AIM-132: Difference between revisions

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{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" | Real World against Arma
|-
|-  
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" | Detail
!style="width: 5%;"colspan="1"|Real
! style="width: 5%;" colspan="1" | Real
!style="width: 5%;"colspan="1"|ARMA
! style="width: 5%;" colspan="1" | ARMA
!style="width: 30%;"colspan="1"|Config Value
! style="width: 30%;" colspan="1" | Config Value
|-
|-  
! style="text-align:right;" |Weapon Type
! style="text-align:right;" | Weapon Type
|SRAAM
| SRAAM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
<br>
|-
! style="text-align:left;" | weaponType = "x";
! style="text-align:right;" |Mass
|-  
|88
! style="text-align:right;" | Mass
|88
| 88
! style="text-align:left;" |mag: mass = "n";
| 88
|-
! style="text-align:left;" | mag: mass = "n";
! style="text-align:right;" |Warhead Mass
|-  
|10
! style="text-align:right;" | Warhead Mass
|130
| 10
! style="text-align:left;" |ammo: hit = "n";
| 130
|-
! style="text-align:left;" | ammo: hit = "n";
! style="text-align:right;" |Warhead Type
|-  
|HE Blast Frag WDU-33/B
! style="text-align:right;" | Warhead Type
|HE
| HE Blast Frag WDU-33/B
! style="text-align:left;" |ammo: warheadName = "x";
| HE
|-
! style="text-align:left;" | ammo: warheadName = "x";
!style="text-align:right;"|Fuse Type
|-  
|Prox/impact
! style="text-align:right;" | Fuse Type
|style="background-color:#a4adb3;"|
| Prox/impact
! style="text-align:left;" |NOTE: No Direct Arma value
| style="background-color:#a4adb3;" |
|-
<br>
!style="text-align:right;"|Fuse Range
! style="text-align:left;" | NOTE: No Direct Arma value
|3-5m
|-  
|30
! style="text-align:right;" | Fuse Range
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
| 3-5m
|-
| 30
!style="text-align:right;"|Seeker
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|IIR
|-  
|IR
! style="text-align:right;" | Seeker
! style="text-align:left;" |''See class component type''
| IIR
|-
| IR
!style="text-align:right;"|Auto Seek Target
! style="text-align:left;" | ''See class component type''
|Yes
|-  
|Yes
! style="text-align:right;" | Auto Seek Target
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
| Yes
|-
| Yes
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|High
|-  
|0.92
! style="text-align:right;" | Counter Measure Immunity
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
| High
|-
| 0.92
!style="text-align:right;"|Camera View Available
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|No
|-  
|No
! style="text-align:right;" | Camera View Available
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
| No
|-
| No
!style="text-align:right;"|Flight Profile
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|N/A
|-  
|N/A
! style="text-align:right;" | Flight Profile
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
| N/A
|-
| N/A
!style="text-align:right;"|BoreSight Angle
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|180
|-  
|180
! style="text-align:right;" | BoreSight Angle
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
| 180
|-
| 180
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|1372
|-  
|700
! style="text-align:right;" | Max Speed (m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
| 1372
|-
| 700
!style="text-align:right;"|Min Range
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|1000
|-  
|250
! style="text-align:right;" | Min Range
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
| 1000
|-
| 250
!style="text-align:right;"|Max Range
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|25000
|-  
|5000
! style="text-align:right;" | Max Range
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
| 25000
|-
| 5000
! style="text-align:right;" |Indirect Hit Value
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|style="background-color:#a4adb3;"|
|-  
|85
! style="text-align:right;" | Indirect Hit Value
! style="text-align:left;" |ammo: indirectHit = 50;
| style="background-color:#a4adb3;" |
|-
<br>
! style="text-align:right;" |Indirect Hit Range
| 85
|style="background-color:#a4adb3;"|
! style="text-align:left;" | ammo: indirectHit = 50;
|13
|-  
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:right;" | Indirect Hit Range
|-
| style="background-color:#a4adb3;" |
! style="text-align:right;" |Maneuverability
<br>
|50G
| 13
|23
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-  
|-
! style="text-align:right;" | Maneuverability
! style="text-align:right;" |Danger Radius Hit
| 50G
|style="background-color:#a4adb3;"|
| 23
|N/A
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-  
|-
! style="text-align:right;" | Danger Radius Hit
! style="text-align:right;" |Suppression Radius Hit
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
|N/A
| N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
|-  
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" | Suppression Radius Hit
|LAU-7,LAU127
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
! style="text-align:left;" |N/A See Hardpoint below
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-  
! style="text-align:right;" | Pylon/Rail
| LAU-7,LAU127
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
|}




{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
!Hardpoint
! Hardpoint
|-
|-  
|rksl_amo_aim132
| rksla3_amo_aim132
|rksl_mag_aim132_x1_direct
| rksla3_mag_aim132_x1_direct
|rksl_wpn_aim132
| rksla3_wpn_aim132
|AIM132_DIRECT
| RKSLA3_AIM132_DIRECT
|-
|-  
|
|
|rksl_mag_aim132_x1_lau127
<br>
| rksla3_mag_aim132_x1_lau127
|
|
|AIM132_LAU127
<br>
| RKSLA3_AIM132_LAU127
|-
|
|
|-
<br>
|
| rksla3_mag_aim132_x1_lau7
|rksl_mag_aim132_x1_lau7
|
|
<br>
| RKSLA3_AIM132_LAU7
|}
|}




[[Category:Air-to-air_missiles]]
[[Category:Air-to-air_missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 08:05, 26 October 2024

AIM-132 ASRAAM

The Advanced Short Range Air-to-Air Missile (ASRAAM), also known by its United States designation AIM-132, is an imaging infrared homing (heat seeking) air-to-air missile, produced by MBDA UK, that is designed for close-range combat. It is in service in the Royal Air Force (RAF), replacing the AIM-9 Sidewinder. ASRAAM is designed to allow the pilot to fire and then turn away before the opposing aircraft can close for a shot. It flies at well over Mach 3 to ranges in excess of 25 kilometres (16 mi). It retains a 50 g manoeuvrability provided by body lift technology coupled with tail control.

The project started as a British-German collaboration in the 1980s. It was part of a wider agreement in which the US would develop the AIM-120 AMRAAM for medium-range use, while the ASRAAM would replace the Sidewinder with a design that would cover the great range disparity between Sidewinder and AMRAAM. Germany left the program in 1989. The British proceeded on their own and the missile was introduced into RAF service in 1998. It is being introduced to the Indian Air Force, the Qatar Air Force and the Royal Air Force of Oman, and formerly saw service in the Royal Australian Air Force. Parts of the missile have been used in the Common Anti-aircraft Modular Missile.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM


weaponType = "x";
Mass 88 88 mag: mass = "n";
Warhead Mass 10 130 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B HE ammo: warheadName = "x";
Fuse Type Prox/impact


NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker IIR IR See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.92 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 700 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 250 ammo: minRange = n; (Dist in m)
Max Range 25000 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


85 ammo: indirectHit = 50;
Indirect Hit Range


13 ammo: indirectHitRange = n; (m)
Maneuverability 50G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7,LAU127


N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_aim132 rksla3_mag_aim132_x1_direct rksla3_wpn_aim132 RKSLA3_AIM132_DIRECT


rksla3_mag_aim132_x1_lau127


RKSLA3_AIM132_LAU127


rksla3_mag_aim132_x1_lau7


RKSLA3_AIM132_LAU7