AGM-114P Hellfire: Difference between revisions
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Hellfire | [[File:Id AGM-114k.jpg|thumb|AGM-114K2 Hellfire]] | ||
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles. | |||
==== AGM-114K/K2/K2A Hellfire II ==== | |||
* Produced: since 1993 | |||
* Target: All armored targets | |||
* Range: 11,000 m (12,000 yd) | |||
* Guidance: | |||
** Semi-active laser homing with electro-optical countermeasures hardening | |||
** Digital autopilot & electronics improvements allow target reacquisition after lost laser lock | |||
* Warhead: 9 kg (20 lb) tandem shaped charge HEAT | |||
* Length: 163 cm (64 in) | |||
* Weight: 45 kg (99 lb) | |||
* K-2 adds insensitive munitions (IM) | |||
* K-2A adds blast-fragmentation sleeve | |||
{| class="wikitable" style="width: 55%;text-align:center; " | |||
!colspan="4"|Real World against Arma | |||
|- | |||
!style="width: 15%; text-align:right;"|Detail | |||
!style="width: 5%;"colspan="1"|Real | |||
!style="width: 5%;"colspan="1"|ARMA | |||
!style="width: 30%;"colspan="1"|Config Value | |||
|- | |||
! style="text-align:right;" |Weapon Type | |||
|AGM | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |weaponType = "x"; | |||
|- | |||
! style="text-align:right;" |Mass | |||
|49 | |||
|49 | |||
! style="text-align:left;" |mag: mass = "n"; | |||
|- | |||
! style="text-align:right;" |Warhead Mass | |||
|9 | |||
|225 | |||
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | |||
|- | |||
! style="text-align:right;" |Warhead Type | |||
|HEAT | |||
|HEAT | |||
! style="text-align:left;" |ammo: warheadName = "x"; | |||
|- | |||
!style="text-align:right;"|Fuse Type | |||
|Laser Prox | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |NOTE: No Direct Arma value | |||
|- | |||
!style="text-align:right;"|Fuse Range | |||
|5 | |||
|20 | |||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | |||
|- | |||
!style="text-align:right;"|Seeker | |||
|Laser | |||
|Laser | |||
! style="text-align:left;" |''See class component type'' | |||
|- | |||
!style="text-align:right;"|Auto Seek Target | |||
|No | |||
|No | |||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | |||
|- | |||
!style="text-align:right;"|Counter Measure Immunity | |||
|High | |||
|0.95 | |||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1) | |||
|- | |||
!style="text-align:right;"|Camera View Available | |||
|Yes | |||
|Yes | |||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | |||
|- | |||
!style="text-align:right;"|Flight Profile | |||
|Direct, Top Down | |||
|Direct, Top Down | |||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | |||
|- | |||
!style="text-align:right;"|BoreSight Angle | |||
|90 | |||
|100 | |||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | |||
|- | |||
!style="text-align:right;"|Max Speed (m/s) | |||
|450 | |||
|450 | |||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | |||
|- | |||
!style="text-align:right;"|Min Range | |||
|0.5km | |||
|500 | |||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | |||
|- | |||
!style="text-align:right;"|Max Range | |||
|11km | |||
|6000 | |||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" |Indirect Hit Value | |||
|style="background-color:#a4adb3;"| | |||
|50 | |||
! style="text-align:left;" |ammo: indirectHit = 50; | |||
|- | |||
! style="text-align:right;" |Indirect Hit Range | |||
|style="background-color:#a4adb3;"| | |||
|4 | |||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | |||
|- | |||
! style="text-align:right;" |Maneuverability | |||
|32 G | |||
|42 | |||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |||
|- | |||
! style="text-align:right;" |Danger Radius Hit | |||
|style="background-color:#a4adb3;"| | |||
|N/A | |||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |||
|- | |||
! style="text-align:right;" |Suppression Radius Hit | |||
|style="background-color:#a4adb3;"| | |||
|N/A | |||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" |Pylon/Rail | |||
|M299, M310 | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |N/A See Hardpoint below | |||
|} | |||
{| class="wikitable" style="width: 55%;" | |||
!colspan="4"|ARMA Class details | |||
|- | |||
!Ammo | |||
!Mag | |||
!Weapon | |||
!Hardpoint | |||
|- | |||
|rksl_amo_agm114k | |||
|rksl_mag_agm114k_x1_direct | |||
|rksl_wpn_agm114k | |||
|AGM114K_DIRECT | |||
|- | |||
| | |||
|rksl_mag_agm114k_x4_m299 | |||
| | |||
|AGM114K_M299 | |||
|- | |||
| | |||
|rksl_mag_agm114k_x2_m310 | |||
| | |||
|AGM114K_M310 | |||
|} | |||
[[Category:Air-to-air_missiles]] | |||
[[Category:Combined_Vehicle_Weapons_Pack]] |
Revision as of 11:13, 8 January 2023
The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
AGM-114K/K2/K2A Hellfire II
- Produced: since 1993
- Target: All armored targets
- Range: 11,000 m (12,000 yd)
- Guidance:
- Semi-active laser homing with electro-optical countermeasures hardening
- Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
- Warhead: 9 kg (20 lb) tandem shaped charge HEAT
- Length: 163 cm (64 in)
- Weight: 45 kg (99 lb)
- K-2 adds insensitive munitions (IM)
- K-2A adds blast-fragmentation sleeve
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | AGM | weaponType = "x"; | |
Mass | 49 | 49 | mag: mass = "n"; |
Warhead Mass | 9 | 225 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | HEAT | HEAT | ammo: warheadName = "x"; |
Fuse Type | Laser Prox | NOTE: No Direct Arma value | |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | Laser | Laser | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | Yes | Yes | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | Direct, Top Down | Direct, Top Down | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 90 | 100 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 450 | 450 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 11km | 6000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | 50 | ammo: indirectHit = 50; | |
Indirect Hit Range | 4 | ammo: indirectHitRange = n; (m) | |
Maneuverability | 32 G | 42 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |
Suppression Radius Hit | N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |
Pylon/Rail | M299, M310 | N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksl_amo_agm114k | rksl_mag_agm114k_x1_direct | rksl_wpn_agm114k | AGM114K_DIRECT |
rksl_mag_agm114k_x4_m299 | AGM114K_M299 | ||
rksl_mag_agm114k_x2_m310 | AGM114K_M310 |