Spike ER: Difference between revisions

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! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|Direct
|rksl_spike_tube
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below

Latest revision as of 20:01, 10 January 2023

SPIKE ER

Spike (Hebrew: ספייק) is an Israeli fire-and-forget anti-tank guided missile and anti-personnel missile with a tandem-charge high-explosive anti-tank (HEAT) warhead. As of 2007, it is in its fourth generation. It was developed and designed by the Israeli company Rafael Advanced Defense Systems. It is available in man-portable, vehicle-launched, and helicopter-launched variants.

The missile can engage and destroy targets within the line-of-sight of the launcher ("fire-and-forget"), and some variants can make a top attack through a "fire, observe and update" method (essentially lock-on after launch); the operator tracking the target, or switching to another target, optically through the trailing fiber-optic wire (or RF link in the case of the vehicle-mounted, long-range NLOS variant) while the missile is climbing to altitude after launch. This is similar to the lofted trajectory flight profile of the US FGM-148 Javelin.

Extended range or extra-long range version of the weapon (Israeli designation: NT-Dandy or NT-D). It has a minimum range of 400 m and a maximum range of 8,000 m (5.0 mi). It has a larger diameter and is heavier than the other systems, and is usually vehicle mounted. It is used by infantry, Light Combat Vehicle (LCVs), and helicopters. The Finnish Navy's Coastal Jaegers and Philippine Navy's Multi-purpose Attack Craft Mk.III also operate this version in the anti-ship role. The weight of the missile is 34 kg (74 lb 15 oz), the launchers are 30 kg (66 lb) and 55 kg (121 lb) respectively for the vehicle and air-launched versions. Penetration is around 1,000 mm (39 in) of RHA.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 34Kg 34 mag: mass = "n";
Warhead Mass 136 850 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type Tandem HEAT Tandem HEAT ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker IIR IR See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down, Cruise Direct, Top Down, Cruise ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 60 90 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 319 319 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 22km 8000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 40 ammo: indirectHit = 50;
Indirect Hit Range 4 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 32 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail rksl_spike_tube N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_spikeer rksl_mag_spikeer_x1_direct rksl_wpn_spikeer SPIKEER_DIRECT