AGM-88 HARM: Difference between revisions

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{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" | Real World against Arma
|-
|-  
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" | Detail
!style="width: 5%;"colspan="1"|Real
! style="width: 5%;" colspan="1" | Real
!style="width: 5%;"colspan="1"|ARMA
! style="width: 5%;" colspan="1" | ARMA
!style="width: 30%;"colspan="1"|Config Value
! style="width: 30%;" colspan="1" | Config Value
|-
|-  
! style="text-align:right;" |Weapon Type
! style="text-align:right;" | Weapon Type
|ARM
| ARM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
<br>
|-
! style="text-align:left;" | weaponType = "x";
! style="text-align:right;" |Mass
|-  
|361.5
! style="text-align:right;" | Mass
|361
| 361.5
! style="text-align:left;" |mag: mass = "n";
| 361
|-
! style="text-align:left;" | mag: mass = "n";
! style="text-align:right;" |Warhead Mass
|-  
|68Kg
! style="text-align:right;" | Warhead Mass
|2100
| 68Kg
! style="text-align:left;" |ammo: hit = "n";
| 2100
|-
! style="text-align:left;" | ammo: hit = "n";
! style="text-align:right;" |Warhead Type
|-  
|HE Blast Frag WAU‐7/B
! style="text-align:right;" | Warhead Type
|HE
| HE Blast Frag WAU‐7/B
! style="text-align:left;" |ammo: warheadName = "x";
| HE
|-
! style="text-align:left;" | ammo: warheadName = "x";
!style="text-align:right;"|Fuse Type
|-  
|Prox/impact
! style="text-align:right;" | Fuse Type
|style="background-color:#a4adb3;"|
| Prox/impact
! style="text-align:left;" |NOTE: No Direct Arma value
| style="background-color:#a4adb3;" |
|-
<br>
!style="text-align:right;"|Fuse Range
! style="text-align:left;" | NOTE: No Direct Arma value
|3-5m
|-  
|30
! style="text-align:right;" | Fuse Range
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
| 3-5m
|-
| 30
!style="text-align:right;"|Seeker
! style="text-align:left;" | ammo: proximityExplosionDistance = n;
|Passive Radar/Anti Radiation
|-  
|ARM
! style="text-align:right;" | Seeker
! style="text-align:left;" |''See class component type''
| Passive Radar/Anti Radiation
|-
| ARM
!style="text-align:right;"|Auto Seek Target
! style="text-align:left;" | ''See class component type''
|Yes
|-  
|Yes
! style="text-align:right;" | Auto Seek Target
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
| Yes
|-
| Yes
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1)
|High
|-  
|0.95
! style="text-align:right;" | Counter Measure Immunity
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
| High
|-
| 0.95
!style="text-align:right;"|Camera View Available
! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 &gt; 1)
|No
|-  
|No
! style="text-align:right;" | Camera View Available
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
| No
|-
| No
!style="text-align:right;"|Flight Profile
! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1)
|N/A
|-  
|N/A
! style="text-align:right;" | Flight Profile
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
| N/A
|-
| N/A
!style="text-align:right;"|BoreSight Angle
! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"};
|120
|-  
|120
! style="text-align:right;" | BoreSight Angle
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
| 120
|-
| 120
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:left;" | ammo: missileLockCone = n; (Degrees)
|987
|-  
|828
! style="text-align:right;" | Max Speed (m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
| 987
|-
| 828
!style="text-align:right;"|Min Range
! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s)
|1000
|-  
|1000
! style="text-align:right;" | Min Range
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
| 1000
|-
| 1000
!style="text-align:right;"|Max Range
! style="text-align:left;" | ammo: minRange = n; (Dist in m)
|25000 at low level
|-  
|16000
! style="text-align:right;" | Max Range
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
| 25000 at low level
|-
| 16000
! style="text-align:right;" |Indirect Hit Value
! style="text-align:left;" | ammo: maxRange = n; (Dist in m)
|style="background-color:#a4adb3;"|
|-  
|85
! style="text-align:right;" | Indirect Hit Value
! style="text-align:left;" |ammo: indirectHit = 50;
| style="background-color:#a4adb3;" |
|-
<br>
! style="text-align:right;" |Indirect Hit Range
| 85
|style="background-color:#a4adb3;"|
! style="text-align:left;" | ammo: indirectHit = 50;
|8
|-  
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:right;" | Indirect Hit Range
|-
| style="background-color:#a4adb3;" |
! style="text-align:right;" |Maneuverability
<br>
|65G
| 8
|27
! style="text-align:left;" | ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-  
|-
! style="text-align:right;" | Maneuverability
! style="text-align:right;" |Danger Radius Hit
| 65G
|style="background-color:#a4adb3;"|
| 27
|N/A
! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-  
|-
! style="text-align:right;" | Danger Radius Hit
! style="text-align:right;" |Suppression Radius Hit
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
|N/A
| N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
|-  
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" | Suppression Radius Hit
|LAU118
| style="background-color:#a4adb3;" |
|style="background-color:#a4adb3;"|
<br>
! style="text-align:left;" |N/A See Hardpoint below
| N/A
! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-  
! style="text-align:right;" | Pylon/Rail
| LAU118
| style="background-color:#a4adb3;" |
<br>
! style="text-align:left;" | N/A See Hardpoint below
|}
|}




{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
! colspan="4" | ARMA Class details
|-
|-  
!Ammo
! Ammo
!Mag
! Mag
!Weapon
! Weapon
!Hardpoint
! Hardpoint
|-
|-  
|rksl_amo_agm88e
| rksla3_amo_agm88e
|rksl_mag_agm88e_x1_direct
| rksla3_mag_agm88e_x1_direct
|rksl_wpn_agm88e
| rksla3_wpn_agm88e
|AGM88_DIRECT
| RKSLA3_AGM88_DIRECT
|-
|-  
|
|
|rksl_mag_agm88e_x1_lau118
<br>
| rksla3_mag_agm88e_x1_lau118
|
|
|AGM88_LAU118
<br>
| RKSLA3_AGM88_LAU118
|}
|}



Latest revision as of 08:04, 26 October 2024

AGM-88E HARM

The AGM-88 HARM (High-speed Anti-Radiation Missile) is a tactical, air-to-surface anti-radiation missile designed to home in on electronic transmissions coming from surface-to-air radar systems. It was originally developed by Texas Instruments as a replacement for the AGM-45 Shrike and AGM-78 Standard ARM system. Production was later taken over by Raytheon Corporation when it purchased the defense production business of Texas Instruments.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type ARM


weaponType = "x";
Mass 361.5 361 mag: mass = "n";
Warhead Mass 68Kg 2100 ammo: hit = "n";
Warhead Type HE Blast Frag WAU‐7/B HE ammo: warheadName = "x";
Fuse Type Prox/impact


NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Passive Radar/Anti Radiation ARM See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 120 120 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 987 828 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 1000 ammo: minRange = n; (Dist in m)
Max Range 25000 at low level 16000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value


85 ammo: indirectHit = 50;
Indirect Hit Range


8 ammo: indirectHitRange = n; (m)
Maneuverability 65G 27 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit


N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit


N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU118


N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksla3_amo_agm88e rksla3_mag_agm88e_x1_direct rksla3_wpn_agm88e RKSLA3_AGM88_DIRECT


rksla3_mag_agm88e_x1_lau118


RKSLA3_AGM88_LAU118