AIM-132: Difference between revisions
No edit summary Tag: visualeditor |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
!colspan="4"|Real World against Arma | ! colspan="4" | Real World against Arma | ||
|- | |- | ||
!style="width: 15%; text-align:right;"|Detail | ! style="width: 15%; text-align:right;" | Detail | ||
!style="width: 5%;"colspan="1"|Real | ! style="width: 5%;" colspan="1" | Real | ||
!style="width: 5%;"colspan="1"|ARMA | ! style="width: 5%;" colspan="1" | ARMA | ||
!style="width: 30%;"colspan="1"|Config Value | ! style="width: 30%;" colspan="1" | Config Value | ||
|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" | Weapon Type | ||
|SRAAM | | SRAAM | ||
|style="background-color:#a4adb3;"| | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |weaponType = "x"; | <br> | ||
|- | ! style="text-align:left;" | weaponType = "x"; | ||
! style="text-align:right;" |Mass | |- | ||
|88 | ! style="text-align:right;" | Mass | ||
|88 | | 88 | ||
! style="text-align:left;" |mag: mass = "n"; | | 88 | ||
|- | ! style="text-align:left;" | mag: mass = "n"; | ||
! style="text-align:right;" |Warhead Mass | |- | ||
|10 | ! style="text-align:right;" | Warhead Mass | ||
|130 | | 10 | ||
! style="text-align:left;" |ammo: hit = "n"; | | 130 | ||
|- | ! style="text-align:left;" | ammo: hit = "n"; | ||
! style="text-align:right;" |Warhead Type | |- | ||
|HE Blast Frag WDU-33/B | ! style="text-align:right;" | Warhead Type | ||
|HE | | HE Blast Frag WDU-33/B | ||
! style="text-align:left;" |ammo: warheadName = | | HE | ||
|- | ! style="text-align:left;" | ammo: warheadName = "x"; | ||
!style="text-align:right;"|Fuse Type | |- | ||
|Prox/impact | ! style="text-align:right;" | Fuse Type | ||
|style="background-color:#a4adb3;"| | | Prox/impact | ||
! style="text-align:left;" |NOTE: No Direct Arma value | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
!style="text-align:right;"|Fuse Range | ! style="text-align:left;" | NOTE: No Direct Arma value | ||
|3-5m | |- | ||
|30 | ! style="text-align:right;" | Fuse Range | ||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | | 3-5m | ||
|- | | 30 | ||
!style="text-align:right;"|Seeker | ! style="text-align:left;" | ammo: proximityExplosionDistance = n; | ||
|IIR | |- | ||
|IR | ! style="text-align:right;" | Seeker | ||
! style="text-align:left;" |''See class component type'' | | IIR | ||
|- | | IR | ||
!style="text-align:right;"|Auto Seek Target | ! style="text-align:left;" | ''See class component type'' | ||
|Yes | |- | ||
|Yes | ! style="text-align:right;" | Auto Seek Target | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | | Yes | ||
|- | | Yes | ||
!style="text-align:right;"|Counter Measure Immunity | ! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | ||
|High | |- | ||
|0.92 | ! style="text-align:right;" | Counter Measure Immunity | ||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 | | High | ||
|- | | 0.92 | ||
!style="text-align:right;"|Camera View Available | ! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | ||
|No | |- | ||
|No | ! style="text-align:right;" | Camera View Available | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | | No | ||
|- | | No | ||
!style="text-align:right;"|Flight Profile | ! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | ||
|N/A | |- | ||
|N/A | ! style="text-align:right;" | Flight Profile | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | | N/A | ||
|- | | N/A | ||
!style="text-align:right;"|BoreSight Angle | ! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | ||
|180 | |- | ||
|180 | ! style="text-align:right;" | BoreSight Angle | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | | 180 | ||
|- | | 180 | ||
!style="text-align:right;"|Max Speed (m/s) | ! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | ||
|1372 | |- | ||
|700 | ! style="text-align:right;" | Max Speed (m/s) | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | | 1372 | ||
|- | | 700 | ||
!style="text-align:right;"|Min Range | ! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | ||
|1000 | |- | ||
|250 | ! style="text-align:right;" | Min Range | ||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | | 1000 | ||
|- | | 250 | ||
!style="text-align:right;"|Max Range | ! style="text-align:left;" | ammo: minRange = n; (Dist in m) | ||
|25000 | |- | ||
|5000 | ! style="text-align:right;" | Max Range | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | | 25000 | ||
|- | | 5000 | ||
! style="text-align:right;" |Indirect Hit Value | ! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | ||
|style="background-color:#a4adb3;"| | |- | ||
|85 | ! style="text-align:right;" | Indirect Hit Value | ||
! style="text-align:left;" |ammo: indirectHit = 50; | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
! style="text-align:right;" |Indirect Hit Range | | 85 | ||
|style="background-color:#a4adb3;"| | ! style="text-align:left;" | ammo: indirectHit = 50; | ||
|13 | |- | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:right;" | Indirect Hit Range | ||
|- | | style="background-color:#a4adb3;" | | ||
! style="text-align:right;" |Maneuverability | <br> | ||
|50G | | 13 | ||
|23 | ! style="text-align:left;" | ammo: indirectHitRange = n; (m) | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |- | ||
|- | ! style="text-align:right;" | Maneuverability | ||
! style="text-align:right;" |Danger Radius Hit | | 50G | ||
|style="background-color:#a4adb3;"| | | 23 | ||
|N/A | ! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | ||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |- | ||
|- | ! style="text-align:right;" | Danger Radius Hit | ||
! style="text-align:right;" |Suppression Radius Hit | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
|N/A | | N/A | ||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
|- | |- | ||
! style="text-align:right;" |Pylon/Rail | ! style="text-align:right;" | Suppression Radius Hit | ||
|LAU-7,LAU127 | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
! style="text-align:left;" |N/A See Hardpoint below | | N/A | ||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| LAU-7,LAU127 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |} | ||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" | ||
!colspan="4"|ARMA Class details | ! colspan="4" | ARMA Class details | ||
|- | |- | ||
!Ammo | ! Ammo | ||
!Mag | ! Mag | ||
!Weapon | ! Weapon | ||
!Hardpoint | ! Hardpoint | ||
|- | |- | ||
| | | rksla3_amo_aim132 | ||
| | | rksla3_mag_aim132_x1_direct | ||
| | | rksla3_wpn_aim132 | ||
| | | RKSLA3_AIM132_DIRECT | ||
|- | |- | ||
| | | | ||
| | <br> | ||
| rksla3_mag_aim132_x1_lau127 | |||
| | | | ||
| | <br> | ||
| RKSLA3_AIM132_LAU127 | |||
|- | |||
| | |||
<br> | |||
| rksla3_mag_aim132_x1_lau7 | |||
| | |||
<br> | |||
| RKSLA3_AIM132_LAU7 | |||
|} | |} | ||
[[Category:Air-to-air_missiles]] | [[Category:Air-to-air_missiles]] | ||
[[Category: | [[Category:Combined_Vehicle_Weapons_Pack_Contents]] |
Latest revision as of 08:05, 26 October 2024
The Advanced Short Range Air-to-Air Missile (ASRAAM), also known by its United States designation AIM-132, is an imaging infrared homing (heat seeking) air-to-air missile, produced by MBDA UK, that is designed for close-range combat. It is in service in the Royal Air Force (RAF), replacing the AIM-9 Sidewinder. ASRAAM is designed to allow the pilot to fire and then turn away before the opposing aircraft can close for a shot. It flies at well over Mach 3 to ranges in excess of 25 kilometres (16 mi). It retains a 50 g manoeuvrability provided by body lift technology coupled with tail control.
The project started as a British-German collaboration in the 1980s. It was part of a wider agreement in which the US would develop the AIM-120 AMRAAM for medium-range use, while the ASRAAM would replace the Sidewinder with a design that would cover the great range disparity between Sidewinder and AMRAAM. Germany left the program in 1989. The British proceeded on their own and the missile was introduced into RAF service in 1998. It is being introduced to the Indian Air Force, the Qatar Air Force and the Royal Air Force of Oman, and formerly saw service in the Royal Australian Air Force. Parts of the missile have been used in the Common Anti-aircraft Modular Missile.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | SRAAM |
|
weaponType = "x"; |
Mass | 88 | 88 | mag: mass = "n"; |
Warhead Mass | 10 | 130 | ammo: hit = "n"; |
Warhead Type | HE Blast Frag WDU-33/B | HE | ammo: warheadName = "x"; |
Fuse Type | Prox/impact |
|
NOTE: No Direct Arma value |
Fuse Range | 3-5m | 30 | ammo: proximityExplosionDistance = n; |
Seeker | IIR | IR | See class component type |
Auto Seek Target | Yes | Yes | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.92 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 180 | 180 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 1372 | 700 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 1000 | 250 | ammo: minRange = n; (Dist in m) |
Max Range | 25000 | 5000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
85 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
13 | ammo: indirectHitRange = n; (m) |
Maneuverability | 50G | 23 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU-7,LAU127 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_aim132 | rksla3_mag_aim132_x1_direct | rksla3_wpn_aim132 | RKSLA3_AIM132_DIRECT |
|
rksla3_mag_aim132_x1_lau127 |
|
RKSLA3_AIM132_LAU127 |
|
rksla3_mag_aim132_x1_lau7 |
|
RKSLA3_AIM132_LAU7 |