AGM-88 HARM: Difference between revisions
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[[File:Id agm88.jpg|thumb|AGM-88E HARM]] | |||
The '''AGM-88 HARM''' (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments. | |||
{| class="wikitable" style="width: 55%;text-align:center; " | |||
! colspan="4" | Real World against Arma | |||
|- | |||
! style="width: 15%; text-align:right;" | Detail | |||
! style="width: 5%;" colspan="1" | Real | |||
! style="width: 5%;" colspan="1" | ARMA | |||
! style="width: 30%;" colspan="1" | Config Value | |||
|- | |||
! style="text-align:right;" | Weapon Type | |||
| ARM | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | weaponType = "x"; | |||
|- | |||
! style="text-align:right;" | Mass | |||
| 361.5 | |||
| 361 | |||
! style="text-align:left;" | mag: mass = "n"; | |||
|- | |||
! style="text-align:right;" | Warhead Mass | |||
| 68Kg | |||
| 2100 | |||
! style="text-align:left;" | ammo: hit = "n"; | |||
|- | |||
! style="text-align:right;" | Warhead Type | |||
| HE Blast Frag WAU‐7/B | |||
| HE | |||
! style="text-align:left;" | ammo: warheadName = "x"; | |||
|- | |||
! style="text-align:right;" | Fuse Type | |||
| Prox/impact | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | NOTE: No Direct Arma value | |||
|- | |||
! style="text-align:right;" | Fuse Range | |||
| 3-5m | |||
| 30 | |||
! style="text-align:left;" | ammo: proximityExplosionDistance = n; | |||
|- | |||
! style="text-align:right;" | Seeker | |||
| Passive Radar/Anti Radiation | |||
| ARM | |||
! style="text-align:left;" | ''See class component type'' | |||
|- | |||
! style="text-align:right;" | Auto Seek Target | |||
| Yes | |||
| Yes | |||
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | |||
|- | |||
! style="text-align:right;" | Counter Measure Immunity | |||
| High | |||
| 0.95 | |||
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | |||
|- | |||
! style="text-align:right;" | Camera View Available | |||
| No | |||
| No | |||
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | |||
|- | |||
! style="text-align:right;" | Flight Profile | |||
| N/A | |||
| N/A | |||
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | |||
|- | |||
! style="text-align:right;" | BoreSight Angle | |||
| 120 | |||
| 120 | |||
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | |||
|- | |||
! style="text-align:right;" | Max Speed (m/s) | |||
| 987 | |||
| 828 | |||
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | |||
|- | |||
! style="text-align:right;" | Min Range | |||
| 1000 | |||
| 1000 | |||
! style="text-align:left;" | ammo: minRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" | Max Range | |||
| 25000 at low level | |||
| 16000 | |||
! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" | Indirect Hit Value | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| 85 | |||
! style="text-align:left;" | ammo: indirectHit = 50; | |||
|- | |||
! style="text-align:right;" | Indirect Hit Range | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| 8 | |||
! style="text-align:left;" | ammo: indirectHitRange = n; (m) | |||
|- | |||
! style="text-align:right;" | Maneuverability | |||
| 65G | |||
| 27 | |||
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | |||
|- | |||
! style="text-align:right;" | Danger Radius Hit | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| N/A | |||
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |||
|- | |||
! style="text-align:right;" | Suppression Radius Hit | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
| N/A | |||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| LAU118 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |||
{| class="wikitable" style="width: 55%;" | |||
! colspan="4" | ARMA Class details | |||
|- | |||
! Ammo | |||
! Mag | |||
! Weapon | |||
! Hardpoint | |||
|- | |||
| rksla3_amo_agm88e | |||
| rksla3_mag_agm88e_x1_direct | |||
| rksla3_wpn_agm88e | |||
| RKSLA3_AGM88_DIRECT | |||
|- | |||
| | |||
<br> | |||
| rksla3_mag_agm88e_x1_lau118 | |||
| | |||
<br> | |||
| RKSLA3_AGM88_LAU118 | |||
|} | |||
[[Category:Anti_Radiation_Missiles]] | [[Category:Anti_Radiation_Missiles]] | ||
[[Category: | [[Category:Combined_Vehicle_Weapons_Pack_Contents]] |
Latest revision as of 08:04, 26 October 2024
The AGM-88 HARM (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | ARM |
|
weaponType = "x"; |
Mass | 361.5 | 361 | mag: mass = "n"; |
Warhead Mass | 68Kg | 2100 | ammo: hit = "n"; |
Warhead Type | HE Blast Frag WAU‐7/B | HE | ammo: warheadName = "x"; |
Fuse Type | Prox/impact |
|
NOTE: No Direct Arma value |
Fuse Range | 3-5m | 30 | ammo: proximityExplosionDistance = n; |
Seeker | Passive Radar/Anti Radiation | ARM | See class component type |
Auto Seek Target | Yes | Yes | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 120 | 120 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 987 | 828 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 1000 | 1000 | ammo: minRange = n; (Dist in m) |
Max Range | 25000 at low level | 16000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
85 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
8 | ammo: indirectHitRange = n; (m) |
Maneuverability | 65G | 27 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU118 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_agm88e | rksla3_mag_agm88e_x1_direct | rksla3_wpn_agm88e | RKSLA3_AGM88_DIRECT |
|
rksla3_mag_agm88e_x1_lau118 |
|
RKSLA3_AGM88_LAU118 |