Spike ER
Spike (Hebrew: ספייק) is an Israeli fire-and-forget anti-tank guided missile and anti-personnel missile with a tandem-charge high-explosive anti-tank (HEAT) warhead. As of 2007, it is in its fourth generation. It was developed and designed by the Israeli company Rafael Advanced Defense Systems. It is available in man-portable, vehicle-launched, and helicopter-launched variants.
The missile can engage and destroy targets within the line-of-sight of the launcher ("fire-and-forget"), and some variants can make a top attack through a "fire, observe and update" method (essentially lock-on after launch); the operator tracking the target, or switching to another target, optically through the trailing fiber-optic wire (or RF link in the case of the vehicle-mounted, long-range NLOS variant) while the missile is climbing to altitude after launch. This is similar to the lofted trajectory flight profile of the US FGM-148 Javelin.
Extended range or extra-long range version of the weapon (Israeli designation: NT-Dandy or NT-D). It has a minimum range of 400 m and a maximum range of 8,000 m (5.0 mi). It has a larger diameter and is heavier than the other systems, and is usually vehicle mounted. It is used by infantry, Light Combat Vehicle (LCVs), and helicopters. The Finnish Navy's Coastal Jaegers and Philippine Navy's Multi-purpose Attack Craft Mk.III also operate this version in the anti-ship role. The weight of the missile is 34 kg (74 lb 15 oz), the launchers are 30 kg (66 lb) and 55 kg (121 lb) respectively for the vehicle and air-launched versions. Penetration is around 1,000 mm (39 in) of RHA.
Real World against Arma | |||
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Detail | Real | ARMA | Config Value |
Weapon Type | AGM | weaponType = "x"; | |
Mass | 34Kg | 34 | mag: mass = "n"; |
Warhead Mass | 136 | 850 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | Tandem HEAT | Tandem HEAT | ammo: warheadName = "x"; |
Fuse Type | Laser Prox | NOTE: No Direct Arma value | |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | IIR | IR | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | Yes | Yes | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | Direct, Top Down, Cruise | Direct, Top Down, Cruise | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 60 | 90 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 319 | 319 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 22km | 8000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | 40 | ammo: indirectHit = 50; | |
Indirect Hit Range | 4 | ammo: indirectHitRange = n; (m) | |
Maneuverability | 32 G | 32 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |
Suppression Radius Hit | N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |
Pylon/Rail | Direct | N/A See Hardpoint below |
ARMA Class details | |||
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Ammo | Mag | Weapon | Hardpoint |
rksl_amo_spikeer | rksl_mag_spikeer_x1_direct | rksl_wpn_spikeer | SPIKEER_DIRECT |