AGM-114P Hellfire: Difference between revisions

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Hellfire PP
[[File:RKSL AGM114P 03.jpg|thumb|AGM-114P specifically designed for launching from RPAS]][[File:RKSL AGM114P 04.jpg|thumb|RKSL AGM-114P Closeup]]
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
 
==== AGM-114P/P+ Hellfire II (For UAS) ====
*Produced: 2003–2012
*Target: All surface targets
*Range: 11,000 m (12,000 yd)
*Guidance:
**Semi-active laser homing
**Delayed and programmable fusing in for hardened targets
*Warhead: Shaped Charge or Blast Fragmentation
*Weight: 49 kg (108 lb)
*Length: 180 cm (71 in)
*Designed for UAV altitudes
*P-2A adds steel fragmentation sleeve
*P-2B adds tantalum fragmentation sleeve
*P+ Adds enhanced inertial measurement unit (IMU) and software support, many customizations for varying battlefields.
 
{| class="wikitable" style="width: 55%;text-align:center; "
! colspan="4" | Real World against Arma
|-
! style="width: 15%; text-align:right;" | Detail
! style="width: 5%;" colspan="1" | Real
! style="width: 5%;" colspan="1" | ARMA
! style="width: 30%;" colspan="1" | Config Value
|-
! style="text-align:right;" | Weapon Type
| AGM
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | weaponType = "x";
|-
! style="text-align:right;" | Mass
| 49
| 49
! style="text-align:left;" | mag: mass = "n";
|-
! style="text-align:right;" | Warhead Mass
| 9
| 225
! style="text-align:left;" | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
|-
! style="text-align:right;" | Warhead Type
| HEAT
| HEAT
! style="text-align:left;" | ammo: warheadName = "x";
|-
! style="text-align:right;" | Fuse Type
| Laser Prox
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | NOTE: No Direct Arma value
|-
! style="text-align:right;" | Fuse Range
| 5
| 20
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|-
! style="text-align:right;" | Seeker
| Laser
| Laser
! style="text-align:left;" | ''See class component type''
|-
! style="text-align:right;" | Auto Seek Target
| No
| No
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|-
! style="text-align:right;" | Counter Measure Immunity
| High
| 0.95
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|-
! style="text-align:right;" | Camera View Available
| Yes
| Yes
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|-
! style="text-align:right;" | Flight Profile
| Direct, Top Down
| Direct, Top Down
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|-
! style="text-align:right;" | BoreSight Angle
| 120
| 180
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|-
! style="text-align:right;" | Max Speed (m/s)
| 450
| 450
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|-
! style="text-align:right;" | Min Range
| 0.5km
| 500
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|-
! style="text-align:right;" | Max Range
| 11km
| 6000
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|-
! style="text-align:right;" | Indirect Hit Value
| style="background-color:#a4adb3;" |
<br>
| 50
! style="text-align:left;" | ammo: indirectHit = 50;
|-
! style="text-align:right;" | Indirect Hit Range
| style="background-color:#a4adb3;" |
<br>
| 4
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
|-
! style="text-align:right;" | Maneuverability
| 32 G
| 42
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
|-
! style="text-align:right;" | Danger Radius Hit
| style="background-color:#a4adb3;" |
<br>
| N/A
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
! style="text-align:right;" | Suppression Radius Hit
| style="background-color:#a4adb3;" |
<br>
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-
! style="text-align:right;" | Pylon/Rail
| M299, M310
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
{| class="wikitable" style="width: 55%;"
! colspan="4" | ARMA Class details
|-
! Ammo
! Mag
! Weapon
! Hardpoint
|-
| rksla3_amo_agm114p
| rksla3_mag_agm114p_x1_direct
| rksla3_wpn_agm114p
| RKSLA3_AGM114P_DIRECT
|-
|
<br>
| rksla3_mag_agm114p_x4_m299
|
<br>
| RKSLA3_AGM114P_M299
|-
|
<br>
| rksla3_mag_agm114p_x2_m310
|
<br>
| RKSLA3_AGM114P_M310
|}
 
 
[[Category:Air-to-Ground_Missiles]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 07:59, 26 October 2024

AGM-114P specifically designed for launching from RPAS
RKSL AGM-114P Closeup

The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.

AGM-114P/P+ Hellfire II (For UAS)

  • Produced: 2003–2012
  • Target: All surface targets
  • Range: 11,000 m (12,000 yd)
  • Guidance:
    • Semi-active laser homing
    • Delayed and programmable fusing in for hardened targets
  • Warhead: Shaped Charge or Blast Fragmentation
  • Weight: 49 kg (108 lb)
  • Length: 180 cm (71 in)
  • Designed for UAV altitudes
  • P-2A adds steel fragmentation sleeve
  • P-2B adds tantalum fragmentation sleeve
  • P+ Adds enhanced inertial measurement unit (IMU) and software support, many customizations for varying battlefields.
Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM


weaponType = "x";
Mass 49 49 mag: mass = "n";
Warhead Mass 9 225 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Fuse Type Laser Prox


NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Laser Laser See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down Direct, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 120 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 450 450 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 11km 6000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


50 ammo: indirectHit = 50;
Indirect Hit Range


4 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail M299, M310


N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_agm114p rksla3_mag_agm114p_x1_direct rksla3_wpn_agm114p RKSLA3_AGM114P_DIRECT


rksla3_mag_agm114p_x4_m299


RKSLA3_AGM114P_M299


rksla3_mag_agm114p_x2_m310


RKSLA3_AGM114P_M310