AGM-114P Hellfire: Difference between revisions

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Hellfire PP
[[File:Id AGM-114k.jpg|thumb|AGM-114K2 Hellfire]]
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
 
==== AGM-114K/K2/K2A Hellfire II ====
* Produced: since 1993
* Target: All armored targets
* Range: 11,000 m (12,000 yd)
* Guidance:
** Semi-active laser homing with electro-optical countermeasures hardening
** Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
* Warhead: 9 kg (20 lb) tandem shaped charge HEAT
* Length: 163 cm (64 in)
* Weight: 45 kg (99 lb)
* K-2 adds insensitive munitions (IM)
* K-2A adds blast-fragmentation sleeve
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
|-
!style="width: 15%; text-align:right;"|Detail
!style="width: 5%;"colspan="1"|Real
!style="width: 5%;"colspan="1"|ARMA
!style="width: 30%;"colspan="1"|Config Value
|-
! style="text-align:right;" |Weapon Type
|AGM
|style="background-color:#a4adb3;"|
! style="text-align:left;" |weaponType = "x";
|-
! style="text-align:right;" |Mass
|49
|49
! style="text-align:left;" |mag: mass = "n";
|-
! style="text-align:right;" |Warhead Mass
|9
|225
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
|-
! style="text-align:right;" |Warhead Type
|HEAT
|HEAT
! style="text-align:left;" |ammo: warheadName =  "x";
|-
!style="text-align:right;"|Fuse Type
|Laser Prox
|style="background-color:#a4adb3;"|
! style="text-align:left;" |NOTE: No Direct Arma value
|-
!style="text-align:right;"|Fuse Range
|5
|20
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
!style="text-align:right;"|Seeker
|Laser
|Laser
! style="text-align:left;" |''See class component type''
|-
!style="text-align:right;"|Auto Seek Target
|No
|No
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
!style="text-align:right;"|Counter Measure Immunity
|High
|0.95
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
!style="text-align:right;"|Camera View Available
|Yes
|Yes
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
!style="text-align:right;"|Flight Profile
|Direct, Top Down
|Direct, Top Down
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
!style="text-align:right;"|BoreSight Angle
|90
|100
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
!style="text-align:right;"|Max Speed (m/s)
|450
|450
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
!style="text-align:right;"|Min Range
|0.5km
|500
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
!style="text-align:right;"|Max Range
|11km
|6000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
|50
! style="text-align:left;" |ammo: indirectHit = 50;
|-
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
|4
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
! style="text-align:right;" |Maneuverability
|32 G
|42
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-
! style="text-align:right;" |Pylon/Rail
|M299, M310
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
|}
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
|-
!Ammo
!Mag
!Weapon
!Hardpoint
|-
|rksl_amo_agm114k
|rksl_mag_agm114k_x1_direct
|rksl_wpn_agm114k
|AGM114K_DIRECT
|-
|
|rksl_mag_agm114k_x4_m299
|
|AGM114K_M299
|-
|
|rksl_mag_agm114k_x2_m310
|
|AGM114K_M310
|}
 
 
[[Category:Air-to-air_missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]

Revision as of 11:13, 8 January 2023

AGM-114K2 Hellfire

The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.

AGM-114K/K2/K2A Hellfire II

  • Produced: since 1993
  • Target: All armored targets
  • Range: 11,000 m (12,000 yd)
  • Guidance:
    • Semi-active laser homing with electro-optical countermeasures hardening
    • Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
  • Warhead: 9 kg (20 lb) tandem shaped charge HEAT
  • Length: 163 cm (64 in)
  • Weight: 45 kg (99 lb)
  • K-2 adds insensitive munitions (IM)
  • K-2A adds blast-fragmentation sleeve
Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 49 49 mag: mass = "n";
Warhead Mass 9 225 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Laser Laser See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down Direct, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 90 100 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 450 450 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 11km 6000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 50 ammo: indirectHit = 50;
Indirect Hit Range 4 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail M299, M310 N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_agm114k rksl_mag_agm114k_x1_direct rksl_wpn_agm114k AGM114K_DIRECT
rksl_mag_agm114k_x4_m299 AGM114K_M299
rksl_mag_agm114k_x2_m310 AGM114K_M310