ALARM: Difference between revisions
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[[File:Id | [[File:Id ALARM Anti Radiation Missile.jpg|thumb|BAe ALARM Anti Radiation Missile]] | ||
'''ALARM''' ('''Air Launched Anti-Radiation Missile''') is a British anti-radiation missile designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defenses (SEAD). It was used by the RAF and is still used by the Royal Saudi Air Force. The weapon was retired by the UK at the end of 2013. | '''ALARM''' ('''Air Launched Anti-Radiation Missile''') is a British anti-radiation missile designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defenses (SEAD). It was used by the RAF and is still used by the Royal Saudi Air Force. The weapon was retired by the UK at the end of 2013. | ||
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[[Category: | [[Category:Anti_Radiation_Missiles]] | ||
[[Category: | [[Category:Combined_Vehicle_Weapons_Pack_Contents]] |
Latest revision as of 14:32, 8 January 2023
ALARM (Air Launched Anti-Radiation Missile) is a British anti-radiation missile designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defenses (SEAD). It was used by the RAF and is still used by the Royal Saudi Air Force. The weapon was retired by the UK at the end of 2013.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | ARM | weaponType = "x"; | |
Mass | 268 | 268 | mag: mass = "n"; |
Warhead Mass | 68Kg | 2100 | ammo: hit = "n"; |
Warhead Type | HE Blast Frag WAU‐7/B | HE | ammo: warheadName = "x"; |
Fuse Type | Prox/impact | NOTE: No Direct Arma value | |
Fuse Range | 3-5m | 30 | ammo: proximityExplosionDistance = n; |
Seeker | Passive Radar/Anti Radiation | ARM | See class component type |
Auto Seek Target | Yes | Yes | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 120 | 120 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 987 | 828 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 1000 | 1000 | ammo: minRange = n; (Dist in m) |
Max Range | 93000 | 16000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | 85 | ammo: indirectHit = 50; | |
Indirect Hit Range | 8 | ammo: indirectHitRange = n; (m) | |
Maneuverability | 65G | 27 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |
Suppression Radius Hit | N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |
Pylon/Rail | ALARM_Special | N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksl_amo_alarm | rksl_mag_alarm_x1_direct | rksl_wpn_alarm | ALARM_DIRECT |
rksl_mag_alarm_x1_special | ALARM_SPECIAL |