The AGM-114 Hellfire is an air-to-ground missile (AGM) first developed for anti-armor use, later developed for precision drone strikes against other target types, especially high-value targets. It was originally developed under the name Heliborne laser, fire-and-forget missile, which led to the colloquial name "Hellfire" ultimately becoming the missile's formal name. It has a multi-mission, multi-target precision-strike ability and can be launched from multiple air, sea, and ground platforms, including the Predator drone. The Hellfire missile is the primary 100-pound (45 kg) class air-to-ground precision weapon for the armed forces of the United States and many other nations. It has also been fielded on surface platforms in the surface-to-surface and surface-to-air roles.
AGM-114K/K2/K2A Hellfire II
- Produced: since 1993
- Target: All armored targets
- Range: 11,000 m (12,000 yd)
- Guidance:
- Semi-active laser homing with electro-optical countermeasures hardening
- Digital autopilot & electronics improvements allow target reacquisition after lost laser lock
- Warhead: 9 kg (20 lb) tandem shaped charge HEAT
- Length: 163 cm (64 in)
- Weight: 45 kg (99 lb)
- K-2 adds insensitive munitions (IM)
- K-2A adds blast-fragmentation sleeve
Real World against Arma
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Detail
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Real
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ARMA
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Config Value
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Weapon Type
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AGM
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weaponType = "x";
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Mass
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49
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49
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mag: mass = "n";
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Warhead Mass
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9
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225
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ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
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Warhead Type
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HEAT
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HEAT
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ammo: warheadName = "x";
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Fuse Type
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Laser Prox
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NOTE: No Direct Arma value
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Fuse Range
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5
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20
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ammo: proximityExplosionDistance = n;
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Seeker
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Laser
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Laser
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See class component type
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Auto Seek Target
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No
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No
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ammo: autoseektarget = n; (0 or 1)
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Counter Measure Immunity
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High
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0.95
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ammo: cmimmunity = n; (Range 0 > 1)
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Camera View Available
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Yes
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Yes
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ammo: cameraViewAvailable = n; (0 or 1)
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Flight Profile
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Direct, Top Down
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Direct, Top Down
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ammo: flightProfiles[] = {"<TYPE>"};
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BoreSight Angle
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90
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100
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ammo: missileLockCone = n; (Degrees)
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Max Speed (m/s)
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450
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450
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ammo: maxSpeed = n; (n= m/s)
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Min Range
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0.5km
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500
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ammo: minRange = n; (Dist in m)
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Max Range
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11km
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6000
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ammo: maxRange = n; (Dist in m)
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Indirect Hit Value
|
|
50
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ammo: indirectHit = 50;
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Indirect Hit Range
|
|
4
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ammo: indirectHitRange = n; (m)
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Maneuverability
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32 G
|
42
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ammo: maneuvrability = n; (Higher = more agile)
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Danger Radius Hit
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N/A
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ammo: DangerRadiusHit = n; (Dist for AI aware in m)
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Suppression Radius Hit
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N/A
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ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
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Pylon/Rail
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M299, M310
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|
N/A See Hardpoint below
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ARMA Class details
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Ammo
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Mag
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Weapon
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Hardpoint
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rksl_amo_agm114k
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rksl_mag_agm114k_x1_direct
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rksl_wpn_agm114k
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RKSL_AGM114K_DIRECT
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rksl_mag_agm114k_x4_m299
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RKSL_AGM114K_M299
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rksl_mag_agm114k_x2_m310
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RKSL_AGM114K_M310
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