AIM-120: Difference between revisions
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The '''AIM-120 Advanced Medium-Range Air-to-Air Missile''', or '''AMRAAM''' (pronounced ''AM-ram''), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three. | The '''AIM-120 Advanced Medium-Range Air-to-Air Missile''', or '''AMRAAM''' (pronounced ''AM-ram''), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three. | ||
It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. | It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately. | ||
{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
!colspan="4"|Real World against Arma | ! colspan="4" | Real World against Arma | ||
|- | |- | ||
!style="width: 15%; text-align:right;"|Detail | ! style="width: 15%; text-align:right;" | Detail | ||
!style="width: 5%;"colspan="1"|Real | ! style="width: 5%;" colspan="1" | Real | ||
!style="width: 5%;"colspan="1"|ARMA | ! style="width: 5%;" colspan="1" | ARMA | ||
!style="width: 30%;"colspan="1"|Config Value | ! style="width: 30%;" colspan="1" | Config Value | ||
|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" | Weapon Type | ||
|MRAAM | | MRAAM | ||
|style="background-color:#a4adb3;"| | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |weaponType = "x"; | <br> | ||
|- | ! style="text-align:left;" | weaponType = "x"; | ||
! style="text-align:right;" |Mass | |- | ||
|161.5 | ! style="text-align:right;" | Mass | ||
|161.5 | | 161.5 | ||
! style="text-align:left;" |mag: mass = "n"; | | 161.5 | ||
|- | ! style="text-align:left;" | mag: mass = "n"; | ||
! style="text-align:right;" |Warhead Mass | |- | ||
|22.7Kg | ! style="text-align:right;" | Warhead Mass | ||
|200 | | 22.7Kg | ||
! style="text-align:left;" |ammo: hit = "n"; | | 200 | ||
|- | ! style="text-align:left;" | ammo: hit = "n"; | ||
! style="text-align:right;" |Warhead Type | |- | ||
|HE Blast Frag WDU-33/B | ! style="text-align:right;" | Warhead Type | ||
|HE | | HE Blast Frag WDU-33/B | ||
! style="text-align:left;" |ammo: warheadName = | | HE | ||
|- | ! style="text-align:left;" | ammo: warheadName = "x"; | ||
!style="text-align:right;"|Fuse Type | |- | ||
|Prox/impact | ! style="text-align:right;" | Fuse Type | ||
|style="background-color:#a4adb3;"| | | Prox/impact | ||
! style="text-align:left;" |NOTE: No Direct Arma value | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
!style="text-align:right;"|Fuse Range | ! style="text-align:left;" | NOTE: No Direct Arma value | ||
|3-5m | |- | ||
|30 | ! style="text-align:right;" | Fuse Range | ||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | | 3-5m | ||
|- | | 30 | ||
!style="text-align:right;"|Seeker | ! style="text-align:left;" | ammo: proximityExplosionDistance = n; | ||
|Active Radar | |- | ||
|Active Radar | ! style="text-align:right;" | Seeker | ||
! style="text-align:left;" |''See class component type'' | | Active Radar | ||
|- | | Active Radar | ||
!style="text-align:right;"|Auto Seek Target | ! style="text-align:left;" | ''See class component type'' | ||
|Yes | |- | ||
|Yes | ! style="text-align:right;" | Auto Seek Target | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | | Yes | ||
|- | | Yes | ||
!style="text-align:right;"|Counter Measure Immunity | ! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | ||
|High | |- | ||
|0.95 | ! style="text-align:right;" | Counter Measure Immunity | ||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 | | High | ||
|- | | 0.95 | ||
!style="text-align:right;"|Camera View Available | ! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | ||
|No | |- | ||
|No | ! style="text-align:right;" | Camera View Available | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | | No | ||
|- | | No | ||
!style="text-align:right;"|Flight Profile | ! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | ||
|N/A | |- | ||
|N/A | ! style="text-align:right;" | Flight Profile | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | | N/A | ||
|- | | N/A | ||
!style="text-align:right;"|BoreSight Angle | ! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | ||
|70 | |- | ||
|70 | ! style="text-align:right;" | BoreSight Angle | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | | 70 | ||
|- | | 70 | ||
!style="text-align:right;"|Max Speed (m/s) | ! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | ||
|1372 | |- | ||
|900 | ! style="text-align:right;" | Max Speed (m/s) | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | | 1372 | ||
|- | | 900 | ||
!style="text-align:right;"|Min Range | ! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | ||
|1000 | |- | ||
|800 | ! style="text-align:right;" | Min Range | ||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | | 1000 | ||
|- | | 800 | ||
!style="text-align:right;"|Max Range | ! style="text-align:left;" | ammo: minRange = n; (Dist in m) | ||
|105000 | |- | ||
|12000 | ! style="text-align:right;" | Max Range | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | | 105000 | ||
|- | | 12000 | ||
! style="text-align:right;" |Indirect Hit Value | ! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | ||
|style="background-color:#a4adb3;"| | |- | ||
|125 | ! style="text-align:right;" | Indirect Hit Value | ||
! style="text-align:left;" |ammo: indirectHit = 50; | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
! style="text-align:right;" |Indirect Hit Range | | 125 | ||
|style="background-color:#a4adb3;"| | ! style="text-align:left;" | ammo: indirectHit = 50; | ||
|13 | |- | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:right;" | Indirect Hit Range | ||
|- | | style="background-color:#a4adb3;" | | ||
! style="text-align:right;" |Maneuverability | <br> | ||
|65G | | 13 | ||
|23 | ! style="text-align:left;" | ammo: indirectHitRange = n; (m) | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |- | ||
|- | ! style="text-align:right;" | Maneuverability | ||
! style="text-align:right;" |Danger Radius Hit | | 65G | ||
|style="background-color:#a4adb3;"| | | 23 | ||
|N/A | ! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | ||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |- | ||
|- | ! style="text-align:right;" | Danger Radius Hit | ||
! style="text-align:right;" |Suppression Radius Hit | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
|N/A | | N/A | ||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
|- | |- | ||
! style="text-align:right;" |Pylon/Rail | ! style="text-align:right;" | Suppression Radius Hit | ||
|LAU127 | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
! style="text-align:left;" |N/A See Hardpoint below | | N/A | ||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| LAU127 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |} | ||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" | ||
!colspan="4"|ARMA Class details | ! colspan="4" | ARMA Class details | ||
|- | |- | ||
!Ammo | ! Ammo | ||
!Mag | ! Mag | ||
!Weapon | ! Weapon | ||
!Hardpoint | ! Hardpoint | ||
|- | |- | ||
| | | rksla3_amo_aim120 | ||
| | | rksla3_mag_aim120_x1_direct | ||
| | | rksla3_wpn_aim120 | ||
| | | RKSLA3_AIM120_DIRECT | ||
|- | |- | ||
| | | | ||
| | <br> | ||
| rksla3_mag_aim120_x1_lau127 | |||
| | | | ||
| | <br> | ||
| RKSLA3_AIM120_LAU127 | |||
|} | |} | ||
Latest revision as of 07:25, 26 October 2024
The AIM-120 Advanced Medium-Range Air-to-Air Missile, or AMRAAM (pronounced AM-ram), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.
It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | MRAAM |
|
weaponType = "x"; |
Mass | 161.5 | 161.5 | mag: mass = "n"; |
Warhead Mass | 22.7Kg | 200 | ammo: hit = "n"; |
Warhead Type | HE Blast Frag WDU-33/B | HE | ammo: warheadName = "x"; |
Fuse Type | Prox/impact |
|
NOTE: No Direct Arma value |
Fuse Range | 3-5m | 30 | ammo: proximityExplosionDistance = n; |
Seeker | Active Radar | Active Radar | See class component type |
Auto Seek Target | Yes | Yes | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 70 | 70 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 1372 | 900 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 1000 | 800 | ammo: minRange = n; (Dist in m) |
Max Range | 105000 | 12000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
125 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
13 | ammo: indirectHitRange = n; (m) |
Maneuverability | 65G | 23 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU127 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_aim120 | rksla3_mag_aim120_x1_direct | rksla3_wpn_aim120 | RKSLA3_AIM120_DIRECT |
|
rksla3_mag_aim120_x1_lau127 |
|
RKSLA3_AIM120_LAU127 |