AIM-9M: Difference between revisions

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{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" | Real World against Arma
|-
|-  
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" | Detail
!style="width: 5%;"colspan="1"|Real
! style="width: 5%;" colspan="1" | Real
!style="width: 5%;"colspan="1"|ARMA
! style="width: 5%;" colspan="1" | ARMA
!style="width: 30%;"colspan="1"|Config Value
! style="width: 30%;" colspan="1" | Config Value
|-
|-  
! style="text-align:right;" |Weapon Type
! style="text-align:right;" | Weapon Type
|SRAAM
| SRAAM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
<br>
|-
! style="text-align:left;" | weaponType = "x";
! style="text-align:right;" |Mass
|-  
|83.5
! style="text-align:right;" | Mass
|83.5
| 83.5
! style="text-align:left;" |mag: mass = "n";
| 83.5
|-
! style="text-align:left;" | mag: mass = "n";
! style="text-align:right;" |Warhead Mass
|-  
|9.4
! style="text-align:right;" | Warhead Mass
|130
| 9.4
! style="text-align:left;" |ammo: hit = "n";
| 130
|-
! style="text-align:left;" | ammo: hit = "n";
! style="text-align:right;" |Warhead Type
|-  
|HE Blast Frag WDU-17/B
! style="text-align:right;" | Warhead Type
|HE
| HE Blast Frag WDU-17/B
! style="text-align:left;" |ammo: warheadName = "x";
| HE
|-
! style="text-align:left;" | ammo: warheadName = "x";
!style="text-align:right;"|Fuse Type
|-  
|Prox/impact
! style="text-align:right;" | Fuse Type
|style="background-color:#a4adb3;"|
| Prox/impact
! style="text-align:left;" |NOTE: No Direct Arma value
| style="background-color:#a4adb3;" |
|-
<br>
!style="text-align:right;"|Fuse Range
! style="text-align:left;" | NOTE: No Direct Arma value
|3-5m
|-  
|30
! style="text-align:right;" | Fuse Range
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
| 3-5m
|-
| 30
!style="text-align:right;"|Seeker
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|IR
|-  
|IR
! style="text-align:right;" | Seeker
! style="text-align:left;" |''See class component type''
| IR
|-
| IR
!style="text-align:right;"|Auto Seek Target
! style="text-align:left;" | ''See class component type''
|No
|-  
|No
! style="text-align:right;" | Auto Seek Target
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
| No
|-
| No
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|High
|-  
|0.92
! style="text-align:right;" | Counter Measure Immunity
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
| High
|-
| 0.92
!style="text-align:right;"|Camera View Available
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|No
|-  
|No
! style="text-align:right;" | Camera View Available
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
| No
|-
| No
!style="text-align:right;"|Flight Profile
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|N/A
|-  
|N/A
! style="text-align:right;" | Flight Profile
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
| N/A
|-
| N/A
!style="text-align:right;"|BoreSight Angle
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|70
|-  
|90
! style="text-align:right;" | BoreSight Angle
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
| 70
|-
| 90
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|1372
|-  
|700
! style="text-align:right;" | Max Speed (m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
| 1372
|-
| 700
!style="text-align:right;"|Min Range
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|1000
|-  
|250
! style="text-align:right;" | Min Range
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
| 1000
|-
| 250
!style="text-align:right;"|Max Range
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|25000
|-  
|5000
! style="text-align:right;" | Max Range
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
| 25000
|-
| 5000
! style="text-align:right;" |Indirect Hit Value
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|style="background-color:#a4adb3;"|
|-  
|85
! style="text-align:right;" | Indirect Hit Value
! style="text-align:left;" |ammo: indirectHit = 50;
| style="background-color:#a4adb3;" |
|-
<br>
! style="text-align:right;" |Indirect Hit Range
| 85
|style="background-color:#a4adb3;"|
! style="text-align:left;" | ammo: indirectHit = 50;
|13
|-  
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:right;" | Indirect Hit Range
|-
| style="background-color:#a4adb3;" |
! style="text-align:right;" |Maneuverability
<br>
|20G
| 13
|23
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-  
|-
! style="text-align:right;" | Maneuverability
! style="text-align:right;" |Danger Radius Hit
| 20G
|style="background-color:#a4adb3;"|
| 23
|N/A
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-  
|-
! style="text-align:right;" | Danger Radius Hit
! style="text-align:right;" |Suppression Radius Hit
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
|N/A
| N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
|-  
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" | Suppression Radius Hit
|LAU-7,LAU127
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
! style="text-align:left;" |N/A See Hardpoint below
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-  
! style="text-align:right;" | Pylon/Rail
| LAU-7,LAU127
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
|}




{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
!Hardpoint
! Hardpoint
|-
|-  
|rksl_amo_aim9m
| rksl_amo_aim9m
|rksl_mag_aim9m_x1_direct
| rksl_mag_aim9m_x1_direct
|rksl_wpn_aim9m
| rksl_wpn_aim9m
|AIM9M_DIRECT
| RKSLA3_AIM9M_DIRECT
|-
|-  
|
|
|rksl_mag_aim9m_x1_lau127
<br>
| rksl_mag_aim9m_x1_lau127
|
|
|AIM9M_LAU127
<br>
|-
| RKSLA3_AIM9M_LAU127
|-  
|
|
|rksl_mag_aim9m_x1_lau7
<br>
| rksl_mag_aim9m_x1_lau7
|
|
|AIM9M_LAU7
<br>
| RKSLA3_AIM9M_LAU7
|}
|}



Revision as of 07:22, 26 October 2024

AIM-9M Sidewinder

The Sidewinder is the most widely used air-to-air missile in the West, with more than 110,000 missiles produced for the U.S. and 27 other nations, of which perhaps one percent have been used in combat. It has been built under license by some other nations including Sweden, and can even equip helicopters, such as the Bell AH-1Z Viper. The AIM-9 is one of the oldest, lowest cost, and most successful air-to-air missiles, with an estimated 270 aircraft kills in its history of use. When firing a Sidewinder, NATO pilots use the brevity code FOX-2.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM


weaponType = "x";
Mass 83.5 83.5 mag: mass = "n";
Warhead Mass 9.4 130 ammo: hit = "n";
Warhead Type HE Blast Frag WDU-17/B HE ammo: warheadName = "x";
Fuse Type Prox/impact


NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker IR IR See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.92 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 90 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 700 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 250 ammo: minRange = n; (Dist in m)
Max Range 25000 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


85 ammo: indirectHit = 50;
Indirect Hit Range


13 ammo: indirectHitRange = n; (m)
Maneuverability 20G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7,LAU127


N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_aim9m rksl_mag_aim9m_x1_direct rksl_wpn_aim9m RKSLA3_AIM9M_DIRECT


rksl_mag_aim9m_x1_lau127


RKSLA3_AIM9M_LAU127


rksl_mag_aim9m_x1_lau7


RKSLA3_AIM9M_LAU7