AIM-132: Difference between revisions

From RKSL Studios Knowledgebase
Jump to navigation Jump to search
No edit summary
No edit summary
Line 136: Line 136:
|
|
|AIM132_LAU127
|AIM132_LAU127
|
|-
|-
|
|
|rksl_mag_aim132_x1_lau7
|rksl_mag_aim132_x1_lau7
|
|
|AIM132_LAU7
|}
|}



Revision as of 22:14, 7 January 2023

AIM-132 ASRAAM

The Advanced Short Range Air-to-Air Missile (ASRAAM), also known by its United States designation AIM-132, is an imaging infrared homing (heat seeking) air-to-air missile, produced by MBDA UK, that is designed for close-range combat. It is in service in the Royal Air Force (RAF), replacing the AIM-9 Sidewinder. ASRAAM is designed to allow the pilot to fire and then turn away before the opposing aircraft can close for a shot. It flies at well over Mach 3 to ranges in excess of 25 kilometres (16 mi). It retains a 50 g manoeuvrability provided by body lift technology coupled with tail control.

The project started as a British-German collaboration in the 1980s. It was part of a wider agreement in which the US would develop the AIM-120 AMRAAM for medium-range use, while the ASRAAM would replace the Sidewinder with a design that would cover the great range disparity between Sidewinder and AMRAAM. Germany left the program in 1989. The British proceeded on their own and the missile was introduced into RAF service in 1998. It is being introduced to the Indian Air Force, the Qatar Air Force and the Royal Air Force of Oman, and formerly saw service in the Royal Australian Air Force. Parts of the missile have been used in the Common Anti-aircraft Modular Missile.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM weaponType = "x";
Mass 88 88 mag: mass = "n";
Warhead Mass 10 130 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-33/B HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker IIR IR See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.92 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 700 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 250 ammo: minRange = n; (Dist in m)
Max Range 25000 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 85 ammo: indirectHit = 50;
Indirect Hit Range 13 ammo: indirectHitRange = n; (m)
Maneuverability 50G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7,LAU127 N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_aim132 rksl_mag_aim132_x1_direct rksl_wpn_aim132 AIM132_DIRECT
rksl_mag_aim132_x1_lau127 AIM132_LAU127
rksl_mag_aim132_x1_lau7 AIM132_LAU7