AIM-120: Difference between revisions

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{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
|-
!style="width: 15%; text-align:right;"|Detail
!style="width: 5%;"colspan="1"|Real
!style="width: 5%;"colspan="1"|ARMA
!style="width: 30%;"colspan="1"|Config Value
|-
! style="text-align:right;" |Weapon Type
|{{{1}}}
|style="background-color:#a4adb3;"|
! style="text-align:left;" |weaponType = "x";
|-
! style="text-align:right;" |Mass
|161.5
|{{{12}}}
! style="text-align:left;" |mag: mass = "n";
|-
! style="text-align:right;" |Warhead Mass
|20Kg
|{{{22}}}
! style="text-align:left;" |ammo: hit = "n";
|-
! style="text-align:right;" |Warhead Type
|{{{31}}}
|{{{32}}}
! style="text-align:left;" |ammo: warheadName =  "x";
|-
!style="text-align:right;"|Fuse Type
|{{{41}}}
|style="background-color:#a4adb3;"|
! style="text-align:left;" |NOTE: No Direct Arma value
|-
!style="text-align:right;"|Fuse Range
|{{{51}}}
|{{{52}}}
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
!style="text-align:right;"|Seeker
|{{{61}}}
|{{{62}}}
! style="text-align:left;" |''See class component type''
|-
!style="text-align:right;"|Auto Seek Target
|{{{71}}}
|{{{72}}}
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
!style="text-align:right;"|Counter Measure Immunity
|{{{81}}}
|{{{82}}}
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
!style="text-align:right;"|Camera View Available
|{{{91}}}
|{{{92}}}
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
!style="text-align:right;"|Flight Profile
|{{{101}}}
|{{{102}}}
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
!style="text-align:right;"|BoreSight Angle
|{{{111}}}
|{{{112}}}
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
!style="text-align:right;"|Max Speed (m/s)
|{{{121}}}
|{{{122}}}
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
!style="text-align:right;"|Min Range
|{{{131}}}
|{{{132}}}
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
!style="text-align:right;"|Max Range
|{{{141}}}
|{{{142}}}
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
! style="text-align:right;" |Indirect Hit Value
|{{{151}}}
|{{{152}}}
! style="text-align:left;" |ammo: indirectHit = 50;
|-
! style="text-align:right;" |Indirect Hit Range
|{{{161}}}
|{{{162}}}
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
! style="text-align:right;" |Maneuverability
|{{{171}}}
|{{{172}}}
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
! style="text-align:right;" |Danger Radius Hit
|{{{181}}}
|{{{182}}}
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
! style="text-align:right;" |Suppression Radius Hit
|{{{191}}}
|{{{192}}}
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-
! style="text-align:right;" |Pylon/Rail
|{{{201}}}
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
|}


{{DataTable
<!--Weapon Type-->|1=
<!--Mass-->|11=161.5|12=
<!--Warhead Mass-->|21=20Kg|22=
<!--Warhead Type-->|31=HE Blast Frag WDU-33/B|32=
<!--Fuse Type-->|Prox/Impact=
<!--Fuse Range-->|51=3-5m|52=
<!--Seeker-->|61=Active Radar|62=
<!--Auto Seek Target-->|71=Yes|72=
<!--Counter Measure Immunity-->|81=|82=
<!--Camera View Available-->|91=|92=
<!--Flight Profile-->|101=|102=
<!--Boresight Angle-->|111=|112=
<!--Max Speed (m/s)-->|121=|122=
<!--Min Range-->|131=|132=
<!--Max Range-->|141=|142=
<!--Indirect Hit Value-->|151=|152=
<!--Indirect Hit Range-->|161=|162=
<!--Maneuverability -->|171=|172=
<!--Danger Radius Hit-->|181=|182=
<!--Suppression Radius Hit-->|191=|192=
<!--Pylon/Rail-->|201=
}}


{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"

Revision as of 20:23, 7 January 2023

AMRAAM

Aim120

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Real World against Arma
Detail Real ARMA Config Value
Weapon Type {{{1}}} weaponType = "x";
Mass 161.5 {{{12}}} mag: mass = "n";
Warhead Mass 20Kg {{{22}}} ammo: hit = "n";
Warhead Type {{{31}}} {{{32}}} ammo: warheadName = "x";
Fuse Type {{{41}}} NOTE: No Direct Arma value
Fuse Range {{{51}}} {{{52}}} ammo: proximityExplosionDistance = n;
Seeker {{{61}}} {{{62}}} See class component type
Auto Seek Target {{{71}}} {{{72}}} ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity {{{81}}} {{{82}}} ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available {{{91}}} {{{92}}} ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile {{{101}}} {{{102}}} ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle {{{111}}} {{{112}}} ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) {{{121}}} {{{122}}} ammo: maxSpeed = n; (n= m/s)
Min Range {{{131}}} {{{132}}} ammo: minRange = n; (Dist in m)
Max Range {{{141}}} {{{142}}} ammo: maxRange = n; (Dist in m)
Indirect Hit Value {{{151}}} {{{152}}} ammo: indirectHit = 50;
Indirect Hit Range {{{161}}} {{{162}}} ammo: indirectHitRange = n; (m)
Maneuverability {{{171}}} {{{172}}} ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit {{{181}}} {{{182}}} ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit {{{191}}} {{{192}}} ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail {{{201}}} N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint