (12,000 yd)
  • Guidance:
    • Semi-active laser homing with electro-optical countermeasures hardening
    • Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
  • Warhead: 9 kg (20 lb) tandem shaped charge HEAT
  • Length: 163 cm (64 in)
  • Weight: 45 kg (99 lb)
  • K-2 adds insensitive munitions (IM)
  • K-2A adds blast-fragmentation sleeve


Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM weaponType = "x";
Mass 89 89 mag: mass = "n";
Warhead Mass 11 130 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HE HE ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker IR IR See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1029 1029 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 10km 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 85 ammo: indirectHit = 50;
Indirect Hit Range 10 ammo: indirectHitRange = n; (m)
Maneuverability 100 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7, LAU-127 N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_adarter rksl_mag_adarter_x1_direct rksl_wpn_adarter ADARTER_DIRECT
rksl_mag_adarter_x1_lau7 ADARTER_LAU7
rksl_mag_adarter_x1_lau127 ADARTER_LAU127