AGM-88 HARM: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
!colspan="4"|Real World against Arma | ! colspan="4" | Real World against Arma | ||
|- | |- | ||
!style="width: 15%; text-align:right;"|Detail | ! style="width: 15%; text-align:right;" | Detail | ||
!style="width: 5%;"colspan="1"|Real | ! style="width: 5%;" colspan="1" | Real | ||
!style="width: 5%;"colspan="1"|ARMA | ! style="width: 5%;" colspan="1" | ARMA | ||
!style="width: 30%;"colspan="1"|Config Value | ! style="width: 30%;" colspan="1" | Config Value | ||
|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" | Weapon Type | ||
|ARM | | ARM | ||
|style="background-color:#a4adb3;"| | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |weaponType = "x"; | <br> | ||
|- | ! style="text-align:left;" | weaponType = "x"; | ||
! style="text-align:right;" |Mass | |- | ||
|361.5 | ! style="text-align:right;" | Mass | ||
|361 | | 361.5 | ||
! style="text-align:left;" |mag: mass = "n"; | | 361 | ||
|- | ! style="text-align:left;" | mag: mass = "n"; | ||
! style="text-align:right;" |Warhead Mass | |- | ||
|68Kg | ! style="text-align:right;" | Warhead Mass | ||
|2100 | | 68Kg | ||
! style="text-align:left;" |ammo: hit = "n"; | | 2100 | ||
|- | ! style="text-align:left;" | ammo: hit = "n"; | ||
! style="text-align:right;" |Warhead Type | |- | ||
|HE Blast Frag WAU‐7/B | ! style="text-align:right;" | Warhead Type | ||
|HE | | HE Blast Frag WAU‐7/B | ||
! style="text-align:left;" |ammo: warheadName = | | HE | ||
|- | ! style="text-align:left;" | ammo: warheadName = "x"; | ||
!style="text-align:right;"|Fuse Type | |- | ||
|Prox/impact | ! style="text-align:right;" | Fuse Type | ||
|style="background-color:#a4adb3;"| | | Prox/impact | ||
! style="text-align:left;" |NOTE: No Direct Arma value | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
!style="text-align:right;"|Fuse Range | ! style="text-align:left;" | NOTE: No Direct Arma value | ||
|3-5m | |- | ||
|30 | ! style="text-align:right;" | Fuse Range | ||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | | 3-5m | ||
|- | | 30 | ||
!style="text-align:right;"|Seeker | ! style="text-align:left;" | ammo: proximityExplosionDistance = n; | ||
|Passive Radar/Anti Radiation | |- | ||
|ARM | ! style="text-align:right;" | Seeker | ||
! style="text-align:left;" |''See class component type'' | | Passive Radar/Anti Radiation | ||
|- | | ARM | ||
!style="text-align:right;"|Auto Seek Target | ! style="text-align:left;" | ''See class component type'' | ||
|Yes | |- | ||
|Yes | ! style="text-align:right;" | Auto Seek Target | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | | Yes | ||
|- | | Yes | ||
!style="text-align:right;"|Counter Measure Immunity | ! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | ||
|High | |- | ||
|0.95 | ! style="text-align:right;" | Counter Measure Immunity | ||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 | | High | ||
|- | | 0.95 | ||
!style="text-align:right;"|Camera View Available | ! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | ||
|No | |- | ||
|No | ! style="text-align:right;" | Camera View Available | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | | No | ||
|- | | No | ||
!style="text-align:right;"|Flight Profile | ! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | ||
|N/A | |- | ||
|N/A | ! style="text-align:right;" | Flight Profile | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | | N/A | ||
|- | | N/A | ||
!style="text-align:right;"|BoreSight Angle | ! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | ||
|120 | |- | ||
|120 | ! style="text-align:right;" | BoreSight Angle | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | | 120 | ||
|- | | 120 | ||
!style="text-align:right;"|Max Speed (m/s) | ! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | ||
|987 | |- | ||
|828 | ! style="text-align:right;" | Max Speed (m/s) | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | | 987 | ||
|- | | 828 | ||
!style="text-align:right;"|Min Range | ! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | ||
|1000 | |- | ||
|1000 | ! style="text-align:right;" | Min Range | ||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | | 1000 | ||
|- | | 1000 | ||
!style="text-align:right;"|Max Range | ! style="text-align:left;" | ammo: minRange = n; (Dist in m) | ||
|25000 at low level | |- | ||
|16000 | ! style="text-align:right;" | Max Range | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | | 25000 at low level | ||
|- | | 16000 | ||
! style="text-align:right;" |Indirect Hit Value | ! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | ||
|style="background-color:#a4adb3;"| | |- | ||
|85 | ! style="text-align:right;" | Indirect Hit Value | ||
! style="text-align:left;" |ammo: indirectHit = 50; | | style="background-color:#a4adb3;" | | ||
|- | <br> | ||
! style="text-align:right;" |Indirect Hit Range | | 85 | ||
|style="background-color:#a4adb3;"| | ! style="text-align:left;" | ammo: indirectHit = 50; | ||
|8 | |- | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | ! style="text-align:right;" | Indirect Hit Range | ||
|- | | style="background-color:#a4adb3;" | | ||
! style="text-align:right;" |Maneuverability | <br> | ||
|65G | | 8 | ||
|27 | ! style="text-align:left;" | ammo: indirectHitRange = n; (m) | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |- | ||
|- | ! style="text-align:right;" | Maneuverability | ||
! style="text-align:right;" |Danger Radius Hit | | 65G | ||
|style="background-color:#a4adb3;"| | | 27 | ||
|N/A | ! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | ||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |- | ||
|- | ! style="text-align:right;" | Danger Radius Hit | ||
! style="text-align:right;" |Suppression Radius Hit | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
|N/A | | N/A | ||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
|- | |- | ||
! style="text-align:right;" |Pylon/Rail | ! style="text-align:right;" | Suppression Radius Hit | ||
|LAU118 | | style="background-color:#a4adb3;" | | ||
|style="background-color:#a4adb3;"| | <br> | ||
! style="text-align:left;" |N/A See Hardpoint below | | N/A | ||
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" | Pylon/Rail | |||
| LAU118 | |||
| style="background-color:#a4adb3;" | | |||
<br> | |||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |} | ||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" | ||
!colspan="4"|ARMA Class details | ! colspan="4" | ARMA Class details | ||
|- | |- | ||
!Ammo | ! Ammo | ||
!Mag | ! Mag | ||
!Weapon | ! Weapon | ||
!Hardpoint | ! Hardpoint | ||
|- | |- | ||
| | | rksla3_amo_agm88e | ||
| | | rksla3_mag_agm88e_x1_direct | ||
| | | rksla3_wpn_agm88e | ||
| | | RKSLA3_AGM88_DIRECT | ||
|- | |- | ||
| | | | ||
| | <br> | ||
| rksla3_mag_agm88e_x1_lau118 | |||
| | | | ||
| | <br> | ||
| RKSLA3_AGM88_LAU118 | |||
|} | |} | ||
Latest revision as of 08:04, 26 October 2024
The AGM-88 HARM (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | ARM |
|
weaponType = "x"; |
Mass | 361.5 | 361 | mag: mass = "n"; |
Warhead Mass | 68Kg | 2100 | ammo: hit = "n"; |
Warhead Type | HE Blast Frag WAU‐7/B | HE | ammo: warheadName = "x"; |
Fuse Type | Prox/impact |
|
NOTE: No Direct Arma value |
Fuse Range | 3-5m | 30 | ammo: proximityExplosionDistance = n; |
Seeker | Passive Radar/Anti Radiation | ARM | See class component type |
Auto Seek Target | Yes | Yes | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | No | No | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | N/A | N/A | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 120 | 120 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 987 | 828 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 1000 | 1000 | ammo: minRange = n; (Dist in m) |
Max Range | 25000 at low level | 16000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
85 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
8 | ammo: indirectHitRange = n; (m) |
Maneuverability | 65G | 27 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU118 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_agm88e | rksla3_mag_agm88e_x1_direct | rksla3_wpn_agm88e | RKSLA3_AGM88_DIRECT |
|
rksla3_mag_agm88e_x1_lau118 |
|
RKSLA3_AGM88_LAU118 |