METEOR

From RKSL Studios Knowledgebase
Revision as of 18:35, 10 January 2023 by Rock (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
METEOR BVRAAM

The Meteor is a European active radar guided beyond-visual-range air-to-air missile (BVRAAM) developed and manufactured by MBDA. It offers a multi-shot capability (multiple launches against multiple targets), and has the ability to engage highly maneuverable targets, such as jets, and small targets such as UAVs and cruise missiles in a heavy electronic countermeasures (ECM) environment with a range far in excess of 100 kilometres (54 nmi).

A solid-fueled ramjet motor allows the missile to cruise at a speed of over Mach 4 and provides the missile with thrust and mid-course acceleration to target intercept. A two-way datalink enables the launch aircraft to provide mid-course target updates or retargeting if required, including data from off-board third parties. The datalink is capable of transmitting missile information such as functional and kinematic status, information about multiple targets, and notification of target acquisition by the seeker. According to MBDA, Meteor has three to six times the kinetic performance of current air-to-air missiles of its type. In addition to this, the missile is also equipped with both proximity and impact fuses to maximise destructive effects and reliability.

The fruit of a joint European project, Meteor missiles first entered service on the Swedish Air Force's JAS 39 Gripens in April 2016 and officially achieved initial operating capability (IOC) in July 2016. They also equip the French Air Force and Navy's Dassault Rafale as well as the Eurofighter Typhoons of the Royal Air Force, German Air Force, Italian Air Force and Spanish Air Force. The Meteor is also intended to equip British and Italian F-35 Lightning IIs and has been exported to various customers of the Rafale, Typhoon and Gripen.



Real World against Arma
Detail Real ARMA Config Value
Weapon Type BVRAAM weaponType = "x";
Mass 190 190 mag: mass = "n";
Warhead Mass ~25Kg 225 ammo: hit = "n";
Warhead Type HE Blast Frag HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Active Radar/Data Link Active Radar/Data Link See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.97 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 160 130 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1372 1372 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 1000 ammo: minRange = n; (Dist in m)
Max Range 105000 18000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 125 ammo: indirectHit = 50;
Indirect Hit Range 13 ammo: indirectHitRange = n; (m)
Maneuverability 65G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail LAU127 N/A See Hardpoint below


ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_meteor rksl_mag_meteor_x1_direct rksl_wpn_meteor METEOR_DIRECT
rksl_mag_meteor_x1_lau127 METEOR_LAU127