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advanced_hud [2026/07/09 16:13] – created rockadvanced_hud [2026/07/09 16:29] (current) rock
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 The RKSL MQ-9 UAV HUD is designed to help players operate the MQ-9 sensor and weapon systems with clearer information about: The RKSL MQ-9 UAV HUD is designed to help players operate the MQ-9 sensor and weapon systems with clearer information about:
  
-<code -> +  * Sensor mode 
-- sensor mode +  own position 
-own position +  target position 
-target position +  laser status 
-laser status +  GPS target status 
-GPS target status +  weapon readiness 
-weapon readiness +  release constraints 
-release constraints +  gimbal/elevation limits 
-gimbal/elevation limits +  queued GPS targets
-queued GPS targets +
-</code>+
  
 The HUD does not fire weapons for you. It provides information so you can decide when the aircraft, sensor, weapon, and target state are suitable for release. The HUD does not fire weapons for you. It provides information so you can decide when the aircraft, sensor, weapon, and target state are suitable for release.
- 
----- 
  
 ====== 2. Basic Workflow ====== ====== 2. Basic Workflow ======
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 A typical attack flow is: A typical attack flow is:
  
-<code -+  - Select the correct weapon. 
-1. Select the correct weapon. +  Arm/Set flight mode of the weapon. 
-2. Arm the weapon. +  Designate a target using laser or GPS. 
-3. Designate a target using laser or GPS. +  Check LOCK, REL, and CNSTR. 
-4. Check LOCK, REL, and CNSTR. +  Release only when the HUD shows a valid release state.
-5. Release only when the HUD shows a valid release state. +
-</code>+
  
 For GPS weapons, you may also use the GPS panel to set a target or queue several targets before release. For GPS weapons, you may also use the GPS panel to set a target or queue several targets before release.
- 
----- 
  
 ====== 3. Main HUD Sections ====== ====== 3. Main HUD Sections ======
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 The **SENSOR DATA** block gives basic reference information. The **SENSOR DATA** block gives basic reference information.
  
-<code -> +TIME        current mission time OWN GRID    your UAV / sensor platform grid LASER RNG   laser range to target, if available
-TIME        current mission time +
-OWN GRID    your UAV / sensor platform grid +
-LASER RNG   laser range to target, if available +
-</code>+
  
 The grid format is: The grid format is:
  
-<code -> +>XXXX YYYY
-XXXX YYYY +
-</code>+
  
 Example: Example:
  
-<code -> +>0090 5051
-0090 5051 +
-</code>+
  
 This is an 8-figure grid, split into four digits for easting and four digits for northing. This is an 8-figure grid, split into four digits for easting and four digits for northing.
- 
----- 
  
 ===== OPTIC MODES ===== ===== OPTIC MODES =====
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 The **OPTIC MODES** or **SENSOR** block shows the current viewing mode. The **OPTIC MODES** or **SENSOR** block shows the current viewing mode.
  
-<code -> +  * FOV       field of view  
-FOV       field of view +  MODE      sensor / vision mode  
-MODE      sensor / vision mode +  POL       thermal polarity
-POL       thermal polarity +
-</code>+
  
 Common examples: Common examples:
  
-<code -> +  * DTV       normal day TV / visible mode  
-DTV       normal day TV / visible mode +  NV        night vision mode 
-NV        night vision mode +  WHOT      white-hot thermal 
-WHOT      white-hot thermal +  BHOT      black-hot thermal
-BHOT      black-hot thermal +
-</code>+
  
 Use this block to confirm you are looking through the correct sensor mode before identifying or engaging a target. Use this block to confirm you are looking through the correct sensor mode before identifying or engaging a target.
- 
----- 
  
 ===== TARGET DATA ===== ===== TARGET DATA =====
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 The **TARGET DATA** block shows information about the current target or designation. The **TARGET DATA** block shows information about the current target or designation.
  
-<code -> +  * TGT GRID    target grid  
-TGT GRID    target grid +  TGT DIST    distance to target 
-TGT DIST    distance to target +  TGT MULT    target distance multiplier / engine support readout 
-TGT MULT    target distance multiplier / engine support readout +  TGT SPEED   target speed, if available
-TGT SPEED   target speed, if available +
-</code>+
  
 If no target exists, the target grid may show a blank or placeholder value. If no target exists, the target grid may show a blank or placeholder value.
- 
----- 
  
 ====== 4. Engagement Status ====== ====== 4. Engagement Status ======
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 The **ENGAGEMENT STATUS** block is one of the most important parts of the HUD. The **ENGAGEMENT STATUS** block is one of the most important parts of the HUD.
  
-<code -> +  * ARM        weapon arm state  
-ARM      weapon arm state +  LASE       laser state 
-LASE     laser state +  LOCK       lock / valid target state 
-LOCK     lock / valid target state +  REL          release state 
-REL      release state +  CNSTR    constraint reason 
-CNSTR    constraint reason +  GMBL      gimbal state
-GMBL     gimbal state +
-</code>+
  
 ===== ARM ===== ===== ARM =====
  
-<code -> +  * SAFE      weapon is not armed / not ready  
-SAFE      weapon is not armed / not ready +  ARM       weapon is armed or available for release logic
-ARM       weapon is armed or available for release logic +
-</code>+
  
 ===== LASE ===== ===== LASE =====
  
-<code -> +  * ON        laser target is detected  
-ON        laser target is detected +  REQ       selected weapon requires laser but no valid laser is detected  
-REQ       selected weapon requires laser but no valid laser is detected +  OFF       laser not active / not required N/A       no suitable weapon selected
-OFF       laser not active / not required +
-N/A       no suitable weapon selected +
-</code>+
  
 ===== LOCK ===== ===== LOCK =====
  
-<code -> +  * YES       valid target / lock / designation state  
-YES       valid target / lock / designation state +  NO        no valid lock or target state
-NO        no valid lock or target state +
-</code>+
  
 ===== REL ===== ===== REL =====
  
-<code -> +  * RDY       release appears valid according to HUD logic 
-RDY       release appears valid according to HUD logic +  INHIBIT   release is currently blocked or not recommended
-INHIBIT   release is currently blocked or not recommended +
-</code>+
  
 ===== CNSTR ===== ===== CNSTR =====
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 Common constraint messages: Common constraint messages:
  
-<code -> +  * OK             no active constraint 
-OK        no active constraint +  SAFE         weapon is safe / not armed  
-SAFE      weapon is safe / not armed +  NO WPN    no valid weapon selected  
-NO WPN    no valid weapon selected +  NO TGT     no valid target  
-NO TGT    no valid target +  LASE         laser required but missing  
-LASE      laser required but missing +  RNG          range problem  
-RNG       range problem +  ANG          angle / off-boresight problem ALT       altitude too low  
-ANG       angle / off-boresight problem +  SPD          speed too low 
-ALT       altitude too low +  GMBL       sensor gimbal limit problem LOCK      lock problem  
-SPD       speed too low +  MISS        predicted miss distance too large  
-GMBL      sensor gimbal limit problem +  TOF          time-of-flight problem  
-LOCK      lock problem +  STALE      GPS target is old or stale  
-MISS      predicted miss distance too large +  QUEUE    queued GPS target exists but is not active
-TOF       time-of-flight problem +
-STALE     GPS target is old or stale +
-QUEUE     queued GPS target exists but is not active +
-</code>+
  
 ===== GMBL ===== ===== GMBL =====
  
-<code -> +  * OK        gimbal is within normal limits  
-OK        gimbal is within normal limits +  WARN      gimbal is near its limit  
-WARN      gimbal is near its limit +  LIM       gimbal is at or near a hard limit
-LIM       gimbal is at or near a hard limit +
-</code>+
  
 If ''GMBL'' shows ''LIM'', reposition the UAV or sensor before attempting release. If ''GMBL'' shows ''LIM'', reposition the UAV or sensor before attempting release.
- 
----- 
  
 ====== 5. Colour Meaning ====== ====== 5. Colour Meaning ======
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 HUD colours are used as quick visual cues. HUD colours are used as quick visual cues.
  
-<code -> +  * GREEN     ready / valid / good  
-GREEN     ready / valid / good +  AMBER     caution / advisory / not fully ready  
-AMBER     caution / advisory / not fully ready +  RED       hard constraint / fail / release inhibited  
-RED       hard constraint / fail / release inhibited +  GREY      inactive / not applicable
-GREY      inactive / not applicable +
-</code>+
  
 As a general rule: As a general rule:
  
-<code -> +  * Green = good 
-Green = good +  Amber = check before release 
-Amber = check before release +  Red = do not release 
-Red = do not release +  Grey = inactive or unavailable
-Grey = inactive or unavailable +
-</code> +
- +
-----+
  
 ====== 6. Tracking Gate ====== ====== 6. Tracking Gate ======
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 Possible labels: Possible labels:
  
-<code -> +  * LASE      laser target is the active source  
-LASE      laser target is the active source +  GPS       GPS target is the active source  
-GPS       GPS target is the active source +  GPS PRI   GPS and laser both exist, but GPS has priority 
-GPS PRI   GPS and laser both exist, but GPS has priority +  TRK       generic tracking state
-TRK       generic tracking state +
-</code>+
  
 Important: the current tracking gate is a **target source cue**, not a perfect projected box over the exact target position. Important: the current tracking gate is a **target source cue**, not a perfect projected box over the exact target position.
  
 It tells you what the HUD is using as the current target source. It tells you what the HUD is using as the current target source.
- 
----- 
  
 ====== 7. Laser Targeting ====== ====== 7. Laser Targeting ======
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 For laser-guided weapons: For laser-guided weapons:
  
-<code -+  - Select a laser-guided weapon. 
-1. Select a laser-guided weapon. +  Aim the sensor at the target. 
-2. Aim the sensor at the target. +  Activate laser designation. 
-3. Activate laser designation. +  Confirm LASE shows ON. 
-4. Confirm LASE shows ON. +  Confirm LOCK shows YES. 
-5. Confirm LOCK shows YES. +  Confirm REL shows RDY. 
-6. Confirm REL shows RDY. +  Release when valid.
-7. Release when valid. +
-</code>+
  
 If the HUD shows: If the HUD shows:
  
-<code -> +>LASE REQ
-LASE REQ +
-</code>+
  
 the selected weapon needs a laser target, but the HUD cannot currently see one. the selected weapon needs a laser target, but the HUD cannot currently see one.
- 
----- 
  
 ====== 8. GPS Targeting ====== ====== 8. GPS Targeting ======
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 GPS target methods may include: GPS target methods may include:
  
-<code -> +  * map click target  
-map click target +  manually entered grid 
-manually entered grid +  queued map targets 
-queued map targets +  queued grid targets 
-queued grid targets +  UAV fallback marker target
-UAV fallback marker target +
-</code>+
  
 The GPS cue may show: The GPS cue may show:
  
-<code -> +  * GPS Q EMPTY GPS QUEUE GPS Q READY GPS RELEASE GOOD GPS RELEASE FAIR GPS RELEASE POOR GPS HOLD <constraint>
-GPS Q EMPTY +
-GPS QUEUE +
-GPS Q READY +
-GPS RELEASE GOOD +
-GPS RELEASE FAIR +
-GPS RELEASE POOR +
-GPS HOLD <constraint+
-</code>+
  
 ===== GPS cue meanings ===== ===== GPS cue meanings =====
  
-<code -> +  * **GPS Q EMPTY** -  No GPS queue or active GPS target exists. 
-GPS Q EMPTY +  * **GPS QUEUE** - A GPS queue exists, but no active target is currently ready. 
-No GPS queue or active GPS target exists. +  * **GPS Q READY** - A queued GPS target is available. 
- +  * **GPS RELEASE GOOD** - GPS release solution is good. 
-GPS QUEUE +  * **GPS RELEASE FAIR** - GPS release solution is acceptable but not ideal. 
-A GPS queue exists, but no active target is currently ready. +  * **GPS RELEASE POOR** - GPS release solution is marginal. 
- +  * **GPS HOLD <constraint>** - GPS release is inhibited.
-GPS Q READY +
-A queued GPS target is available. +
- +
-GPS RELEASE GOOD +
-GPS release solution is good. +
- +
-GPS RELEASE FAIR +
-GPS release solution is acceptable but not ideal. +
- +
-GPS RELEASE POOR +
-GPS release solution is marginal. +
- +
-GPS HOLD <constraint> +
-GPS release is inhibited. +
-</code>+
  
 Example: Example:
  
-<code -> +>//GPS RELEASE GOOD // 
-GPS RELEASE GOOD +>//Q 02/04  Q READY  PROF GLIDE  RNG 5420  ANG 12  TOF 31  MISS 6/23//
-Q 02/04  Q READY  PROF GLIDE  RNG 5420  ANG 12  TOF 31  MISS 6/23 +
-</code>+
  
 This means: This means:
  
-<code -> +  - GPS release is valid 
-- GPS release is valid +  The current queued target is target 2 of 4 
-the current queued target is target 2 of 4 +  The weapon profile is glide 
-the weapon profile is glide +  Range is 5420 m 
-range is 5420 m +  Angle is 12 degrees 
-angle is 12 degrees +  Predicted time of flight is 31 seconds 
-predicted time of flight is 31 seconds +  Predicted miss is 6 m against an allowed 23 m
-predicted miss is 6 m against an allowed 23 m +
-</code>+
  
 ---- ----
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 Queue display examples: Queue display examples:
  
-<code -> +Q EMPTY Q READY Q 02/04
-Q EMPTY +
-Q READY +
-Q 02/04 +
-</code>+
  
 Meaning: Meaning:
  
-<code -> +Q EMPTY   no queued targets Q READY   queued target is available Q 02/04   target 2 of 4 is active or selected
-Q EMPTY   no queued targets +
-Q READY   queued target is available +
-Q 02/04   target 2 of 4 is active or selected +
-</code>+
  
 If ''NEXT'' appears in the GPS cue detail line, another queued target exists after the current one. If ''NEXT'' appears in the GPS cue detail line, another queued target exists after the current one.
advanced_hud.1783613598.txt.gz · Last modified: by rock