EmptyTemplate CVWP
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Short Blurb here
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | weaponType = "x"; | ||
Mass | mag: mass = "n"; | ||
Warhead Mass | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | ||
Warhead Type | ammo: warheadName = "x"; | ||
Fuse Type | NOTE: No Direct Arma value | ||
Fuse Range | ammo: proximityExplosionDistance = n; | ||
Seeker | See class component type | ||
Auto Seek Target | ammo: autoseektarget = n; (0 or 1) | ||
Counter Measure Immunity | ammo: cmimmunity = n; (Range 0 > 1) | ||
Camera View Available | ammo: cameraViewAvailable = n; (0 or 1) | ||
Flight Profile | ammo: flightProfiles[] = {"<TYPE>"}; | ||
BoreSight Angle | ammo: missileLockCone = n; (Degrees) | ||
Max Speed (m/s) | ammo: maxSpeed = n; (n= m/s) | ||
Min Range | ammo: minRange = n; (Dist in m) | ||
Max Range | ammo: maxRange = n; (Dist in m) | ||
Indirect Hit Value | ammo: indirectHit = 50; | ||
Indirect Hit Range | ammo: indirectHitRange = n; (m) | ||
Maneuverability | ammo: maneuvrability = n; (Higher = more agile) | ||
Danger Radius Hit | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
Suppression Radius Hit | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ||
Pylon/Rail | N/A See Hardpoint below |
ARMA Class details | |||
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Ammo | Mag | Weapon | Hardpoint |