AGM-65E Maverick: Difference between revisions

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{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
! colspan="4" |Real World against Arma
! colspan="4" | Real World against Arma
|-
|-  
! style="width: 15%; text-align:right;" |Detail
! style="width: 15%; text-align:right;" | Detail
! colspan="1" style="width: 5%;" |Real
! style="width: 5%;" colspan="1" | Real
! colspan="1" style="width: 5%;" |ARMA
! style="width: 5%;" colspan="1" | ARMA
! colspan="1" style="width: 30%;" |Config Value
! style="width: 30%;" colspan="1" | Config Value
|-
|-  
! style="text-align:right;" |Weapon Type
! style="text-align:right;" | Weapon Type
|AGM
| AGM
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
<br>
|-
! style="text-align:left;" | weaponType = "x";
! style="text-align:right;" |Mass
|-  
|293
! style="text-align:right;" | Mass
|293
| 293
! style="text-align:left;" |mag: mass = "n";
| 293
|-
! style="text-align:left;" | mag: mass = "n";
! style="text-align:right;" |Warhead Mass
|-  
|136
! style="text-align:right;" | Warhead Mass
|350
| 136
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
| 350
|-
! style="text-align:left;" | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
! style="text-align:right;" |Warhead Type
|-  
|HEAT
! style="text-align:right;" | Warhead Type
|HEAT
| HEAT
! style="text-align:left;" |ammo: warheadName = "x";
| HEAT
|-
! style="text-align:left;" | ammo: warheadName = "x";
! style="text-align:right;" |Submunition
|-  
|WDU-24/B
! style="text-align:right;" | Submunition
|ammo_Penetrator_AGM_02
| WDU-24/B
! style="text-align:left;" |submunitionAmmo = "x";
| ammo_Penetrator_AGM_02
|-
! style="text-align:left;" | submunitionAmmo = "x";
! style="text-align:right;" |Fuse Type
|-  
|Laser Prox
! style="text-align:right;" | Fuse Type
| Laser Prox
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
! style="text-align:left;" |NOTE: No Direct Arma value
<br>
|-
! style="text-align:left;" | NOTE: No Direct Arma value
! style="text-align:right;" |Fuse Range
|-  
|5
! style="text-align:right;" | Fuse Range
|20
| 5
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
| 20
|-
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
! style="text-align:right;" |Seeker
|-  
|Laser
! style="text-align:right;" | Seeker
|Laser
| Laser
! style="text-align:left;" |''See class component type''
| Laser
|-
! style="text-align:left;" | ''See class component type''
! style="text-align:right;" |Auto Seek Target
|-  
|No
! style="text-align:right;" | Auto Seek Target
|No
| No
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
| No
|-
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
! style="text-align:right;" |Counter Measure Immunity
|-  
|High
! style="text-align:right;" | Counter Measure Immunity
|0.95
| High
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
| 0.95
|-
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
! style="text-align:right;" |Camera View Available
|-  
|Yes
! style="text-align:right;" | Camera View Available
|Yes
| Yes
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
| Yes
|-
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:right;" |Flight Profile
|-  
|Direct
! style="text-align:right;" | Flight Profile
|Direct
| Direct
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
| Direct
|-
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:right;" |BoreSight Angle
|-  
|60
! style="text-align:right;" | BoreSight Angle
|90
| 60
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
| 90
|-
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
! style="text-align:right;" |Max Speed (m/s)
|-  
|319
! style="text-align:right;" | Max Speed (m/s)
|319
| 319
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
| 319
|-
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
! style="text-align:right;" |Min Range
|-  
|0.5km
! style="text-align:right;" | Min Range
|500
| 0.5km
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
| 500
|-
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
! style="text-align:right;" |Max Range
|-  
|22km
! style="text-align:right;" | Max Range
|8000
| 22km
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
| 8000
|-
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
! style="text-align:right;" |Indirect Hit Value
|-  
! style="text-align:right;" | Indirect Hit Value
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
|50
<br>
! style="text-align:left;" |ammo: indirectHit = 50;
| 50
|-
! style="text-align:left;" | ammo: indirectHit = 50;
! style="text-align:right;" |Indirect Hit Range
|-  
! style="text-align:right;" | Indirect Hit Range
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
|4
<br>
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
| 4
|-
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
! style="text-align:right;" |Maneuverability
|-  
|32 G
! style="text-align:right;" | Maneuverability
|42
| 32 G
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
| 42
|-
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:right;" |Danger Radius Hit
|-  
! style="text-align:right;" | Danger Radius Hit
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
|N/A
<br>
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)
| N/A
|-
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
! style="text-align:right;" |Suppression Radius Hit
|-  
! style="text-align:right;" | Suppression Radius Hit
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
|N/A
<br>
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
| N/A
|-
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
! style="text-align:right;" |Pylon/Rail
|-  
|LAU117
! style="text-align:right;" | Pylon/Rail
| LAU117
| style="background-color:#a4adb3;" |
| style="background-color:#a4adb3;" |
! style="text-align:left;" |N/A See Hardpoint below
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
|}
{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
! colspan="4" |ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
!Hardpoint
! Hardpoint
|-
|-  
|rksl_amo_agm65e
| rksla3_amo_agm65e
|rksl_mag_agm65e_x1_lau117
| rksla3_mag_agm65e_x1_lau117
|rksl_wpn_agm65e
| rksla3_wpn_agm65e
|RKSL_AGM65E_LAU117
| RKSLA3_AGM65E_LAU117
|}
|}
[[Category:Air-to-Ground Missiles]]
[[Category:Air-to-Ground Missiles]]
[[Category:Combined Vehicle Weapons Pack Contents]]
[[Category:Combined Vehicle Weapons Pack Contents]]

Latest revision as of 08:01, 26 October 2024

AGM-65E Maverick

The AGM-65 Maverick is an air-to-ground missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities.

Development began in 1966 at Hughes Aircraft Company as the first missile to use an electronic contrast seeker. It entered service with the United States Air Force in August 1972. Since then, it has been exported to more than 30 countries and is certified on 25 aircraft. The Maverick served during the Vietnam, Yom Kippur, Iran–Iraq, and Persian Gulf Wars, along with other smaller conflicts, destroying enemy forces and installations with varying degrees of success.

Since its introduction into service, numerous Maverick versions had been designed and produced using electro-optical, laser, and imaging infrared guidance systems. The AGM-65 has two types of warhead: one has a contact fuze in the nose, the other has a heavyweight warhead fitted with a delayed-action fuze, which penetrates the target with its kinetic energy before detonating. The missile is currently produced by Raytheon Missiles & Defense.

Maverick E uses a laser designator guidance system optimized for fortified installations using a delayed fuse combined with a heavier penetrating blast-fragmentation warhead (140 kg (300 lb) vs. 57 kg (125 lb) in older models) that perforates a target with its kinetic energy before detonation. It achieved initial operating capability in 1985 and was used mainly by USMC aviation.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM


weaponType = "x";
Mass 293 293 mag: mass = "n";
Warhead Mass 136 350 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Submunition WDU-24/B ammo_Penetrator_AGM_02 submunitionAmmo = "x";
Fuse Type Laser Prox


NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Laser Laser See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct Direct ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 60 90 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 319 319 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 22km 8000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


50 ammo: indirectHit = 50;
Indirect Hit Range


4 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU117


N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_agm65e rksla3_mag_agm65e_x1_lau117 rksla3_wpn_agm65e RKSLA3_AGM65E_LAU117