SPEAR3

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SPEAR 3

The Select Precision Effects At Range (SPEAR) Capability 3 is a future British air-to-ground and possibly anti-ship missile. It had been planned to be operational in 2025. However, in November 2021, Defence Procurement Minister Jeremy Quin told the House of Commons Select Defence Committee that full operating capability for SPEAR-3 on F-35 might not occur until 2028.

MBDA UK was awarded an Assessment Phase contract for SPEAR 3, a standoff attack weapon. This is specified to have a range of at least 100 km, although current figures for SPEAR indicate a range over 130 km (80+mi). The weapon will make substantial reuse of technologies from the Brimstone precision strike missile that is used for engagements at shorter ranges. The 2 m (6.6 ft) weapon will fly at high-subsonic speed using a turbojet and wing kit, and will feature a multimode seeker with INS/GPS guidance and datalink. The assessment phase concluded with flight trials in 2014 on the Eurofighter Typhoon. The missile is set to use the same Hamilton Sundstrand TJ-150 turbojet as the JSOW-ER. MBDA has shown artwork of a three-missile launcher on a single Typhoon weapon station, and four will fit with a Meteor air-to-air missile in each internal weapons bay of the F-35B. In May 2016, the MOD awarded a £411 million contract to MBDA for the development of the air-launched SPEAR 3 missile. SPEAR 3 will be integrated with the F-35 Block 4 software package and is also planned to be used on the Eurofighter Typhoon

Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 100 100 mag: mass = "n";
Warhead Mass ~27.5kg 800 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HEAT HEAT ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Radar, Datalink Radar, Datalink See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Cruise, Top Down Cruise, Top Down ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 120 180 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 274.4 274.4 ammo: maxSpeed = n; (n= m/s)
Min Range 1.5km 1500 ammo: minRange = n; (Dist in m)
Max Range 130Km 16000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 110 ammo: indirectHit = 50;
Indirect Hit Range 16 ammo: indirectHitRange = n; (m)
Maneuverability 28 G 42 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail Single, triple Launcher N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_spear3 rksl_mag_spear3_x1_direct rksl_wpn_spear3 SPEAR3_DIRECT
rksl_mag_spear3_x3_triplerack SPEAR3_TRIPLE
rksl_mag_spear3_x3_triplerack_rear SPEAR3_TRIPLE_REAR