AIM-120: Difference between revisions

From RKSL Studios Knowledgebase
Jump to navigation Jump to search
No edit summary
Tag: visualeditor-switched
No edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
AMRAAM
[[File:Id aim120c7.jpg|thumb|AIM-120C7]]
The '''AIM-120 Advanced Medium-Range Air-to-Air Missile''', or '''AMRAAM''' (pronounced ''AM-ram''), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.


[[File:AIM120AMRAAM.jpg|right|640px|Aim120]]
It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.






{{DataTable
{| class="wikitable" style="width: 55%;text-align:center; "
<!--Weapon Type-->|1=
! colspan="4" | Real World against Arma
<!--Mass-->|11=|12=
|-
<!--Warhead Mass-->|21=|22=
! style="width: 15%; text-align:right;" | Detail
<!--Warhead Type-->|31=|32=
! style="width: 5%;" colspan="1" | Real
<!--Fuse Type-->|41=
! style="width: 5%;" colspan="1" | ARMA
<!--Fuse Range-->|51=|52=
! style="width: 30%;" colspan="1" | Config Value
<!--Seeker-->|61=|62=
|-  
<!--Auto Seek Target-->|71=|72=
! style="text-align:right;" | Weapon Type
<!--Counter Measure Immunity-->|81=|82=
| MRAAM
<!--Camera View Available-->|91=|92=
| style="background-color:#a4adb3;" |
<!--Flight Profile-->|101=|102=
<br>
<!--Boresight Angle-->|111=|112=
! style="text-align:left;" | weaponType = "x";
<!--Max Speed (m/s)-->|121=|122=
|-
<!--Min Range-->|131=|132=
! style="text-align:right;" | Mass
<!--Max Range-->|141=|142=
| 161.5
<!--Indirect Hit Value-->|151=|152=
| 161.5
<!--Indirect Hit Range-->|161=|162=
! style="text-align:left;" | mag: mass = "n";
<!--Maneuverability -->|171=|172=
|-
<!--Danger Radius Hit-->|181=|182=
! style="text-align:right;" | Warhead Mass
<!--Suppression Radius Hit-->|191=|192=
| 22.7Kg
<!--Pylon/Rail-->|201=
| 200
}}
! style="text-align:left;" | ammo: hit = "n";
|-
! style="text-align:right;" | Warhead Type
| HE Blast Frag WDU-33/B
| HE
! style="text-align:left;" | ammo: warheadName = "x";
|-
! style="text-align:right;" | Fuse Type
| Prox/impact
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | NOTE: No Direct Arma value
|-  
! style="text-align:right;" | Fuse Range
| 3-5m
| 30
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|-
! style="text-align:right;" | Seeker
| Active Radar
| Active Radar
! style="text-align:left;" | ''See class component type''
|-
! style="text-align:right;" | Auto Seek Target
| Yes
| Yes
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|-
! style="text-align:right;" | Counter Measure Immunity
| High
| 0.95
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|-
! style="text-align:right;" | Camera View Available
| No
| No
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|-
! style="text-align:right;" | Flight Profile
| N/A
| N/A
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|-
! style="text-align:right;" | BoreSight Angle
| 70
| 70
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|-
! style="text-align:right;" | Max Speed (m/s)
| 1372
| 900
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|-
! style="text-align:right;" | Min Range
| 1000
| 800
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|-
! style="text-align:right;" | Max Range
| 105000
| 12000
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|-
! style="text-align:right;" | Indirect Hit Value
| style="background-color:#a4adb3;" |
<br>
| 125
! style="text-align:left;" | ammo: indirectHit = 50;
|-
! style="text-align:right;" | Indirect Hit Range
| style="background-color:#a4adb3;" |
<br>
| 13
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
|-
! style="text-align:right;" | Maneuverability
| 65G
| 23
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
|-
! style="text-align:right;" | Danger Radius Hit
| style="background-color:#a4adb3;" |
<br>
| N/A
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
! style="text-align:right;" | Suppression Radius Hit
| style="background-color:#a4adb3;" |
<br>
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-
! style="text-align:right;" | Pylon/Rail
| LAU127
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
 


{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 55%;"
!colspan="3"|ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
|-
! Hardpoint
|rksl_amo_aim120
|-  
|rksl_mag_aim120
| rksla3_amo_aim120
|rksl_wpn_aim120
| rksla3_mag_aim120_x1_direct
|-
| rksla3_wpn_aim120
| RKSLA3_AIM120_DIRECT
|-  
|
|
|rksl_amo_aim120
<br>
| rksla3_mag_aim120_x1_lau127
|
|
<br>
| RKSLA3_AIM120_LAU127
|}
|}




[[Category:Air-to-air_missiles]]
[[Category:Air-to-air_missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 07:25, 26 October 2024

AIM-120C7

The AIM-120 Advanced Medium-Range Air-to-Air Missile, or AMRAAM (pronounced AM-ram), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.

It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately.


Real World against Arma
Detail Real ARMA Config Value
Weapon Type MRAAM


weaponType = "x";
Mass 161.5 161.5 mag: mass = "n";
Warhead Mass 22.7Kg 200 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B HE ammo: warheadName = "x";
Fuse Type Prox/impact


NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Active Radar Active Radar See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 70 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 900 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 800 ammo: minRange = n; (Dist in m)
Max Range 105000 12000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


125 ammo: indirectHit = 50;
Indirect Hit Range


13 ammo: indirectHitRange = n; (m)
Maneuverability 65G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU127


N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_aim120 rksla3_mag_aim120_x1_direct rksla3_wpn_aim120 RKSLA3_AIM120_DIRECT


rksla3_mag_aim120_x1_lau127


RKSLA3_AIM120_LAU127