AIM-120: Difference between revisions

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(Replaced data from template)
Tag: visualeditor
(Including N/A values)
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! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
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! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
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! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
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! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
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! style="text-align:right;" |Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
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! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
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! style="text-align:right;" |Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
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|style="background-color:#a4adb3;"|
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! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  

Revision as of 20:26, 7 January 2023

AMRAAM

Aim120

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Real World against Arma
Detail Real ARMA Config Value
Weapon Type weaponType = "x";
Mass 161.5 mag: mass = "n";
Warhead Mass 20Kg ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B ammo: warheadName = "x";
Fuse Type NOTE: No Direct Arma value
Fuse Range 3-5m ammo: proximityExplosionDistance = n;
Seeker Active Radar See class component type
Auto Seek Target Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) ammo: maxSpeed = n; (n= m/s)
Min Range ammo: minRange = n; (Dist in m)
Max Range ammo: maxRange = n; (Dist in m)
Indirect Hit Value ammo: indirectHit = 50;
Indirect Hit Range ammo: indirectHitRange = n; (m)
Maneuverability ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint