AGM-114K Hellfire

From RKSL Studios Knowledgebase
Revision as of 10:40, 8 January 2023 by Rock (talk | contribs)
Jump to navigation Jump to search

The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.

AGM-114K/K2/K2A Hellfire II

  • Produced: since 1993
  • Target: All armored targets
  • Range: 11,000 m (12,000 yd)
  • Guidance:
    • Semi-active laser homing with electro-optical countermeasures hardening
    • Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
  • Warhead: 9 kg (20 lb) tandem shaped charge HEAT
  • Length: 163 cm (64 in)
  • Weight: 45 kg (99 lb)
  • K-2 adds insensitive munitions (IM)
  • K-2A adds blast-fragmentation sleeve


Real World against Arma
Detail Real ARMA Config Value
Weapon Type SRAAM weaponType = "x";
Mass 89 89 mag: mass = "n";
Warhead Mass 11 130 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HE HE ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker IR IR See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 180 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1029 1029 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 10km 5000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 85 ammo: indirectHit = 50;
Indirect Hit Range 10 ammo: indirectHitRange = n; (m)
Maneuverability 100 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU-7, LAU-127 N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_adarter rksl_mag_adarter_x1_direct rksl_wpn_adarter ADARTER_DIRECT
rksl_mag_adarter_x1_lau7 ADARTER_LAU7
rksl_mag_adarter_x1_lau127 ADARTER_LAU127