BRIMSTONE Single Mode: Difference between revisions

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(Created page with "thumb|AGM-114K2 Hellfire The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precisio...")
 
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[[File:Id AGM-114k.jpg|thumb|AGM-114K2 Hellfire]]
[[File:Id brimstone sm.jpg|thumb|Brimstone (Single mode Radar)]]
The '''AGM-114 Hellfire''' is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name ''Heliborne laser, fire-and-forget missile'', which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
'''Brimstone''' is a ground or air-launched ground attack missile developed by MBDA UK for the UK's Royal Air Force. It was originally intended for "fire-and-forget" use against mass formations of enemy armour, using a millimetre wave (mmW) active radar homing seeker to ensure accuracy even against moving targets. Experience in Afghanistan led to the addition of laser guidance in the dual-mode Brimstone missile, allowing a "spotter" to pick out specific and the highest priority targets, particularly useful to minimise collateral damage when friendly forces or civilians were in the area. The tandem shaped-charge warhead is much more effective against modern tanks than older similar weapons such as the AGM-65G Maverick missile. Three Brimstones are carried on a launcher that occupies a single weapon station, allowing a single aircraft to carry many missiles.


==== AGM-114K/K2/K2A Hellfire II ====
After a protracted development programme, single-mode or "millimetric" Brimstone entered service with RAF Tornado aircraft in 2005, and the dual-mode variant in 2008. The latter was used extensively in Afghanistan and Libya. An improved Brimstone 2 was expected to enter service in October 2012, but problems with the new warhead from TDW and the ROXEL rocket motor put back the planned date to November 2015. MBDA is studying the use of Brimstone on ships, attack helicopters, UAVs, and from surface launchers. However, it will not be integrated on the Lockheed Martin F-35 Lightning II. Germany, Qatar and Saudi Arabia have purchased the missile. The cost per missile has been quoted as £175,000 each in 2015, or "over £100,000".
* Produced: since 1993
* Target: All armored targets
* Range: 11,000 m (12,000 yd)
* Guidance:
** Semi-active laser homing with electro-optical countermeasures hardening
** Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
* Warhead: 9 kg (20 lb) tandem shaped charge HEAT
* Length: 163 cm (64 in)
* Weight: 45 kg (99 lb)
* K-2 adds insensitive munitions (IM)
* K-2A adds blast-fragmentation sleeve
{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" |Real World against Arma
|-
|-
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" |Detail
!style="width: 5%;"colspan="1"|Real
! colspan="1" style="width: 5%;" |Real
!style="width: 5%;"colspan="1"|ARMA
! colspan="1" style="width: 5%;" |ARMA
!style="width: 30%;"colspan="1"|Config Value
! colspan="1" style="width: 30%;" |Config Value
|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type
|AGM
|AGM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
! style="text-align:left;" |weaponType = "x";
|-
|-
Line 34: Line 23:
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|9
|9
|225
|255
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
|-
|-
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! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
|-
|-
!style="text-align:right;"|Fuse Type
! style="text-align:right;" |Fuse Type
|Laser Prox
|Laser Prox
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |NOTE: No Direct Arma value
! style="text-align:left;" |NOTE: No Direct Arma value
|-
|-
!style="text-align:right;"|Fuse Range
! style="text-align:right;" |Fuse Range
|5
|5
|20
|20
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
|-
!style="text-align:right;"|Seeker
! style="text-align:right;" |Seeker
|Laser
|Radar
|Laser
|Radar
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
!style="text-align:right;"|Auto Seek Target
! style="text-align:right;" |Auto Seek Target
|No
|No
|No
|No
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
|-
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:right;" |Counter Measure Immunity
|High
|High
|0.95
|0.95
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
|-
!style="text-align:right;"|Camera View Available
! style="text-align:right;" |Camera View Available
|Yes
|Yes
|Yes
|Yes
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|Flight Profile
! style="text-align:right;" |Flight Profile
|Direct, Top Down
|Direct, Top Down
|Direct, Top Down
|Direct, Top Down
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|BoreSight Angle
! style="text-align:right;" |BoreSight Angle
|90
|90
|100
|100
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:right;" |Max Speed (m/s)
|450
|450
|450
|450
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Min Range
! style="text-align:right;" |Min Range
|0.5km
|0.5km
|500
|500
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Max Range
! style="text-align:right;" |Max Range
|11km
|20km
|6000
|9000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|50
|90
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|4
|8
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
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|-
|-
! style="text-align:right;" |Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|N/A
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-
|-
! style="text-align:right;" |Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|N/A
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|M299, M310
|Single, triple Launcher
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
|}
|}
{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" |ARMA Class details
|-
|-
!Ammo
!Ammo
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!Hardpoint
!Hardpoint
|-
|-
|rksl_amo_agm114k
|rksl_amo_brimstone_sm
|rksl_mag_agm114k_x1_direct
|rksl_mag_brimstone_sm_x1_direct
|rksl_wpn_agm114k
|rksl_wpn_brimstone_sm
|AGM114K_DIRECT
|BRIMSTON_SM_DIRECT
|-
|-
|
|
|rksl_mag_agm114k_x4_m299
|rksl_mag_brimstone_sm_x3_triplerack
|
|
|AGM114K_M299
|BRIMSTON_SM_TRIPLE
|-
|-
|
|
|rksl_mag_agm114k_x2_m310
|rksl_mag_brimstone_sm_x3_triplerack_rear
|
|
|AGM114K_M310
|BRIMSTON_SM_TRIPLE_REAR
|}
|}



Revision as of 12:35, 8 January 2023

Brimstone (Single mode Radar)

Brimstone is a ground or air-launched ground attack missile developed by MBDA UK for the UK's Royal Air Force. It was originally intended for "fire-and-forget" use against mass formations of enemy armour, using a millimetre wave (mmW) active radar homing seeker to ensure accuracy even against moving targets. Experience in Afghanistan led to the addition of laser guidance in the dual-mode Brimstone missile, allowing a "spotter" to pick out specific and the highest priority targets, particularly useful to minimise collateral damage when friendly forces or civilians were in the area. The tandem shaped-charge warhead is much more effective against modern tanks than older similar weapons such as the AGM-65G Maverick missile. Three Brimstones are carried on a launcher that occupies a single weapon station, allowing a single aircraft to carry many missiles.

After a protracted development programme, single-mode or "millimetric" Brimstone entered service with RAF Tornado aircraft in 2005, and the dual-mode variant in 2008. The latter was used extensively in Afghanistan and Libya. An improved Brimstone 2 was expected to enter service in October 2012, but problems with the new warhead from TDW and the ROXEL rocket motor put back the planned date to November 2015. MBDA is studying the use of Brimstone on ships, attack helicopters, UAVs, and from surface launchers. However, it will not be integrated on the Lockheed Martin F-35 Lightning II. Germany, Qatar and Saudi Arabia have purchased the missile. The cost per missile has been quoted as £175,000 each in 2015, or "over £100,000".

Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 49 49 mag: mass = "n";
Warhead Mass 9 255 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Radar Radar See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down Direct, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 90 100 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 450 450 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 20km 9000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 90 ammo: indirectHit = 50;
Indirect Hit Range 8 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail Single, triple Launcher N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_brimstone_sm rksl_mag_brimstone_sm_x1_direct rksl_wpn_brimstone_sm BRIMSTON_SM_DIRECT
rksl_mag_brimstone_sm_x3_triplerack BRIMSTON_SM_TRIPLE
rksl_mag_brimstone_sm_x3_triplerack_rear BRIMSTON_SM_TRIPLE_REAR