AGM-114K Hellfire: Difference between revisions
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The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles. | The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles. | ||
AGM-114K/K2/K2A Hellfire II | ==== AGM-114K/K2/K2A Hellfire II ==== | ||
* Produced: since 1993 | * Produced: since 1993 | ||
* Target: All armored targets | * Target: All armored targets | ||
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* K-2 adds insensitive munitions (IM) | * K-2 adds insensitive munitions (IM) | ||
* K-2A adds blast-fragmentation sleeve | * K-2A adds blast-fragmentation sleeve | ||
{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
!colspan="4"|Real World against Arma | !colspan="4"|Real World against Arma | ||
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|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" |Weapon Type | ||
| | |AGM | ||
|style="background-color:#a4adb3;"| | |style="background-color:#a4adb3;"| | ||
! style="text-align:left;" |weaponType = "x"; | ! style="text-align:left;" |weaponType = "x"; | ||
|- | |- | ||
! style="text-align:right;" |Mass | ! style="text-align:right;" |Mass | ||
| | |49 | ||
| | |49 | ||
! style="text-align:left;" |mag: mass = "n"; | ! style="text-align:left;" |mag: mass = "n"; | ||
|- | |- | ||
! style="text-align:right;" |Warhead Mass | ! style="text-align:right;" |Warhead Mass | ||
| | |9 | ||
| | |225 | ||
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | ! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | ||
|- | |- | ||
! style="text-align:right;" |Warhead Type | ! style="text-align:right;" |Warhead Type | ||
| | |HEAT | ||
| | |HEAT | ||
! style="text-align:left;" |ammo: warheadName = "x"; | ! style="text-align:left;" |ammo: warheadName = "x"; | ||
|- | |- | ||
Line 54: | Line 52: | ||
|- | |- | ||
!style="text-align:right;"|Seeker | !style="text-align:right;"|Seeker | ||
| | |Laser | ||
| | |Laser | ||
! style="text-align:left;" |''See class component type'' | ! style="text-align:left;" |''See class component type'' | ||
|- | |- | ||
!style="text-align:right;"|Auto Seek Target | !style="text-align:right;"|Auto Seek Target | ||
| | |No | ||
| | |No | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | ! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | ||
|- | |- | ||
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|- | |- | ||
!style="text-align:right;"|Camera View Available | !style="text-align:right;"|Camera View Available | ||
| | |Yes | ||
| | |Yes | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | ! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | ||
|- | |- | ||
!style="text-align:right;"|Flight Profile | !style="text-align:right;"|Flight Profile | ||
| | |Direct, Top Down | ||
| | |Direct, Top Down | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | ! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | ||
|- | |- | ||
!style="text-align:right;"|BoreSight Angle | !style="text-align:right;"|BoreSight Angle | ||
| | |90 | ||
| | |100 | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | ! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | ||
|- | |- | ||
!style="text-align:right;"|Max Speed (m/s) | !style="text-align:right;"|Max Speed (m/s) | ||
| | |450 | ||
| | |450 | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | ! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | ||
|- | |- | ||
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|- | |- | ||
!style="text-align:right;"|Max Range | !style="text-align:right;"|Max Range | ||
| | |11km | ||
| | |6000 | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | ! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | ||
|- | |- | ||
! style="text-align:right;" |Indirect Hit Value | ! style="text-align:right;" |Indirect Hit Value | ||
|style="background-color:#a4adb3;"| | |style="background-color:#a4adb3;"| | ||
| | |50 | ||
! style="text-align:left;" |ammo: indirectHit = 50; | ! style="text-align:left;" |ammo: indirectHit = 50; | ||
|- | |- | ||
! style="text-align:right;" |Indirect Hit Range | ! style="text-align:right;" |Indirect Hit Range | ||
|style="background-color:#a4adb3;"| | |style="background-color:#a4adb3;"| | ||
| | |4 | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ||
|- | |- | ||
! style="text-align:right;" |Maneuverability | ! style="text-align:right;" |Maneuverability | ||
| | |32 G | ||
|42 | |42 | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | ! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | ||
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|- | |- | ||
! style="text-align:right;" |Pylon/Rail | ! style="text-align:right;" |Pylon/Rail | ||
| | |M299, M310 | ||
|style="background-color:#a4adb3;"| | |style="background-color:#a4adb3;"| | ||
! style="text-align:left;" |N/A See Hardpoint below | ! style="text-align:left;" |N/A See Hardpoint below | ||
Line 136: | Line 134: | ||
!Hardpoint | !Hardpoint | ||
|- | |- | ||
| | |rksl_amo_agm114k | ||
| | |rksl_mag_agm114k_x1_direct | ||
| | |rksl_wpn_agm114k | ||
| | |AGM114K_DIRECT | ||
|- | |- | ||
| | | | ||
| | |rksl_mag_agm114k_x4_m299 | ||
| | | | ||
| | |AGM114K_M299 | ||
|- | |- | ||
| | | | ||
| | |rksl_mag_agm114k_x2_m310 | ||
| | | | ||
| | |AGM114K_M310 | ||
|} | |} | ||
Revision as of 10:56, 8 January 2023
The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
AGM-114K/K2/K2A Hellfire II
- Produced: since 1993
- Target: All armored targets
- Range: 11,000 m (12,000 yd)
- Guidance:
- Semi-active laser homing with electro-optical countermeasures hardening
- Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
- Warhead: 9 kg (20 lb) tandem shaped charge HEAT
- Length: 163 cm (64 in)
- Weight: 45 kg (99 lb)
- K-2 adds insensitive munitions (IM)
- K-2A adds blast-fragmentation sleeve
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | AGM | weaponType = "x"; | |
Mass | 49 | 49 | mag: mass = "n"; |
Warhead Mass | 9 | 225 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | HEAT | HEAT | ammo: warheadName = "x"; |
Fuse Type | Laser Prox | NOTE: No Direct Arma value | |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | Laser | Laser | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | Yes | Yes | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | Direct, Top Down | Direct, Top Down | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 90 | 100 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 450 | 450 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 11km | 6000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | 50 | ammo: indirectHit = 50; | |
Indirect Hit Range | 4 | ammo: indirectHitRange = n; (m) | |
Maneuverability | 32 G | 42 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |
Suppression Radius Hit | N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |
Pylon/Rail | M299, M310 | N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksl_amo_agm114k | rksl_mag_agm114k_x1_direct | rksl_wpn_agm114k | AGM114K_DIRECT |
rksl_mag_agm114k_x4_m299 | AGM114K_M299 | ||
rksl_mag_agm114k_x2_m310 | AGM114K_M310 |