AGM-114P Hellfire: Difference between revisions
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Hellfire | [[File:RKSL AGM114P 03.jpg|thumb|AGM-114P specifically designed for launching from RPAS]][[File:RKSL AGM114P 04.jpg|thumb|RKSL AGM-114P Closeup]] | ||
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles. | |||
==== AGM-114P/P+ Hellfire II (For UAS) ==== | |||
*Produced: 2003–2012 | |||
*Target: All surface targets | |||
*Range: 11,000 m (12,000 yd) | |||
*Guidance: | |||
**Semi-active laser homing | |||
**Delayed and programmable fusing in for hardened targets | |||
*Warhead: Shaped Charge or Blast Fragmentation | |||
*Weight: 49 kg (108 lb) | |||
*Length: 180 cm (71 in) | |||
*Designed for UAV altitudes | |||
*P-2A adds steel fragmentation sleeve | |||
*P-2B adds tantalum fragmentation sleeve | |||
*P+ Adds enhanced inertial measurement unit (IMU) and software support, many customizations for varying battlefields. | |||
{| class="wikitable" style="width: 55%;text-align:center; " | |||
! colspan="4" | Real World against Arma | |||
|- | |||
! style="width: 15%; text-align:right;" | Detail | |||
! style="width: 5%;" colspan="1" | Real | |||
! style="width: 5%;" colspan="1" | ARMA | |||
! style="width: 30%;" colspan="1" | Config Value | |||
|- | |||
! style="text-align:right;" | Weapon Type | |||
| AGM | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | weaponType = "x"; | |||
|- | |||
! style="text-align:right;" | Mass | |||
| 49 | |||
| 49 | |||
! style="text-align:left;" | mag: mass = "n"; | |||
|- | |||
! style="text-align:right;" | Warhead Mass | |||
| 9 | |||
| 225 | |||
! style="text-align:left;" | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | |||
|- | |||
! style="text-align:right;" | Warhead Type | |||
| HEAT | |||
| HEAT | |||
! style="text-align:left;" | ammo: warheadName = "x"; | |||
|- | |||
! style="text-align:right;" | Fuse Type | |||
| Laser Prox | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | NOTE: No Direct Arma value | |||
|- | |||
! style="text-align:right;" | Fuse Range | |||
| 5 | |||
| 20 | |||
! style="text-align:left;" | ammo: proximityExplosionDistance = n; | |||
|- | |||
! style="text-align:right;" | Seeker | |||
| Laser | |||
| Laser | |||
! style="text-align:left;" | ''See class component type'' | |||
|- | |||
! style="text-align:right;" | Auto Seek Target | |||
| No | |||
| No | |||
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | |||
|- | |||
! style="text-align:right;" | Counter Measure Immunity | |||
| High | |||
| 0.95 | |||
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | |||
|- | |||
! style="text-align:right;" | Camera View Available | |||
| Yes | |||
| Yes | |||
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | |||
|- | |||
! style="text-align:right;" | Flight Profile | |||
| Direct, Top Down | |||
| Direct, Top Down | |||
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | |||
|- | |||
! style="text-align:right;" | BoreSight Angle | |||
| 120 | |||
| 180 | |||
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | |||
|- | |||
! style="text-align:right;" | Max Speed (m/s) | |||
| 450 | |||
| 450 | |||
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | |||
|- | |||
! style="text-align:right;" | Min Range | |||
| 0.5km | |||
| 500 | |||
! style="text-align:left;" | ammo: minRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" | Max Range | |||
| 11km | |||
| 6000 | |||
! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" | Indirect Hit Value | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| 50 | |||
! style="text-align:left;" | ammo: indirectHit = 50; | |||
|- | |||
! style="text-align:right;" | Indirect Hit Range | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| 4 | |||
! style="text-align:left;" | ammo: indirectHitRange = n; (m) | |||
|- | |||
! style="text-align:right;" | Maneuverability | |||
| 32 G | |||
| 42 | |||
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | |||
|- | |||
! style="text-align:right;" | Danger Radius Hit | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| N/A | |||
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |||
|- | |||
! style="text-align:right;" | Suppression Radius Hit | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| N/A | |||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| M299, M310 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |||
{| class="wikitable" style="width: 55%;" | |||
! colspan="4" | ARMA Class details | |||
|- | |||
! Ammo | |||
! Mag | |||
! Weapon | |||
! Hardpoint | |||
|- | |||
| rksla3_amo_agm114p | |||
| rksla3_mag_agm114p_x1_direct | |||
| rksla3_wpn_agm114p | |||
| RKSLA3_AGM114P_DIRECT | |||
|- | |||
| | |||
<br> | |||
| rksla3_mag_agm114p_x4_m299 | |||
| | |||
<br> | |||
| RKSLA3_AGM114P_M299 | |||
|- | |||
| | |||
<br> | |||
| rksla3_mag_agm114p_x2_m310 | |||
| | |||
<br> | |||
| RKSLA3_AGM114P_M310 | |||
|} | |||
[[Category:Air-to-Ground_Missiles]] | |||
[[Category:Combined_Vehicle_Weapons_Pack_Contents]] |
Latest revision as of 07:59, 26 October 2024
The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
AGM-114P/P+ Hellfire II (For UAS)
- Produced: 2003–2012
- Target: All surface targets
- Range: 11,000 m (12,000 yd)
- Guidance:
- Semi-active laser homing
- Delayed and programmable fusing in for hardened targets
- Warhead: Shaped Charge or Blast Fragmentation
- Weight: 49 kg (108 lb)
- Length: 180 cm (71 in)
- Designed for UAV altitudes
- P-2A adds steel fragmentation sleeve
- P-2B adds tantalum fragmentation sleeve
- P+ Adds enhanced inertial measurement unit (IMU) and software support, many customizations for varying battlefields.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | AGM |
|
weaponType = "x"; |
Mass | 49 | 49 | mag: mass = "n"; |
Warhead Mass | 9 | 225 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | HEAT | HEAT | ammo: warheadName = "x"; |
Fuse Type | Laser Prox |
|
NOTE: No Direct Arma value |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | Laser | Laser | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | Yes | Yes | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | Direct, Top Down | Direct, Top Down | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 120 | 180 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 450 | 450 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 11km | 6000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
50 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
4 | ammo: indirectHitRange = n; (m) |
Maneuverability | 32 G | 42 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | M299, M310 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_agm114p | rksla3_mag_agm114p_x1_direct | rksla3_wpn_agm114p | RKSLA3_AGM114P_DIRECT |
|
rksla3_mag_agm114p_x4_m299 |
|
RKSLA3_AGM114P_M299 |
|
rksla3_mag_agm114p_x2_m310 |
|
RKSLA3_AGM114P_M310 |