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[[File:Id adarter.jpg|thumb|A-Darter SRAAM]]A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters. | [[File:Id adarter.jpg|thumb|A-Darter SRAAM]] | ||
A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters. | |||
The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013. | The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013. | ||
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{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
!colspan="4"|Real World against Arma | ! colspan="4" | Real World against Arma | ||
|- | |- | ||
!style="width: 15%; text-align:right;"|Detail | ! style="width: 15%; text-align:right;" | Detail | ||
!style="width: 5%;"colspan="1"|Real | ! style="width: 5%;" colspan="1" | Real | ||
!style="width: 5%;"colspan="1"|ARMA | ! style="width: 5%;" colspan="1" | ARMA | ||
!style="width: 30%;"colspan="1"|Config Value | ! style="width: 30%;" colspan="1" | Config Value | ||
|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" | Weapon Type | ||
|SRAAM | | SRAAM | ||
|style="background-color:#a4adb3;"| | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |weaponType = "x"; | <br> | ||
|- | ! style="text-align:left;" | weaponType = "x"; | ||
! style="text-align:right;" |Mass | |- | ||
|89 | ! style="text-align:right;" | Mass | ||
|89 | | 89 | ||
! style="text-align:left;" |mag: mass = "n"; | | 89 | ||
|- | ! style="text-align:left;" | mag: mass = "n"; | ||
! style="text-align:right;" |Warhead Mass | |- | ||
|11 | ! style="text-align:right;" | Warhead Mass | ||
|130 | | 11 | ||
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | | 130 | ||
|- | ! style="text-align:left;" | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | ||
! style="text-align:right;" |Warhead Type | |- | ||
|HE | ! style="text-align:right;" | Warhead Type | ||
|HE | | HE | ||
! style="text-align:left;" |ammo: warheadName = | | HE | ||
|- | ! style="text-align:left;" | ammo: warheadName = "x"; | ||
!style="text-align:right;"|Fuse Type | |- | ||
|Laser Prox | ! style="text-align:right;" | Fuse Type | ||
|style="background-color:#a4adb3;"| | | Laser Prox | ||
! style="text-align:left;" |NOTE: No Direct Arma value | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
!style="text-align:right;"|Fuse Range | ! style="text-align:left;" | NOTE: No Direct Arma value | ||
|5 | |- | ||
|20 | ! style="text-align:right;" | Fuse Range | ||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | | 5 | ||
|- | | 20 | ||
!style="text-align:right;"|Seeker | ! style="text-align:left;" | ammo: proximityExplosionDistance = n; | ||
|IR | |- | ||
|IR | ! style="text-align:right;" | Seeker | ||
! style="text-align:left;" |''See class component type'' | | IR | ||
|- | | IR | ||
!style="text-align:right;"|Auto Seek Target | ! style="text-align:left;" | ''See class component type'' | ||
|Yes | |- | ||
|Yes | ! style="text-align:right;" | Auto Seek Target | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | | Yes | ||
|- | | Yes | ||
!style="text-align:right;"|Counter Measure Immunity | ! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | ||
|High | |- | ||
|0.95 | ! style="text-align:right;" | Counter Measure Immunity | ||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 | | High | ||
|- | | 0.95 | ||
!style="text-align:right;"|Camera View Available | ! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | ||
|No | |- | ||
|No | ! style="text-align:right;" | Camera View Available | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | | No | ||
|- | | No | ||
!style="text-align:right;"|Flight Profile | ! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | ||
|N/A | |- | ||
|N/A | ! style="text-align:right;" | Flight Profile | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | | N/A | ||
|- | | N/A | ||
!style="text-align:right;"|BoreSight Angle | ! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | ||
|180 | |- | ||
|180 | ! style="text-align:right;" | BoreSight Angle | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | | 180 | ||
|- | | 180 | ||
!style="text-align:right;"|Max Speed (m/s) | ! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | ||
|1029 | |- | ||
|1029 | ! style="text-align:right;" | Max Speed (m/s) | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | | 1029 | ||
|- | | 1029 | ||
!style="text-align:right;"|Min Range | ! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | ||
|0.5km | |- | ||
|500 | ! style="text-align:right;" | Min Range | ||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | | 0.5km | ||
|- | | 500 | ||
!style="text-align:right;"|Max Range | ! style="text-align:left;" | ammo: minRange = n; (Dist in m) | ||
|10km | |- | ||
|5000 | ! style="text-align:right;" | Max Range | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | | 10km | ||
|- | | 5000 | ||
! style="text-align:right;" |Indirect Hit Value | ! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | ||
|style="background-color:#a4adb3;"| | |- | ||
|85 | ! style="text-align:right;" | Indirect Hit Value | ||
! style="text-align:left;" |ammo: indirectHit = 50; | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
! style="text-align:right;" |Indirect Hit Range | | 85 | ||
|style="background-color:#a4adb3;"| | ! style="text-align:left;" | ammo: indirectHit = 50; | ||
|10 | |- | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:right;" | Indirect Hit Range | ||
|- | | style="background-color:#a4adb3;" | | ||
! style="text-align:right;" |Maneuverability | <br> | ||
|100 G | | 10 | ||
|42 | ! style="text-align:left;" | ammo: indirectHitRange = n; (m) | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |- | ||
|- | ! style="text-align:right;" | Maneuverability | ||
! style="text-align:right;" |Danger Radius Hit | | 100 G | ||
|style="background-color:#a4adb3;"| | | 42 | ||
|N/A | ! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | ||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |- | ||
|- | ! style="text-align:right;" | Danger Radius Hit | ||
! style="text-align:right;" |Suppression Radius Hit | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
|N/A | | N/A | ||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
|- | |- | ||
! style="text-align:right;" |Pylon/Rail | ! style="text-align:right;" | Suppression Radius Hit | ||
|LAU-7, LAU-127 | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
! style="text-align:left;" |N/A See Hardpoint below | | N/A | ||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| LAU-7, LAU-127 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |} | ||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" | ||
!colspan="4"|ARMA Class details | ! colspan="4" | ARMA Class details | ||
|- | |- | ||
!Ammo | ! Ammo | ||
!Mag | ! Mag | ||
!Weapon | ! Weapon | ||
!Hardpoint | ! Hardpoint | ||
|- | |- | ||
| | | rksla3_amo_adarter | ||
| | | rksla3_mag_adarter_x1_direct | ||
| | | rksla3_wpn_adarter | ||
| | | RKSLA3_ADARTER_DIRECT | ||
|- | |- | ||
| | | | ||
| | <br> | ||
| rksla3_mag_adarter_x1_lau7 | |||
| | | | ||
| | <br> | ||
|- | | RKSLA3_ADARTER_LAU7 | ||
|- | |||
| | | | ||
| | <br> | ||
| rksla3_mag_adarter_x1_lau127 | |||
| | | | ||
| | <br> | ||
| RKSLA3_ADARTER_LAU127 | |||
|} | |} | ||
Latest revision as of 07:28, 26 October 2024
A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.
The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.
The missile enterED service with the South African Air Force (SAAF) and Brazilian Air Force (FAB) in 2014 equipping the Hawk 120, Gripen C and GripenE
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | SRAAM |
|
weaponType = "x"; |
Mass | 89 | 89 | mag: mass = "n"; |
Warhead Mass | 11 | 130 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | HE | HE | ammo: warheadName = "x"; |
Fuse Type | Laser Prox |
|
NOTE: No Direct Arma value |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | IR | IR | See class component type |
Auto Seek Target | Yes | Yes | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 180 | 180 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 1029 | 1029 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 10km | 5000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
85 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
10 | ammo: indirectHitRange = n; (m) |
Maneuverability | 100 G | 42 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU-7, LAU-127 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_adarter | rksla3_mag_adarter_x1_direct | rksla3_wpn_adarter | RKSLA3_ADARTER_DIRECT |
|
rksla3_mag_adarter_x1_lau7 |
|
RKSLA3_ADARTER_LAU7 |
|
rksla3_mag_adarter_x1_lau127 |
|
RKSLA3_ADARTER_LAU127 |