MARTEL: Difference between revisions

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(Created page with "thumb|AGM-88E HARM '''ALARM''' ('''Air Launched Anti-Radiation Missile''') is a British anti-radiation missile designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defenses (SEAD). It was used by the RAF and is still used by the Royal Saudi Air Force. The weapon was retired by the UK at the end of 2013. {| class="wikitable" style="width: 55%;text-align:center; " !colspan="4"|Real World against Arma |- !style="width...")
 
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[[File:Id agm88.jpg|thumb|AGM-88E HARM]]
[[File:Id MARTEL.jpg|thumb|AS.37 MARTEL Anti Radiation Missile]]
'''ALARM''' ('''Air Launched Anti-Radiation Missile''') is a British anti-radiation missile designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defenses (SEAD). It was used by the RAF and is still used by the Royal Saudi Air Force. The weapon was retired by the UK at the end of 2013.
The '''Martel''' is an Anglo-French missile. The name Martel is a contraction of ''Missile, Anti-Radiation, Television'', referring to the guidance options. There are two variants, the passive radar anti-radiation missile version, '''AS.37''', and the television guided anti-ship missile, '''AJ 168'''.
The aircraft that used these missiles were the Blackburn Buccaneer (up to three TV or four ARM variant), the SEPECAT Jaguar (two), the Mirage III/F1 (one or two), and the Hawker Siddeley Nimrod (at least one). The Martel was suited to anti-ship attack with its long range and heavy warhead. There was not, at the time, a small radar homing missile like the AGM-84 Harpoon with an active radar, so the only viable solution was a video or ARM sensor. With a relatively long range, a heavy payload, and a subsonic speed, this missile compares more to an anti-ship weapon like the Exocet or the AS.34 Kormoran than an anti-radar missile. It weighs three times as much as the AGM-45 Shrike, with half the speed but much greater range and explosive power.
It was possible to adapt the Martel ARM to be used against different wavelength radars. It was an improvement compared to the early AGM-78 Standard ARM missiles, that had only one narrow-band homing sensor. But the ARM sensor was only selectable on the ground, not in flight and so before taking-off it was necessary to know what kind of radar was being attacked.


The UK has used both types, the French only the radar-equipped variant. The Martel fuselage forms the basis for the Sea Eagle anti-ship missile with a turbojet to improve range, while the French used it to develop ARMAT, an advanced ARM missile in the 1980s. For ARM functions, the RAF adopted a totally new and much smaller missile, the ALARM.
{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" |Real World against Arma
|-
|-
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" |Detail
!style="width: 5%;"colspan="1"|Real
! colspan="1" style="width: 5%;" |Real
!style="width: 5%;"colspan="1"|ARMA
! colspan="1" style="width: 5%;" |ARMA
!style="width: 30%;"colspan="1"|Config Value
! colspan="1" style="width: 30%;" |Config Value
|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type
|ARM
|ARM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
! style="text-align:left;" |weaponType = "x";
|-
|-
! style="text-align:right;" |Mass
! style="text-align:right;" |Mass
|268
|550
|268
|268
! style="text-align:left;" |mag: mass = "n";
! style="text-align:left;" |mag: mass = "n";
|-
|-
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|68Kg
|150Kg
|2100
|4100
! style="text-align:left;" |ammo: hit = "n";
! style="text-align:left;" |ammo: hit = "n";
|-
|-
! style="text-align:right;" |Warhead Type
! style="text-align:right;" |Warhead Type
|HE Blast Frag WAU‐7/B
|HE Blast Frag  
|HE
|HE
! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
|-
|-
!style="text-align:right;"|Fuse Type
! style="text-align:right;" |Fuse Type
|Prox/impact
|Prox
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |NOTE: No Direct Arma value
! style="text-align:left;" |NOTE: No Direct Arma value
|-
|-
!style="text-align:right;"|Fuse Range
! style="text-align:right;" |Fuse Range
|3-5m
|15m
|30
|30
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
|-
!style="text-align:right;"|Seeker
! style="text-align:right;" |Seeker
|Passive Radar/Anti Radiation
|Passive Radar/Anti Radiation
|ARM
|ARM
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
!style="text-align:right;"|Auto Seek Target
! style="text-align:right;" |Auto Seek Target
|Yes
|Yes
|Yes
|Yes
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
|-
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:right;" |Counter Measure Immunity
|High
|Med
|0.95
|0.75
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
|-
!style="text-align:right;"|Camera View Available
! style="text-align:right;" |Camera View Available
|No
|No
|No
|No
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|Flight Profile
! style="text-align:right;" |Flight Profile
|N/A
|Direct, Top Down
|N/A
|Direct, Top Down
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|BoreSight Angle
! style="text-align:right;" |BoreSight Angle
|120
|180
|120
|180
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:right;" |Max Speed (m/s)
|987
|987
|828
|828
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Min Range
! style="text-align:right;" |Min Range
|1000
|1000
|1000
|1000
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Max Range
! style="text-align:right;" |Max Range
|93000
|93000
|16000
|10000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|85
|85
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|8
|8
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
! style="text-align:right;" |Maneuverability
! style="text-align:right;" |Maneuverability
|65G
|28G
|27
|27
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
|-
! style="text-align:right;" |Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|N/A
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-
|-
! style="text-align:right;" |Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|N/A
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|ALARM_Special
|Direct
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
|}
|}


{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" |ARMA Class details
|-
|-
!Ammo
!Ammo
Line 124: Line 127:
!Hardpoint
!Hardpoint
|-
|-
|rksl_amo_alarm
|rksl_amo_martel
|rksl_mag_alarm_x1_direct
|rksl_mag_martel_x1_direct
|rksl_wpn_alarm
|rksl_wpn_martel
|ALARM_DIRECT
|MARTEL_DIRECT
|-
|
|rksl_mag_alarm_x1_special
|
|ALARM_SPECIAL
|}
|}




[[Category:Air-to-air_missiles]]
[[Category:Air-to-air_missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 07:52, 17 November 2023

AS.37 MARTEL Anti Radiation Missile

The Martel is an Anglo-French missile. The name Martel is a contraction of Missile, Anti-Radiation, Television, referring to the guidance options. There are two variants, the passive radar anti-radiation missile version, AS.37, and the television guided anti-ship missile, AJ 168. The aircraft that used these missiles were the Blackburn Buccaneer (up to three TV or four ARM variant), the SEPECAT Jaguar (two), the Mirage III/F1 (one or two), and the Hawker Siddeley Nimrod (at least one). The Martel was suited to anti-ship attack with its long range and heavy warhead. There was not, at the time, a small radar homing missile like the AGM-84 Harpoon with an active radar, so the only viable solution was a video or ARM sensor. With a relatively long range, a heavy payload, and a subsonic speed, this missile compares more to an anti-ship weapon like the Exocet or the AS.34 Kormoran than an anti-radar missile. It weighs three times as much as the AGM-45 Shrike, with half the speed but much greater range and explosive power. It was possible to adapt the Martel ARM to be used against different wavelength radars. It was an improvement compared to the early AGM-78 Standard ARM missiles, that had only one narrow-band homing sensor. But the ARM sensor was only selectable on the ground, not in flight and so before taking-off it was necessary to know what kind of radar was being attacked.

The UK has used both types, the French only the radar-equipped variant. The Martel fuselage forms the basis for the Sea Eagle anti-ship missile with a turbojet to improve range, while the French used it to develop ARMAT, an advanced ARM missile in the 1980s. For ARM functions, the RAF adopted a totally new and much smaller missile, the ALARM.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type ARM weaponType = "x";
Mass 550 268 mag: mass = "n";
Warhead Mass 150Kg 4100 ammo: hit = "n";
Warhead Type HE Blast Frag HE ammo: warheadName = "x";
Fuse Type Prox NOTE: No Direct Arma value
Fuse Range 15m 30 ammo: proximityExplosionDistance = n;
Seeker Passive Radar/Anti Radiation ARM See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity Med 0.75 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down Direct, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 987 828 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 1000 ammo: minRange = n; (Dist in m)
Max Range 93000 10000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 85 ammo: indirectHit = 50;
Indirect Hit Range 8 ammo: indirectHitRange = n; (m)
Maneuverability 28G 27 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail Direct N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_martel rksl_mag_martel_x1_direct rksl_wpn_martel MARTEL_DIRECT