A-Darter: Difference between revisions

From RKSL Studios Knowledgebase
Jump to navigation Jump to search
No edit summary
No edit summary
Tag: visualeditor
Line 1: Line 1:
A-Darter aka Derby Missile
A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.
 
The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.
 
The missile enterED service with the South African Air Force (SAAF) and Brazilian Air Force (FAB) in 2014 equipping the Hawk 120, Gripen C and GripenE


[[File:UPDATE ME!!!|right|640px|UPDATE ME!!!]]
[[File:UPDATE ME!!!|right|640px|UPDATE ME!!!]]
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.


{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
Line 24: Line 27:
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|11
|11
|
|130
! style="text-align:left;" |ammo: hit = "n";
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
|-
|-
! style="text-align:right;" |Warhead Type
! style="text-align:right;" |Warhead Type
|HE
|HE
|
|HE
! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
|-
|-
!style="text-align:right;"|Fuse Type
!style="text-align:right;"|Fuse Type
|
|Laser Prox
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |NOTE: No Direct Arma value
! style="text-align:left;" |NOTE: No Direct Arma value
|-
|-
!style="text-align:right;"|Fuse Range
!style="text-align:right;"|Fuse Range
|
|5
|
|20
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
|-
!style="text-align:right;"|Seeker
!style="text-align:right;"|Seeker
|
|IR
|
|IR
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
!style="text-align:right;"|Auto Seek Target
!style="text-align:right;"|Auto Seek Target
|
|Yes
|
|Yes
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
|-
!style="text-align:right;"|Counter Measure Immunity
!style="text-align:right;"|Counter Measure Immunity
|
|High
|
|0.95
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
|-
!style="text-align:right;"|Camera View Available
!style="text-align:right;"|Camera View Available
|180
|No
|
|No
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|Flight Profile
!style="text-align:right;"|Flight Profile
|
|N/A
|
|N/A
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|BoreSight Angle
!style="text-align:right;"|BoreSight Angle
|
|180
|
|180
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
!style="text-align:right;"|Max Speed (m/s)
|
|1029
|
|1029
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Min Range
!style="text-align:right;"|Min Range
|
|0.5km
|
|500
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Max Range
!style="text-align:right;"|Max Range
|
|10km
|
|5000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|85
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|10
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
! style="text-align:right;" |Maneuverability
! style="text-align:right;" |Maneuverability
|
|100 G
|
|42
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
|-
! style="text-align:right;" |Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-
|-
! style="text-align:right;" |Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|
|LAU-7, LAU-127
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
Line 124: Line 127:
!Weapon
!Weapon
!Hardpoint
!Hardpoint
|-
|rksl_amo_adarter
|rksl_mag_adarter_x1_direct
|rksl_wpn_adarter
|ADARTER_DIRECT
|-
|-
|
|
|rksl_mag_adarter_x1_lau7
|
|
|
|ADARTER_LAU7
|
|-
|-
|
|
|rksl_mag_adarter_x1_lau127
|
|
|
|ADARTER_LAU127
|
|}
|}



Revision as of 20:47, 7 January 2023

A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.

The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.

The missile enterED service with the South African Air Force (SAAF) and Brazilian Air Force (FAB) in 2014 equipping the Hawk 120, Gripen C and GripenE

Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM weaponType = "x";
Mass 89 89 mag: mass = "n";
Warhead Mass 11 130 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HE HE ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker IR IR See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1029 1029 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 10km 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 85 ammo: indirectHit = 50;
Indirect Hit Range 10 ammo: indirectHitRange = n; (m)
Maneuverability 100 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7, LAU-127 N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_adarter rksl_mag_adarter_x1_direct rksl_wpn_adarter ADARTER_DIRECT
rksl_mag_adarter_x1_lau7 ADARTER_LAU7
rksl_mag_adarter_x1_lau127 ADARTER_LAU127