AGM-114K Hellfire: Difference between revisions

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[[Category:Air-to-Ground_Missiles]]
[[Category:Air-to-Ground_Missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Revision as of 14:28, 8 January 2023

AGM-114K2 Hellfire

The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.

AGM-114K/K2/K2A Hellfire II

  • Produced: since 1993
  • Target: All armored targets
  • Range: 11,000 m (12,000 yd)
  • Guidance:
    • Semi-active laser homing with electro-optical countermeasures hardening
    • Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
  • Warhead: 9 kg (20 lb) tandem shaped charge HEAT
  • Length: 163 cm (64 in)
  • Weight: 45 kg (99 lb)
  • K-2 adds insensitive munitions (IM)
  • K-2A adds blast-fragmentation sleeve
Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 49 49 mag: mass = "n";
Warhead Mass 9 225 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Laser Laser See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct, Top Down Direct, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 90 100 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 450 450 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 11km 6000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 50 ammo: indirectHit = 50;
Indirect Hit Range 4 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail M299, M310 N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_agm114k rksl_mag_agm114k_x1_direct rksl_wpn_agm114k AGM114K_DIRECT
rksl_mag_agm114k_x4_m299 AGM114K_M299
rksl_mag_agm114k_x2_m310 AGM114K_M310