AGM-114K Hellfire: Difference between revisions

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The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.


AGM-114K/K2/K2A Hellfire II
==== AGM-114K/K2/K2A Hellfire II ====
* Produced: since 1993
* Produced: since 1993
* Target: All armored targets
* Target: All armored targets
Line 13: Line 13:
* K-2 adds insensitive munitions (IM)
* K-2 adds insensitive munitions (IM)
* K-2A adds blast-fragmentation sleeve
* K-2A adds blast-fragmentation sleeve
{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
!colspan="4"|Real World against Arma
Line 24: Line 22:
|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type
|SRAAM
|AGM
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |weaponType = "x";
! style="text-align:left;" |weaponType = "x";
|-
|-
! style="text-align:right;" |Mass
! style="text-align:right;" |Mass
|89
|49
|89
|49
! style="text-align:left;" |mag: mass = "n";
! style="text-align:left;" |mag: mass = "n";
|-
|-
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|11
|9
|130
|225
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
|-
|-
! style="text-align:right;" |Warhead Type
! style="text-align:right;" |Warhead Type
|HE
|HEAT
|HE
|HEAT
! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
|-
|-
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|-
|-
!style="text-align:right;"|Seeker
!style="text-align:right;"|Seeker
|IR
|Laser
|IR
|Laser
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
!style="text-align:right;"|Auto Seek Target
!style="text-align:right;"|Auto Seek Target
|Yes
|No
|Yes
|No
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
|-
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|-
|-
!style="text-align:right;"|Camera View Available
!style="text-align:right;"|Camera View Available
|No
|Yes
|No
|Yes
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|Flight Profile
!style="text-align:right;"|Flight Profile
|N/A
|Direct, Top Down
|N/A
|Direct, Top Down
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|BoreSight Angle
!style="text-align:right;"|BoreSight Angle
|180
|90
|180
|100
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
!style="text-align:right;"|Max Speed (m/s)
|1029
|450
|1029
|450
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
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|-
|-
!style="text-align:right;"|Max Range
!style="text-align:right;"|Max Range
|10km
|11km
|5000
|6000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|85
|50
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|10
|4
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
! style="text-align:right;" |Maneuverability
! style="text-align:right;" |Maneuverability
|100 G
|32 G
|42
|42
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
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|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|LAU-7, LAU-127
|M299, M310
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
Line 136: Line 134:
!Hardpoint
!Hardpoint
|-
|-
|rksl_amo_adarter
|rksl_amo_agm114k
|rksl_mag_adarter_x1_direct
|rksl_mag_agm114k_x1_direct
|rksl_wpn_adarter
|rksl_wpn_agm114k
|ADARTER_DIRECT
|AGM114K_DIRECT
|-
|-
|
|
|rksl_mag_adarter_x1_lau7
|rksl_mag_agm114k_x4_m299
|
|
|ADARTER_LAU7
|AGM114K_M299
|-
|-
|
|
|rksl_mag_adarter_x1_lau127
|rksl_mag_agm114k_x2_m310
|
|
|ADARTER_LAU127
|AGM114K_M310
|}
|}



Revision as of 10:56, 8 January 2023

The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.

AGM-114K/K2/K2A Hellfire II

  • Produced: since 1993
  • Target: All armored targets
  • Range: 11,000 m (12,000 yd)
  • Guidance:
    • Semi-active laser homing with electro-optical countermeasures hardening
    • Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
  • Warhead: 9 kg (20 lb) tandem shaped charge HEAT
  • Length: 163 cm (64 in)
  • Weight: 45 kg (99 lb)
  • K-2 adds insensitive munitions (IM)
  • K-2A adds blast-fragmentation sleeve
Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 49 49 mag: mass = "n";
Warhead Mass 9 225 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Laser Laser See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down Direct, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 90 100 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 450 450 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 11km 6000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 50 ammo: indirectHit = 50;
Indirect Hit Range 4 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail M299, M310 N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_agm114k rksl_mag_agm114k_x1_direct rksl_wpn_agm114k AGM114K_DIRECT
rksl_mag_agm114k_x4_m299 AGM114K_M299
rksl_mag_agm114k_x2_m310 AGM114K_M310