A-Darter: Difference between revisions
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! style="text-align:right;" |Indirect Hit Value | ! style="text-align:right;" |Indirect Hit Value | ||
| | |style="background-color:#a4adb3;"| | ||
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! style="text-align:left;" |ammo: indirectHit = 50; | ! style="text-align:left;" |ammo: indirectHit = 50; | ||
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! style="text-align:right;" |Indirect Hit Range | ! style="text-align:right;" |Indirect Hit Range | ||
| | |style="background-color:#a4adb3;"| | ||
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! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ||
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! style="text-align:right;" |Danger Radius Hit | ! style="text-align:right;" |Danger Radius Hit | ||
| | |style="background-color:#a4adb3;"| | ||
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! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
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! style="text-align:right;" |Suppression Radius Hit | ! style="text-align:right;" |Suppression Radius Hit | ||
| | |style="background-color:#a4adb3;"| | ||
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! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Revision as of 20:22, 7 January 2023
A-Darter aka Derby Missile
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Real World against Arma | |||
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Detail | Real | ARMA | Config Value |
Weapon Type | SRAAM | weaponType = "x"; | |
Mass | 89 | 89 | mag: mass = "n"; |
Warhead Mass | 11 | ammo: hit = "n"; | |
Warhead Type | HE | ammo: warheadName = "x"; | |
Fuse Type | NOTE: No Direct Arma value | ||
Fuse Range | ammo: proximityExplosionDistance = n; | ||
Seeker | See class component type | ||
Auto Seek Target | ammo: autoseektarget = n; (0 or 1) | ||
Counter Measure Immunity | ammo: cmimmunity = n; (Range 0 > 1) | ||
Camera View Available | 180 | ammo: cameraViewAvailable = n; (0 or 1) | |
Flight Profile | ammo: flightProfiles[] = {"<TYPE>"}; | ||
BoreSight Angle | ammo: missileLockCone = n; (Degrees) | ||
Max Speed (m/s) | ammo: maxSpeed = n; (n= m/s) | ||
Min Range | ammo: minRange = n; (Dist in m) | ||
Max Range | ammo: maxRange = n; (Dist in m) | ||
Indirect Hit Value | ammo: indirectHit = 50; | ||
Indirect Hit Range | ammo: indirectHitRange = n; (m) | ||
Maneuverability | ammo: maneuvrability = n; (Higher = more agile) | ||
Danger Radius Hit | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
Suppression Radius Hit | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ||
Pylon/Rail | N/A See Hardpoint below |
ARMA Class details | |||
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Ammo | Mag | Weapon | Hardpoint |