AIM-9M: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
!colspan="4"|Real World against Arma | ! colspan="4" | Real World against Arma | ||
|- | |- | ||
!style="width: 15%; text-align:right;"|Detail | ! style="width: 15%; text-align:right;" | Detail | ||
!style="width: 5%;"colspan="1"|Real | ! style="width: 5%;" colspan="1" | Real | ||
!style="width: 5%;"colspan="1"|ARMA | ! style="width: 5%;" colspan="1" | ARMA | ||
!style="width: 30%;"colspan="1"|Config Value | ! style="width: 30%;" colspan="1" | Config Value | ||
|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" | Weapon Type | ||
|SRAAM | | SRAAM | ||
|style="background-color:#a4adb3;"| | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |weaponType = "x"; | <br> | ||
|- | ! style="text-align:left;" | weaponType = "x"; | ||
! style="text-align:right;" |Mass | |- | ||
|83.5 | ! style="text-align:right;" | Mass | ||
|83.5 | | 83.5 | ||
! style="text-align:left;" |mag: mass = "n"; | | 83.5 | ||
|- | ! style="text-align:left;" | mag: mass = "n"; | ||
! style="text-align:right;" |Warhead Mass | |- | ||
|9.4 | ! style="text-align:right;" | Warhead Mass | ||
|130 | | 9.4 | ||
! style="text-align:left;" |ammo: hit = "n"; | | 130 | ||
|- | ! style="text-align:left;" | ammo: hit = "n"; | ||
! style="text-align:right;" |Warhead Type | |- | ||
|HE Blast Frag WDU-17/B | ! style="text-align:right;" | Warhead Type | ||
|HE | | HE Blast Frag WDU-17/B | ||
! style="text-align:left;" |ammo: warheadName = | | HE | ||
|- | ! style="text-align:left;" | ammo: warheadName = "x"; | ||
!style="text-align:right;"|Fuse Type | |- | ||
|Prox/impact | ! style="text-align:right;" | Fuse Type | ||
|style="background-color:#a4adb3;"| | | Prox/impact | ||
! style="text-align:left;" |NOTE: No Direct Arma value | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
!style="text-align:right;"|Fuse Range | ! style="text-align:left;" | NOTE: No Direct Arma value | ||
|3-5m | |- | ||
|30 | ! style="text-align:right;" | Fuse Range | ||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | | 3-5m | ||
|- | | 30 | ||
!style="text-align:right;"|Seeker | ! style="text-align:left;" | ammo: proximityExplosionDistance = n; | ||
|IR | |- | ||
|IR | ! style="text-align:right;" | Seeker | ||
! style="text-align:left;" |''See class component type'' | | IR | ||
|- | | IR | ||
!style="text-align:right;"|Auto Seek Target | ! style="text-align:left;" | ''See class component type'' | ||
|No | |- | ||
|No | ! style="text-align:right;" | Auto Seek Target | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | | No | ||
|- | | No | ||
!style="text-align:right;"|Counter Measure Immunity | ! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | ||
|High | |- | ||
|0.92 | ! style="text-align:right;" | Counter Measure Immunity | ||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 | | High | ||
|- | | 0.92 | ||
!style="text-align:right;"|Camera View Available | ! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | ||
|No | |- | ||
|No | ! style="text-align:right;" | Camera View Available | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | | No | ||
|- | | No | ||
!style="text-align:right;"|Flight Profile | ! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | ||
|N/A | |- | ||
|N/A | ! style="text-align:right;" | Flight Profile | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | | N/A | ||
|- | | N/A | ||
!style="text-align:right;"|BoreSight Angle | ! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | ||
|70 | |- | ||
|90 | ! style="text-align:right;" | BoreSight Angle | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | | 70 | ||
|- | | 90 | ||
!style="text-align:right;"|Max Speed (m/s) | ! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | ||
|1372 | |- | ||
|700 | ! style="text-align:right;" | Max Speed (m/s) | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | | 1372 | ||
|- | | 700 | ||
!style="text-align:right;"|Min Range | ! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | ||
|1000 | |- | ||
|250 | ! style="text-align:right;" | Min Range | ||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | | 1000 | ||
|- | | 250 | ||
!style="text-align:right;"|Max Range | ! style="text-align:left;" | ammo: minRange = n; (Dist in m) | ||
|25000 | |- | ||
|5000 | ! style="text-align:right;" | Max Range | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | | 25000 | ||
|- | | 5000 | ||
! style="text-align:right;" |Indirect Hit Value | ! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | ||
|style="background-color:#a4adb3;"| | |- | ||
|85 | ! style="text-align:right;" | Indirect Hit Value | ||
! style="text-align:left;" |ammo: indirectHit = 50; | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
! style="text-align:right;" |Indirect Hit Range | | 85 | ||
|style="background-color:#a4adb3;"| | ! style="text-align:left;" | ammo: indirectHit = 50; | ||
|13 | |- | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:right;" | Indirect Hit Range | ||
|- | | style="background-color:#a4adb3;" | | ||
! style="text-align:right;" |Maneuverability | <br> | ||
|20G | | 13 | ||
|23 | ! style="text-align:left;" | ammo: indirectHitRange = n; (m) | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |- | ||
|- | ! style="text-align:right;" | Maneuverability | ||
! style="text-align:right;" |Danger Radius Hit | | 20G | ||
|style="background-color:#a4adb3;"| | | 23 | ||
|N/A | ! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | ||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |- | ||
|- | ! style="text-align:right;" | Danger Radius Hit | ||
! style="text-align:right;" |Suppression Radius Hit | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
|N/A | | N/A | ||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
|- | |- | ||
! style="text-align:right;" |Pylon/Rail | ! style="text-align:right;" | Suppression Radius Hit | ||
|LAU-7,LAU127 | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
! style="text-align:left;" |N/A See Hardpoint below | | N/A | ||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| LAU-7,LAU127 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |} | ||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" | ||
!colspan="4"|ARMA Class details | ! colspan="4" | ARMA Class details | ||
|- | |- | ||
!Ammo | ! Ammo | ||
!Mag | ! Mag | ||
!Weapon | ! Weapon | ||
!Hardpoint | ! Hardpoint | ||
|- | |- | ||
| | | rksla3_amo_aim9m | ||
| | | rksla3_mag_aim9m_x1_direct | ||
| | | rksla3_wpn_aim9m | ||
| | | RKSLA3_AIM9M_DIRECT | ||
|- | |- | ||
| | | | ||
| | <br> | ||
| rksla3_mag_aim9m_x1_lau127 | |||
| | | | ||
| | <br> | ||
|- | | RKSLA3_AIM9M_LAU127 | ||
|- | |||
| | | | ||
| | <br> | ||
| rksla3_mag_aim9m_x1_lau7 | |||
| | | | ||
| | <br> | ||
| RKSLA3_AIM9M_LAU7 | |||
|} | |} | ||
Latest revision as of 07:23, 26 October 2024
The Sidewinder is the most widely used air-to-air missile in the West, with more than 110,000 missiles produced for the U.S. and 27 other nations, of which perhaps one percent have been used in combat. It has been built under license by some other nations including Sweden, and can even equip helicopters, such as the Bell AH-1Z Viper. The AIM-9 is one of the oldest, lowest cost, and most successful air-to-air missiles, with an estimated 270 aircraft kills in its history of use. When firing a Sidewinder, NATO pilots use the brevity code FOX-2.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | SRAAM |
|
weaponType = "x"; |
Mass | 83.5 | 83.5 | mag: mass = "n"; |
Warhead Mass | 9.4 | 130 | ammo: hit = "n"; |
Warhead Type | HE Blast Frag WDU-17/B | HE | ammo: warheadName = "x"; |
Fuse Type | Prox/impact |
|
NOTE: No Direct Arma value |
Fuse Range | 3-5m | 30 | ammo: proximityExplosionDistance = n; |
Seeker | IR | IR | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.92 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 70 | 90 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 1372 | 700 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 1000 | 250 | ammo: minRange = n; (Dist in m) |
Max Range | 25000 | 5000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
85 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
13 | ammo: indirectHitRange = n; (m) |
Maneuverability | 20G | 23 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU-7,LAU127 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_aim9m | rksla3_mag_aim9m_x1_direct | rksla3_wpn_aim9m | RKSLA3_AIM9M_DIRECT |
|
rksla3_mag_aim9m_x1_lau127 |
|
RKSLA3_AIM9M_LAU127 |
|
rksla3_mag_aim9m_x1_lau7 |
|
RKSLA3_AIM9M_LAU7 |