AGM-88 HARM: Difference between revisions

From RKSL Studios Knowledgebase
Jump to navigation Jump to search
No edit summary
Tag: visualeditor
No edit summary
Tag: visualeditor
Line 1: Line 1:
[[File:Id agm88.jpg|thumb|AGM-88E HARM]]
The '''AGM-88 HARM''' (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments.
The '''AGM-88 HARM''' (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments.


Line 10: Line 11:
|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type
|MRAAM
|ARM
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |weaponType = "x";
! style="text-align:left;" |weaponType = "x";
|-
|-
! style="text-align:right;" |Mass
! style="text-align:right;" |Mass
|161.5
|361.5
|161.5
|361
! style="text-align:left;" |mag: mass = "n";
! style="text-align:left;" |mag: mass = "n";
|-
|-
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|22.7Kg
|68Kg
|200
|2100
! style="text-align:left;" |ammo: hit = "n";
! style="text-align:left;" |ammo: hit = "n";
|-
|-
! style="text-align:right;" |Warhead Type
! style="text-align:right;" |Warhead Type
|HE Blast Frag WDU-33/B
|HE Blast Frag WAU‐7/B
|HE
|HE
! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
Line 40: Line 41:
|-
|-
!style="text-align:right;"|Seeker
!style="text-align:right;"|Seeker
|Active Radar
|Passive Radar/Anti Radiation
|Active Radar
|ARM
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
Line 65: Line 66:
|-
|-
!style="text-align:right;"|BoreSight Angle
!style="text-align:right;"|BoreSight Angle
|70
|120
|70
|120
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
!style="text-align:right;"|Max Speed (m/s)
|1372
|987
|900
|828
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Min Range
!style="text-align:right;"|Min Range
|1000
|1000
|800
|1000
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Max Range
!style="text-align:right;"|Max Range
|105000
|25000 at low level
|12000
|16000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|125
|85
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
|13
|8
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
! style="text-align:right;" |Maneuverability
! style="text-align:right;" |Maneuverability
|65G
|65G
|23
|27
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
|-
Line 110: Line 111:
|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|LAU127
|LAU118
|style="background-color:#a4adb3;"|
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
Line 124: Line 125:
!Hardpoint
!Hardpoint
|-
|-
|rksl_amo_aim120
|rksl_amo_agm88e
|rksl_mag_aim120_x1_direct
|rksl_mag_agm88e_x1_direct
|rksl_wpn_aim120
|rksl_wpn_agm88e
|AIM120_DIRECT
|AGM88_DIRECT
|-
|-
|
|
|rksl_mag_aim120_x1_lau127
|rksl_mag_agm88e_x1_lau127
|
|
|AIM120_LAU127
|AGM88_LAU118
|}
|}



Revision as of 23:09, 7 January 2023

AGM-88E HARM

The AGM-88 HARM (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type ARM weaponType = "x";
Mass 361.5 361 mag: mass = "n";
Warhead Mass 68Kg 2100 ammo: hit = "n";
Warhead Type HE Blast Frag WAU‐7/B HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Passive Radar/Anti Radiation ARM See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 120 120 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 987 828 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 1000 ammo: minRange = n; (Dist in m)
Max Range 25000 at low level 16000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 85 ammo: indirectHit = 50;
Indirect Hit Range 8 ammo: indirectHitRange = n; (m)
Maneuverability 65G 27 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU118 N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_agm88e rksl_mag_agm88e_x1_direct rksl_wpn_agm88e AGM88_DIRECT
rksl_mag_agm88e_x1_lau127 AGM88_LAU118