AIM-120: Difference between revisions

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AMRAAM
[[File:Id aim120c7.jpg|thumb|AIM-120C7]]
The '''AIM-120 Advanced Medium-Range Air-to-Air Missile''', or '''AMRAAM''' (pronounced ''AM-ram''), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.
 
It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately.


[[File:AIM120AMRAAM.jpg|right|640px|Aim120]]
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{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" | Real World against Arma
|-
|-  
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" | Detail
!style="width: 5%;"colspan="1"|Real
! style="width: 5%;" colspan="1" | Real
!style="width: 5%;"colspan="1"|ARMA
! style="width: 5%;" colspan="1" | ARMA
!style="width: 30%;"colspan="1"|Config Value
! style="width: 30%;" colspan="1" | Config Value
|-
|-  
! style="text-align:right;" |Weapon Type
! style="text-align:right;" | Weapon Type
|
| MRAAM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
<br>
|-
! style="text-align:left;" | weaponType = "x";
! style="text-align:right;" |Mass
|-  
|161.5
! style="text-align:right;" | Mass
|
| 161.5
! style="text-align:left;" |mag: mass = "n";
| 161.5
|-
! style="text-align:left;" | mag: mass = "n";
! style="text-align:right;" |Warhead Mass
|-  
|20Kg
! style="text-align:right;" | Warhead Mass
|
| 22.7Kg
! style="text-align:left;" |ammo: hit = "n";
| 200
|-
! style="text-align:left;" | ammo: hit = "n";
! style="text-align:right;" |Warhead Type
|-  
|HE Blast Frag WDU-33/B
! style="text-align:right;" | Warhead Type
|
| HE Blast Frag WDU-33/B
! style="text-align:left;" |ammo: warheadName = "x";
| HE
|-
! style="text-align:left;" | ammo: warheadName = "x";
!style="text-align:right;"|Fuse Type
|-  
|
! style="text-align:right;" | Fuse Type
|style="background-color:#a4adb3;"|
| Prox/impact
! style="text-align:left;" |NOTE: No Direct Arma value
| style="background-color:#a4adb3;" |
|-
<br>
!style="text-align:right;"|Fuse Range
! style="text-align:left;" | NOTE: No Direct Arma value
|3-5m
|-  
|
! style="text-align:right;" | Fuse Range
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
| 3-5m
|-
| 30
!style="text-align:right;"|Seeker
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|Active Radar
|-  
|
! style="text-align:right;" | Seeker
! style="text-align:left;" |''See class component type''
| Active Radar
|-
| Active Radar
!style="text-align:right;"|Auto Seek Target
! style="text-align:left;" | ''See class component type''
|Yes
|-  
|
! style="text-align:right;" | Auto Seek Target
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
| Yes
|-
| Yes
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|
|-  
|
! style="text-align:right;" | Counter Measure Immunity
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
| High
|-
| 0.95
!style="text-align:right;"|Camera View Available
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|
|-  
|
! style="text-align:right;" | Camera View Available
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
| No
|-
| No
!style="text-align:right;"|Flight Profile
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|
|-  
|
! style="text-align:right;" | Flight Profile
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
| N/A
|-
| N/A
!style="text-align:right;"|BoreSight Angle
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|
|-  
|
! style="text-align:right;" | BoreSight Angle
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
| 70
|-
| 70
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|
|-  
|
! style="text-align:right;" | Max Speed (m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
| 1372
|-
| 900
!style="text-align:right;"|Min Range
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|
|-  
|
! style="text-align:right;" | Min Range
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
| 1000
|-
| 800
!style="text-align:right;"|Max Range
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|
|-  
|
! style="text-align:right;" | Max Range
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
| 105000
|-
| 12000
! style="text-align:right;" |Indirect Hit Value
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|
|-  
|
! style="text-align:right;" | Indirect Hit Value
! style="text-align:left;" |ammo: indirectHit = 50;
| style="background-color:#a4adb3;" |
|-
<br>
! style="text-align:right;" |Indirect Hit Range
| 125
|
! style="text-align:left;" | ammo: indirectHit = 50;
|
|-  
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:right;" | Indirect Hit Range
|-
| style="background-color:#a4adb3;" |
! style="text-align:right;" |Maneuverability
<br>
|
| 13
|
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-  
|-
! style="text-align:right;" | Maneuverability
! style="text-align:right;" |Danger Radius Hit
| 65G
|
| 23
|
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-  
|-
! style="text-align:right;" | Danger Radius Hit
! style="text-align:right;" |Suppression Radius Hit
| style="background-color:#a4adb3;" |
|
<br>
|
| N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
|-  
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" | Suppression Radius Hit
|
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
! style="text-align:left;" |N/A See Hardpoint below
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-  
! style="text-align:right;" | Pylon/Rail
| LAU127
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
|}




{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
!Hardpoint
! Hardpoint
|-
|-  
|
| rksla3_amo_aim120
|
| rksla3_mag_aim120_x1_direct
|
| rksla3_wpn_aim120
|
| RKSLA3_AIM120_DIRECT
|-
|-  
|
|
|
|
<br>
| rksla3_mag_aim120_x1_lau127
|
|
<br>
| RKSLA3_AIM120_LAU127
|}
|}




[[Category:Air-to-air_missiles]]
[[Category:Air-to-air_missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 07:25, 26 October 2024

AIM-120C7

The AIM-120 Advanced Medium-Range Air-to-Air Missile, or AMRAAM (pronounced AM-ram), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.

It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM. The later "D" model is listed seperately.


Real World against Arma
Detail Real ARMA Config Value
Weapon Type MRAAM


weaponType = "x";
Mass 161.5 161.5 mag: mass = "n";
Warhead Mass 22.7Kg 200 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B HE ammo: warheadName = "x";
Fuse Type Prox/impact


NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Active Radar Active Radar See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 70 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 900 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 800 ammo: minRange = n; (Dist in m)
Max Range 105000 12000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


125 ammo: indirectHit = 50;
Indirect Hit Range


13 ammo: indirectHitRange = n; (m)
Maneuverability 65G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU127


N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_aim120 rksla3_mag_aim120_x1_direct rksla3_wpn_aim120 RKSLA3_AIM120_DIRECT


rksla3_mag_aim120_x1_lau127


RKSLA3_AIM120_LAU127