Template:DataTable
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Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | {{{1}}} | weaponType = "x"; | |
Mass | {{{11}}} | {{{12}}} | mag: mass = "n"; |
Warhead Mass | {{{21}}} | {{{22}}} | ammo: hit = "n"; |
Warhead Type | {{{31}}} | {{{32}}} | ammo: warheadName = "x"; |
Fuse Type | {{{41}}} | NOTE: No Direct Arma value | |
Fuse Range | {{{51}}} | {{{52}}} | ammo: proximityExplosionDistance = n; |
Seeker | {{{61}}} | {{{62}}} | See class component type |
Auto Seek Target | {{{71}}} | {{{72}}} | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | {{{81}}} | {{{82}}} | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | {{{91}}} | {{{92}}} | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | {{{101}}} | {{{102}}} | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | {{{111}}} | {{{112}}} | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | {{{121}}} | {{{122}}} | ammo: maxSpeed = n; (n= m/s) |
Min Range | {{{131}}} | {{{132}}} | ammo: minRange = n; (Dist in m) |
Max Range | {{{141}}} | {{{142}}} | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | {{{151}}} | {{{152}}} | ammo: indirectHit = 50; |
Indirect Hit Range | {{{161}}} | {{{162}}} | ammo: indirectHitRange = n; (m) |
Maneuverability | {{{171}}} | {{{172}}} | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | {{{181}}} | {{{182}}} | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit | {{{191}}} | {{{192}}} | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | {{{201}}} | N/A See Hardpoint below |