A-Darter: Difference between revisions

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[[File:Id adarter.jpg|thumb|A-Darter SRAAM]]A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.
[[File:Id adarter.jpg|thumb|A-Darter SRAAM]]
 
A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.


The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.
The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.
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{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" | Real World against Arma
|-
|-  
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" | Detail
!style="width: 5%;"colspan="1"|Real
! style="width: 5%;" colspan="1" | Real
!style="width: 5%;"colspan="1"|ARMA
! style="width: 5%;" colspan="1" | ARMA
!style="width: 30%;"colspan="1"|Config Value
! style="width: 30%;" colspan="1" | Config Value
|-
|-  
! style="text-align:right;" |Weapon Type
! style="text-align:right;" | Weapon Type
|SRAAM
| SRAAM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
<br>
|-
! style="text-align:left;" | weaponType = "x";
! style="text-align:right;" |Mass
|-  
|89
! style="text-align:right;" | Mass
|89
| 89
! style="text-align:left;" |mag: mass = "n";
| 89
|-
! style="text-align:left;" | mag: mass = "n";
! style="text-align:right;" |Warhead Mass
|-  
|11
! style="text-align:right;" | Warhead Mass
|130
| 11
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
| 130
|-
! style="text-align:left;" | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
! style="text-align:right;" |Warhead Type
|-  
|HE
! style="text-align:right;" | Warhead Type
|HE
| HE
! style="text-align:left;" |ammo: warheadName = "x";
| HE
|-
! style="text-align:left;" | ammo: warheadName = "x";
!style="text-align:right;"|Fuse Type
|-  
|Laser Prox
! style="text-align:right;" | Fuse Type
|style="background-color:#a4adb3;"|
| Laser Prox
! style="text-align:left;" |NOTE: No Direct Arma value
| style="background-color:#a4adb3;" |
|-
<br>
!style="text-align:right;"|Fuse Range
! style="text-align:left;" | NOTE: No Direct Arma value
|5
|-  
|20
! style="text-align:right;" | Fuse Range
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
| 5
|-
| 20
!style="text-align:right;"|Seeker
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|IR
|-  
|IR
! style="text-align:right;" | Seeker
! style="text-align:left;" |''See class component type''
| IR
|-
| IR
!style="text-align:right;"|Auto Seek Target
! style="text-align:left;" | ''See class component type''
|Yes
|-  
|Yes
! style="text-align:right;" | Auto Seek Target
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
| Yes
|-
| Yes
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|High
|-  
|0.95
! style="text-align:right;" | Counter Measure Immunity
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
| High
|-
| 0.95
!style="text-align:right;"|Camera View Available
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|No
|-  
|No
! style="text-align:right;" | Camera View Available
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
| No
|-
| No
!style="text-align:right;"|Flight Profile
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|N/A
|-  
|N/A
! style="text-align:right;" | Flight Profile
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
| N/A
|-
| N/A
!style="text-align:right;"|BoreSight Angle
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|180
|-  
|180
! style="text-align:right;" | BoreSight Angle
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
| 180
|-
| 180
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|1029
|-  
|1029
! style="text-align:right;" | Max Speed (m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
| 1029
|-
| 1029
!style="text-align:right;"|Min Range
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|0.5km
|-  
|500
! style="text-align:right;" | Min Range
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
| 0.5km
|-
| 500
!style="text-align:right;"|Max Range
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|10km
|-  
|5000
! style="text-align:right;" | Max Range
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
| 10km
|-
| 5000
! style="text-align:right;" |Indirect Hit Value
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|style="background-color:#a4adb3;"|
|-  
|85
! style="text-align:right;" | Indirect Hit Value
! style="text-align:left;" |ammo: indirectHit = 50;
| style="background-color:#a4adb3;" |
|-
<br>
! style="text-align:right;" |Indirect Hit Range
| 85
|style="background-color:#a4adb3;"|
! style="text-align:left;" | ammo: indirectHit = 50;
|10
|-  
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:right;" | Indirect Hit Range
|-
| style="background-color:#a4adb3;" |
! style="text-align:right;" |Maneuverability
<br>
|100 G
| 10
|42
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-  
|-
! style="text-align:right;" | Maneuverability
! style="text-align:right;" |Danger Radius Hit
| 100 G
|style="background-color:#a4adb3;"|
| 42
|N/A
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-  
|-
! style="text-align:right;" | Danger Radius Hit
! style="text-align:right;" |Suppression Radius Hit
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
|N/A
| N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
|-  
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" | Suppression Radius Hit
|LAU-7, LAU-127
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
! style="text-align:left;" |N/A See Hardpoint below
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-  
! style="text-align:right;" | Pylon/Rail
| LAU-7, LAU-127
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
|}
{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
!Hardpoint
! Hardpoint
|-
|-  
|rksl_amo_adarter
| rksla3_amo_adarter
|rksl_mag_adarter_x1_direct
| rksla3_mag_adarter_x1_direct
|rksl_wpn_adarter
| rksla3_wpn_adarter
|ADARTER_DIRECT
| RKSLA3_ADARTER_DIRECT
|-
|-  
|
|
|rksl_mag_adarter_x1_lau7
<br>
| rksla3_mag_adarter_x1_lau7
|
|
|ADARTER_LAU7
<br>
|-
| RKSLA3_ADARTER_LAU7
|-  
|
|
|rksl_mag_adarter_x1_lau127
<br>
| rksla3_mag_adarter_x1_lau127
|
|
|ADARTER_LAU127
<br>
| RKSLA3_ADARTER_LAU127
|}
|}



Latest revision as of 07:28, 26 October 2024

A-Darter SRAAM

A-Darter, also known as V3E Agile Darter, is a fifth-generation short range, air-to-air missile (SRAAM) developed in South Africa. The AAM is designed to meet the challenges which may come from conflict against future air combat fighters.

The missile system completed several successful test launches in January 2012. It entered the final qualification phase in March 2012 and is expected to be ready for production by 2013.

The missile enterED service with the South African Air Force (SAAF) and Brazilian Air Force (FAB) in 2014 equipping the Hawk 120, Gripen C and GripenE


Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM


weaponType = "x";
Mass 89 89 mag: mass = "n";
Warhead Mass 11 130 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HE HE ammo: warheadName = "x";
Fuse Type Laser Prox


NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker IR IR See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1029 1029 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 10km 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


85 ammo: indirectHit = 50;
Indirect Hit Range


10 ammo: indirectHitRange = n; (m)
Maneuverability 100 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7, LAU-127


N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_adarter rksla3_mag_adarter_x1_direct rksla3_wpn_adarter RKSLA3_ADARTER_DIRECT


rksla3_mag_adarter_x1_lau7


RKSLA3_ADARTER_LAU7


rksla3_mag_adarter_x1_lau127


RKSLA3_ADARTER_LAU127