AIM-120: Difference between revisions
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{| class="wikitable" style="width: 55%;text-align:center; " | |||
!colspan="4"|Real World against Arma | |||
|- | |||
!style="width: 15%; text-align:right;"|Detail | |||
!style="width: 5%;"colspan="1"|Real | |||
!style="width: 5%;"colspan="1"|ARMA | |||
!style="width: 30%;"colspan="1"|Config Value | |||
|- | |||
! style="text-align:right;" |Weapon Type | |||
|{{{1}}} | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |weaponType = "x"; | |||
|- | |||
! style="text-align:right;" |Mass | |||
|161.5 | |||
|{{{12}}} | |||
! style="text-align:left;" |mag: mass = "n"; | |||
|- | |||
! style="text-align:right;" |Warhead Mass | |||
|20Kg | |||
|{{{22}}} | |||
! style="text-align:left;" |ammo: hit = "n"; | |||
|- | |||
! style="text-align:right;" |Warhead Type | |||
|{{{31}}} | |||
|{{{32}}} | |||
! style="text-align:left;" |ammo: warheadName = "x"; | |||
|- | |||
!style="text-align:right;"|Fuse Type | |||
|{{{41}}} | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |NOTE: No Direct Arma value | |||
|- | |||
!style="text-align:right;"|Fuse Range | |||
|{{{51}}} | |||
|{{{52}}} | |||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | |||
|- | |||
!style="text-align:right;"|Seeker | |||
|{{{61}}} | |||
|{{{62}}} | |||
! style="text-align:left;" |''See class component type'' | |||
|- | |||
!style="text-align:right;"|Auto Seek Target | |||
|{{{71}}} | |||
|{{{72}}} | |||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | |||
|- | |||
!style="text-align:right;"|Counter Measure Immunity | |||
|{{{81}}} | |||
|{{{82}}} | |||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1) | |||
|- | |||
!style="text-align:right;"|Camera View Available | |||
|{{{91}}} | |||
|{{{92}}} | |||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | |||
|- | |||
!style="text-align:right;"|Flight Profile | |||
|{{{101}}} | |||
|{{{102}}} | |||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | |||
|- | |||
!style="text-align:right;"|BoreSight Angle | |||
|{{{111}}} | |||
|{{{112}}} | |||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | |||
|- | |||
!style="text-align:right;"|Max Speed (m/s) | |||
|{{{121}}} | |||
|{{{122}}} | |||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | |||
|- | |||
!style="text-align:right;"|Min Range | |||
|{{{131}}} | |||
|{{{132}}} | |||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | |||
|- | |||
!style="text-align:right;"|Max Range | |||
|{{{141}}} | |||
|{{{142}}} | |||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" |Indirect Hit Value | |||
|{{{151}}} | |||
|{{{152}}} | |||
! style="text-align:left;" |ammo: indirectHit = 50; | |||
|- | |||
! style="text-align:right;" |Indirect Hit Range | |||
|{{{161}}} | |||
|{{{162}}} | |||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | |||
|- | |||
! style="text-align:right;" |Maneuverability | |||
|{{{171}}} | |||
|{{{172}}} | |||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |||
|- | |||
! style="text-align:right;" |Danger Radius Hit | |||
|{{{181}}} | |||
|{{{182}}} | |||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |||
|- | |||
! style="text-align:right;" |Suppression Radius Hit | |||
|{{{191}}} | |||
|{{{192}}} | |||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" |Pylon/Rail | |||
|{{{201}}} | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |N/A See Hardpoint below | |||
|} | |||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" |
Revision as of 20:23, 7 January 2023
AMRAAM
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Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | {{{1}}} | weaponType = "x"; | |
Mass | 161.5 | {{{12}}} | mag: mass = "n"; |
Warhead Mass | 20Kg | {{{22}}} | ammo: hit = "n"; |
Warhead Type | {{{31}}} | {{{32}}} | ammo: warheadName = "x"; |
Fuse Type | {{{41}}} | NOTE: No Direct Arma value | |
Fuse Range | {{{51}}} | {{{52}}} | ammo: proximityExplosionDistance = n; |
Seeker | {{{61}}} | {{{62}}} | See class component type |
Auto Seek Target | {{{71}}} | {{{72}}} | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | {{{81}}} | {{{82}}} | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | {{{91}}} | {{{92}}} | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | {{{101}}} | {{{102}}} | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | {{{111}}} | {{{112}}} | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | {{{121}}} | {{{122}}} | ammo: maxSpeed = n; (n= m/s) |
Min Range | {{{131}}} | {{{132}}} | ammo: minRange = n; (Dist in m) |
Max Range | {{{141}}} | {{{142}}} | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | {{{151}}} | {{{152}}} | ammo: indirectHit = 50; |
Indirect Hit Range | {{{161}}} | {{{162}}} | ammo: indirectHitRange = n; (m) |
Maneuverability | {{{171}}} | {{{172}}} | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | {{{181}}} | {{{182}}} | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit | {{{191}}} | {{{192}}} | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | {{{201}}} | N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |